
Welcome new warriors looking for their dream weapon, collect the needed resources, craft and sell them their desired weapon. Upgrade your garden so you can collect exotic resources and complete more lucrative recipes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
This would fit right in with crap games from the google play store that are pay to win. Really bad game, not an idler at all. You have 3 lives and it takes forever to build anything up and it's really easy to fail.
pretty boring game, no save state and the game can literally screw you over by spawning a forest of trees with nary a stone in sight as you tick off hearts to a fail state. terrible. would definitely not recommend.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Blacksmith Weapon Merchant[/b] is a resource management clicker that's a sufficient time waster; Gather resources to satisfy an infinite list of blacksmith orders. Clicking focuses attention on what to gather and what to upgrade, accelerating as the game goes on with more resource types and faster timers. [i]This review is intended to be informational, but since steam forces a rating, choosing recommended on the basis of no bugs in my playthrough and that it's completely free.[/i] The most difficult part of this game is its start. If you don't balance your "stick" and "stone" gathering, you might start to lose "lives" as dissatisfied customers' patience runs out. But if you can get past the initial tier upgrades, things get much easier with more workers, faster pickups, and improved efficiency. The latter possibly the most important, cutting your resource costs by a wide margin. The game doesn't seem to have an end once you reach its highest recipe tier, regardless of how fast the timers become: With improved efficiency and lightning fast workers, you'll be bottlenecked only by how fast you can get trees to spawn. Once you've hit 10,000 orders, there's no other achievements to strive for, so it's up to you how much longer to stay (assuming your clicker finger doesn't tire). The DLCs are purely cosmetic, allowing you to donate to the developer. You're unlikely to get much use out of them, however, as the game lacks replay value. One run, and you've seen it all. [u]Achievement Hunters[/u]: ~30 mins to 100%. An autoclicker makes the later state of the game trivial, when the screen becomes too fast and crowded to study. Survive to 5k orders in one game, then grind to 10k. Fastest if done in one session, since it doesn't seem to save game progress.
Don't bother if you wanted to get all the achievements. One achievement is to get #1 on the global leaderboard, which feels downright malicious. I've let the game idle for about 24 hours with everything maxed out and I've got 48 million points. The top leaderboard spot has 2.1 billion points, which is over 40 times what I have after an entire day. At this point you have to let the game run for almost a month and a half to get that achievement. At the same time, on the profile of the person that holds that spot, their profile says they only played the game for 2.8 hours? Am I experiencing a bug? Did the top spots on the leaderboard exploit the game? It doesn't actually matter, because tying an achievement to global leaderboards is still a ♥♥♥♥ move. On top of that, the balance is awful. If you don't lose in the first 5-10 minutes then you're set for the rest of the game.
Pretty decent idle game. You start off playing an actual game, then eventually you optimize it to the point of automation. It's pretty fun
super cool and fun
Como primera impresión, es un juego nefasto con gráficos muy malos(como virtud de los gráficos solo pesa 12 mb por ende debería correr en cualquier piedra). Pero una vez que le das la oportunidad se vuelve un clicker donde tu estrategia determina si podrás pasar si quiera del "primer nivel", ya que comprendes un poco las mejoras y que dominas lo básico para sobrevivir tarde o temprano el juego se acaba, no literalmente, si no en la dificultad, las cosas nuevas, etc. Para pasar el rato es un buen juego.
Nice
Лажа!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.