
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
制作组已经跑路了,而且重制版也是一坨
[b]Арена Блэкторн[/b] - игра крайне заманчивая и перспективная. На сколько успел потыкаться - игра хороша, продумана, красива, и, чёрт возьми, её хочется познать! [b]Представь[/b]: твой собственный лудус в фентези мире, с эльфиками, гномами, орками, ящерами, которых можно тренировать, заставлять кашеварить, ковать обмундирование, истязать пытками за неповиновение, стравливать в боях против вражин, разномастной твари, и против друг друга... да многое, многое другое. [b]Кровь, похоть, жестокость, прибыль[/b] - истинная суть образа жизни знатного, античного римлянина, приправленная фентезятиной. Это-ж реально крутая задумка, хоть и не первая. Однако, самая проработанная на моём опыте. Еще и комьюнити на такой благодатной почве может вырасти ого-го, да модов годных забацать. Ухь, арена Блэкторна реально могла бы стать народным проектом, на манер RimWorld'а, симов или игр беседки... [b]Но[/b]... есть одно жирное, вонючее [b]НО[/b], и это [b]забагованность[/b]. Хоть игра и вышла два с хвостищем года назад, баги у неё, как у ранней альфы. Мой случай мне запомнится на долго: после первого вылета, звук решил, что он в пати не нужен, и слился. Его примеру последовали и настройки графики, и языка. Да и играть далее в целом стало невозможно. Тренировка на арене ведёт к чёрному экрану. Бой на арене ведёт к бесконечной загрузке. А выход с арены ведёт в бесконечное падение сквозь текстуры. [b]Крайне, крайне (!) обидно[/b], когда годный проект реализованный талантом одних разрабов, тонет в рукожопости других. Но я всё же надеюсь на улучшение ситуации. В общем, игру я не стану рекомендовать (слишком жёстко обламывает игрока), однако, если идея вам нравится, и вы верите в команду запилившую сиё творение, то берите данное рукоделие в коллекцию (благо по скидке сейчас). Заодно и деньжат подкинете разрабам на годного дебаггера.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
修复了玩家能进去游戏的bug
I have seen a ton of review bombing just because this developer moved on to another game. They are a small company and they put over 2 years of updates into this game. They priced it well for what you get and expect and offered very affordable additions if you would like to add a little more to the game. I'm not sure how long people expect a tiny game studio to spend on a single game that isn't making them any more money. Sure they didn't give us everything we asked for but eventually money runs out and you need to move on to something that can make a profit and keep the lights on. The game itself is actually quite good, it has it's bugs and issues sure but again it's a tiny studio. It's challenging but has it's own ways to cheap through it. There is a part that can break your game if you fail a certain story mission which I wish they fixed but you can still play and enjoy it just kills the story and any real progress. Still for what it is, the game was very well done.
最后一次更新是8月3号 制作组卖完了dlc以后可能集体出逃了吧 遗留下来大量的bug准备传给下一代
前期承诺基本都没实现,留下一大堆bug,以缺钱为借口跑路开新坑去了,这种制作组能指望其新作么?
虽然这个游戏有不错的玩法,但是被巨量的bug搞得游戏体验极差。 本来有成为一个优秀游戏的潜质,但是奈何游戏制作人看起来并不想完善好这个游戏,我一共玩了四个存档,其中两个存档被恶性bug导致坏档,通关的两个存档中途也是遇到了各种AI、技能、触发器bug、甚至加点都能加出来不可逆的bug。 完整地体验完这个游戏之后,很后悔花了那么久的时间,也很唏嘘国产游戏的一言难尽。
不会做游戏建议打开创意工坊让玩家帮你做
真想送你直接把原版替换成重铸就行了。或者直接用户添加就行了。 想一鱼两卖可真就德性了。 一个不到4年的游戏给你虫豸,加鬼谷八方今典外源链接是吧。 之前那个号称rpg,实际还是无剧情选择斗蛐蛐,老无冬之夜的画质叫我上固态我都笑出了声。 不好好做游戏整天动歪脑筋的国产厂商也是有德。
真特么是个垃圾游戏。最初做出来的时候,卖惨搏同情,让玩家为他们的梦想买单,说什么现在刚出没啥钱,希望各位为他们的游戏保留宽容的态度,支持他们,并且承诺后续DLC全部免费。然后,DLC出了,但又说,考虑到工作室的生存压力大,希望通过卖DLC能回填部分资本,并且说,不买的话也能体会到新内容。但其实,不花钱买DLC体会到的内容就是扯淡,不花钱你就体验到关键内容。我在群里说这个问题,他们管理员还yygq的讽刺我穷。。。。现在,他们跑路了。开发商的嘴,说的都不是话,是shi。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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