
Pug'llector is a clicker game where you can invest into various upgrades, buy backgrounds and all about collecting a diversity of pugs, you'll get pugs while you play. Become a Pug'llector yourself.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Stats
Languages: English, French, Spanish - Spain, Portuguese - Portugal
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Не одобряю, как и все в таком "жанре"
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pug'llector sells you on the idea with the pugs and it works, combining them feels good at first. But after a while you realize that getting enough of them means doing the same thing a thousand times, and at that point it stops being fun. The pugs are still cute. But cute isn't enough when you've been doing the same thing for twenty minutes. psdt: several achievements are bugged, I had to look up youtube videos to complete them. not a great sign.
пхххпхпххпхпхпхппх
its really a fun game just gets boring over time installed bc it had pugs involved
super dogs
A very bad game, pay 2 get achivement
I got the first upgrade after clicking the pug 500 times and my cash skyrocketed giving me many achivements, but i dont see the skins and cant get the rest ):
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 90 | 69% | Free | |
| $0 | 97K | 82% | Free | |
| $0 | 82 | 46% | Free | |
| $0 | 94 | 57% | Free | |
| $1.2K | 20 | 90% | $3.99 | |
| $0 | 94 | 49% | Free |