
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I try hard not to be negative in life, ultimately trying not to be negative, for negatives sake. This is one of the worst games I have ever played, bad camera angles/depths, bad combat, bad ui, bad mechanics. It's hard to find something good to say about it: possibly good depth of equipment.
到底什麼時候更新 一堆BUG實在是受不了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
СЫРОЕ КАК ♥♥♥♥♥ ТРУСЫ 8 КЛАССНИЦ
拒绝开放创意工坊或其他mod接口明显是制作者知道自己水平烂到怕被moder直接呛行
[code]黑荆棘角斗场 &标题[/code] [code] [h1] 关注 [url=store.steampowered.com/curator/43267569/] 游民星空鉴赏家,超多游戏任你选 [/url] [/h1] [/code] 一款立志成为路灯王的经营建设游戏,背景就是主角招募,培养角斗士,和其他竞技场举办联赛,达成一系列拳打南山敬老院,脚踢北海幼儿园的成就后,成为全国最大最强的竞技场老板,然后加冕未路灯王๑乛◡乛๑ 游戏里你可以训练强化您的角斗士,在商人处购买装备武装他,也可以购买更强的角斗士来补充你的队伍,如果能开放创意工坊的话,那么就有跟多队伍组合搭配
之前看老大播的时候感觉很有趣,就一直想要入坑自己体验一下,正好这次赶上新春大促就立刻入了,没想到还是国产制作室制作的,体验到现在感觉很棒,可玩性很强,而且很好上手(对我这个手残以及脑袋转不过来弯的人来说真是福音)。美中不足就是动作指令不论怎么编辑还是感觉小人不太会按照编辑的做,或者是我还没有整明白??
Много всего реализовали и на бумаге игра выглядит солидно. Только вот интересной ее сделать забыли.
流程短、支线少,不过还挺好玩的
瘾头十足但是BUG太多了,什么贴图错误啊,技能逻辑编好了用不出来啊,一脚踹出墙壁外AI都拼了命的撞墙追啊,明知道地上有陷阱还反复在陷阱旁边冲刺啊。 人物和盔甲其实做得蛮精美的,但是捏人BUG一堆,而且谜之没有声音,实在不行你开创意工坊给大佬帮你做模型嘛。 自己编译AI战斗技能逻辑还是蛮快乐的。 编译逻辑简单易懂很舒服。 陷阱都是自动档,人跑得飞快比泥鳅还滑,一个0.3秒飘过去就中招了,控都控不住(当然可以减慢游戏速度但是就没角斗场那个感觉了),踹人角度都是滑溜溜的,一下就错过角度或者踢过方向了,但是这样反倒很真实,甚至有RTS游戏的感觉。 希望以后能增加手动档的陷阱以及更多的角斗场场景互动,例如拉操控杆(需要2.5秒)特定地点落石(地刺,陷阱等)砸到别人有伤害(正常陷阱伤害即可)和2秒左右的倒地和无差别伤害,利用陷阱实现更多伤害和控制。操控杆设定是学《战神的》 以及特殊的操控杆开闸门放出野兽,实现3方乱战,AI也有逻辑去使用这些操控杆,看他去拉可能就按当前局势去判断打断还是不打。 蛮好玩的,希望制作组再接再厉,提高游戏性。先不推荐,改到游戏完整了我再改,怕你们骄傲偷懒更新更多的BUG。
彻头彻尾抄的flash游戏,竞技场之血与沙。 抄无所谓,我又不是警察,但是你这离开了抄袭模板外的内容做的跟屎一样,这真说不过去了。 这样制作组的续作有什么指望,怼着一个模板抄完下款游戏变游戏类型也是国产游戏的常规操作。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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