
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра ужасная русский не ставится после создания персонажа начинается вечная загрузка как за такю хрень ещё деньги требуют
不得不夸奖游戏玩法十分丰富,游戏经营打法思路新颖,令人脑洞大开,但我还是不太推荐 1.bug过多,优化不足,角色释放压制怒火技能直接变成紫色透明人,脸都不要了!竞技场角色无故卡进笼子,石柱之中不省人事,直接摆烂(还有很多未说明的不在此一一列举); 2.角色技能过于泛滥,每个角色出生带的两到三个职业就已经足够了,角色都能靠训练获得新职业直接打破游戏的平衡,干脆把主动技能删掉得了,反正全职业只点被动,根本无需考虑技能取舍问题,打法不免过于单一。 3.与奴隶的互动走点心吧,总不能每次吵架把双方打一顿就完事了,好歹人物还分这么多性格,谁还没个脾气了。 4.前期招募能不能随机出一些低等级后缀的奴隶,哪怕概率十分低,但至少有个刷奴隶的盼头。 4.线上打斗不置予评论,因为线上我根本进不去。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok good base game but i have spent the last 30 days on slave difficulty and still can beat the orcs with all the dlc and steam guides . it like a great big fu&k you . hard on money and still lose after the best gear and levels sh(t i was over leveled for the orcs
A very good game.
真的特别特别的好玩,本来闹游戏荒,然后看到这游戏的评价,前前后后的纠结了好久,一直想着要不要入,要不要入,直到最近真的没游戏玩了,然后就抱着试试的态度,结果特么的,一发不可收拾! 游戏我也遇到一些问题,但是我基本能自己解决: 1.加载地图时,人物卡在原地的BUG,其实很好解决,直接加载最近存档就行,因为每次加载地图都会自动存档,所以这个BUG不算大事。 2.人口上限实际是17个人,金色背景的特殊冠军,不占人口,最高21人,但是如果你再招人,就会随机顶掉17个人中的一个,这点很坑,主要造成该BUG的原因,是自由挑战的那些NPC,他们输了会自动加入玩家,所以这个BUG是制作组考虑问题的纰漏处。 ———————————— 游戏耐玩度挺高的,但是也有一些缺点。 1.人口其实是不够的,尤其囚犯也占人口这点是真的很讨厌,囚犯其实算货物,制作组应该单独制作监牢。 2.守卫上限是6人,但实际玩家随便养活几百个守卫,凭什么不给增加兵力数量呢?尤其后期角斗士达到21人时,角斗场的抓捕率只有66%左右,特殊冠军也影响这个数值,虽然他们名义上不占人口。 3.人口应该给玩家一个阶段性升级的选择,精打细算的玩家,可以把人口容纳在14人以内,但也要给收藏玩家一个活路啊,比如我这种LSP最喜欢抓一堆漂亮的小姐姐了。 4.优化太差,每个人物都可以看到各种穿模,说白了,不需要的面,看不见的可以删除掉的。
恕我直言,国产游戏真的任重道远。我这几十元钱就当是支持国产游戏了……
玩个鬼,最简单模式,开局高级的打不过人家低级的
ai好弱智
OK
游戏整体难度很高,极难上手
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $49.1K | 150 | 63% | $12.99 |
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|---|---|---|---|---|
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 2.6K | 94% | $29.99 | |
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| $2.5M | 14.7K | 86% | $9.99 |