
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
СЫРОЕ КАК ♥♥♥♥♥ ТРУСЫ 8 КЛАССНИЦ
拒绝开放创意工坊或其他mod接口明显是制作者知道自己水平烂到怕被moder直接呛行
之前看老大播的时候感觉很有趣,就一直想要入坑自己体验一下,正好这次赶上新春大促就立刻入了,没想到还是国产制作室制作的,体验到现在感觉很棒,可玩性很强,而且很好上手(对我这个手残以及脑袋转不过来弯的人来说真是福音)。美中不足就是动作指令不论怎么编辑还是感觉小人不太会按照编辑的做,或者是我还没有整明白??
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
创意不错BUG太多
瘾头十足但是BUG太多了,什么贴图错误啊,技能逻辑编好了用不出来啊,一脚踹出墙壁外AI都拼了命的撞墙追啊,明知道地上有陷阱还反复在陷阱旁边冲刺啊。 人物和盔甲其实做得蛮精美的,但是捏人BUG一堆,而且谜之没有声音,实在不行你开创意工坊给大佬帮你做模型嘛。 自己编译AI战斗技能逻辑还是蛮快乐的。 编译逻辑简单易懂很舒服。 陷阱都是自动档,人跑得飞快比泥鳅还滑,一个0.3秒飘过去就中招了,控都控不住(当然可以减慢游戏速度但是就没角斗场那个感觉了),踹人角度都是滑溜溜的,一下就错过角度或者踢过方向了,但是这样反倒很真实,甚至有RTS游戏的感觉。 希望以后能增加手动档的陷阱以及更多的角斗场场景互动,例如拉操控杆(需要2.5秒)特定地点落石(地刺,陷阱等)砸到别人有伤害(正常陷阱伤害即可)和2秒左右的倒地和无差别伤害,利用陷阱实现更多伤害和控制。操控杆设定是学《战神的》 以及特殊的操控杆开闸门放出野兽,实现3方乱战,AI也有逻辑去使用这些操控杆,看他去拉可能就按当前局势去判断打断还是不打。 蛮好玩的,希望制作组再接再厉,提高游戏性。先不推荐,改到游戏完整了我再改,怕你们骄傲偷懒更新更多的BUG。
BUG已经没人管了,所以说游戏还得看大厂,小厂割完就跑,大厂起码还会要点脸
真的不推荐啊,BUG实在让人很生气啊,动不动就跳出来游戏崩溃了,重新还进不去,得重启电脑才行,游戏内容玩久了也很腻,真的不推荐!!!
반값 정도에 모바일로 나왔다면 좋은 평가를 받았을 게임...PC 패키지 게임급 볼륨과 재미를 준다기엔 글쎄? 실제로 이 게임이 나오자마자 사서 한 번 쭉 플레이한 이후로 지금까지 약 2년동안 다시 켜본 기억이 없다. 몇 주 전에 오랜만에 켜서 세네시간 정도 플레이를 했는데, 바로 다시 꺼버렸고 그만큼 다시 하게 만들법한 동기가 부족하고 조잡한 게임이다. 그래도 이 게임에 긍정적인 평가를 주는 이유는 이런 종류 게임이 정말 드물기 때문. 또한, 나는 구매한 게임을 처음 플레이 했을 때, 플레이한 시간당 천원을 기준으로 게임의 가격을 평가하고 이후에 다시 플레이할 만한 게임이라면 25%의 가산점을, 다시는 안 할 게임이라면 25%의 감점을 주는 편이다. 그런 의미에서 이 게임은 처음 플레이 했을 때 기준, 30시간 정도를 몰입해서 플레이 할 수는 있었고 따라서 내가 평가하는 이 게임의 적정가는 22500원 정도. 이는 판매하고 있는 가격이랑 거의 일치한다. 하지만 사람이 느끼는 재미에는 당연히 개인적인 편차가 있을 수 있고 만약 산다면 최소 20% 이상 할인을 할 때 사는 것을 추천한다.
这个游戏有可取的地方,但现在光增加内容而没有给游戏真正的问题来处理,比如bug比如逛个商店要读图,人物还是有穿模之类的影响代入感的地方,一个脚踢把人物踹出界面,制作组经验不足没有把最核心的玩法做到流畅,但是添加了很多其余的模式,让人感受到一点好玩心痒痒,耐心的玩下去又有很多难受的点,希望把不必要的功能删掉突出战斗部分
AI做的太傻逼了,感觉手底下的角斗士个个都跟得了帕金森一样动不动就抽搐一下,尤其是近战角色和远程敌人对打的时候,被攻击一下就重置动作,武器刚抬起来又放下去,一近战角色在贴身肉搏的情况下能被弓箭手刮死 听说买原版送重铸版才入的,没想到那么狗屎,希望重铸版能正常点
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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