
Manage your own medieval smithy in Blacksmith Master and supervise the entire process from mining ores and gems to designing and selling finished products. Forge everything from weapons and armor to tools and cooking utensils to fund your craft and become the Blacksmith Master.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 22 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Blacksmith Master puts you in charge of your own medieval forge and has you manage resource acquisition and refinement alongside the production and sale of finished goods. Find and hire the best staff for each respective step of the process and equip them with the right tools to optimize your business and train their skills over time. Design your shop for the best throughput, fulfill orders from across the kingdom to unlock new capabilities, and seek out new opportunities in the market as customers come in looking for a variety of historically inspired items – from weapons and armor to tools and cooking utensils, you’ll perfect your craft to become the Blacksmith Master.

Tucked away through the winding alleys of a small medieval town lies your workshop – at first just a humble place for a humble blacksmith, but with potential for greatness. From here you control the entire production chain – take charge of distant woodcutter camps and mines to acquire raw materials, smelting your ores into ingots and then crafting weapons, armor, tools, and jewelry to put on display and sell to customers for a profit.
Fulfill orders from different parts of the kingdom to unlock new privileges and capabilities, including the ability to design new products. Design your shop to make the best use of space, ensuring there’s enough room for the production and sale of goods alike, all while adding personal touches to liven up an otherwise dreary space. As your reputation grows, so too will your operation, and it won’t be long before you become a master of your craft.

Be it a footman’s sword, a woodsman’s ax, or an inn keeper’s frying pan, everything you produce will require raw materials either dug up from the earth, or acquired from the deep woods spread around the kingdom. Hire miners and woodcutters, equip them appropriately, and build up their camps to ensure they remain efficient – without them, you won’t be able to produce any finished goods.
So will you invest in rest stations and additional staff at these distant outposts, spending time and money to keep your workers healthy and happy? Or will you minimize these frivolous costs to maximize profits at every corner? Perhaps your money is better spent hiring and paying the wages of talented smiths at your shop itself? And there’s always the need to upgrade your shop to include multiple storeys and more advanced manufacturing methods allowing you to craft more interesting items that in turn build up your reputation and draw a bigger crowd…

Whether you take direct control and get your hands dirty at the forge or instead rely entirely on your staff to get the job done, there will be many different ways to craft items in Blacksmith Master – some will require a longer process which includes heating an ingot, hammering it on an anvil, tempering it, assembling parts, and finally sharpening it on a grinding wheel. Other items will be simpler to make, requiring fewer tools as well as less effort and time, though they might sell for a smaller profit margin and do less for your reputation as a result.
Your job will be to research and develop exciting new goods for people to buy as you optimize your workspace to ensure your team of blacksmiths can work in tandem, creating goods from the simple to the highly complex, servicing customers from and around your small town with items like:
Military equipment - a multitude of weapons, shields, and armor.
Kitchen utensils - spoons, forks, pots, cauldrons and everything in between.
Tools - from axes to hammers, take your pick!
Jewelry - necklaces, rings, bracelets, and crowns all fetch a handsome price.
Plus many others!

Different blacksmiths will have different skills that you need to cultivate. Some will be great at working with metal, others will be talented with woodwork, and others still might be particularly proficient with gems or excel at researching new techniques and items. WIth your guidance, your staff will grow more skilled over time. Will you train them as generalists, ensuring they all have support when needed, or will you seek to train famed specialists?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.8Kreviews | 84% | — | $1.9M |
| $9.99−50% | 23ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
просто перестали запускаться сейвы в игре которую уже начал. спасибо за проебанные 8 часов
직원 동선 최적화를 하려고 해도 게임 시스템상 그게 안 됩니다. 노오오오력 하면 깔끔해질 줄 알았는데 저 멍청한 AI를 어쩌지 않는 이상 계속 어딘가 불편합니다. 얼액이라 업뎃 좀 해주는 거 기다리려고 한 반년은 묵혔다가 다시 했는데 아직도 조수가 자기 할 일을 유기 해서 노답입니다.(진열대 우선 정리 체크해놔도 상인 수레 먼저 가거든요.) 정식 출시 이후에 다시 플레이해볼 것 같긴 한데 아직은.... 추천하기 힘들군요. 깔끔하게 하려면 스트레스 받아서 그렇지 실눈 뜨고 너른 마음으로 하면 재미는 있습니다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Czech +5 more
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At the 20 hour mark into my first (relaxed difficulty) save file, I have unlocked every blueprint and gotten them all to at least rare, more than half to legendary. I also have 20% employee happiness. I could definitely push farther: unlocking the last few items on the mastery tree, buying more racks and keeping them full, maxing out trade routes every day, increasing ducat production, etc. However, unlocking/discovering new things is the primary reason I play games like this, and I feel like I've done all the rewarding stuff for now. I have had a lot of fun, and I recommend the game as a nice way to spend a few hours, but I'm now getting diminishing fun returns, and I'll explain why below. Some feedback for the developers: * Would be nice to have more granular control over trade route fulfillment/enablement. For example, being able to rank by priority, so that my blacksmiths will fill gold first, then clay, then gems, then birch. I know I can turn them on and off, but it's annoying having to micromanage that. I would also like to be able to focus on one type of gem, though I understand you might not want that for balance reasons. Alternatively, it would be nice to just straight up assign specific blacksmiths to specific trade routes. * The iron ore situation is pretty dire. I don't even have the fifth merchant slot unlocked and I already run out of iron on a regular basis. Iron is the one metal I can refill manually, but I want to be able to solve the problem with miners/mine improvements, not by micomanaging. I have literally filled the mine with as many rest areas as will fit and moved all of my highest level miners from copper and silver to iron, and it's still not enough, in spite of maxing that part of the tree and buying all available upgrades. I have to choose suboptimal orders to fill/racks to stock in the shop just so I don't run out. * I am really irritated that I can't prevent blacksmiths from working on items they're not proficient in. I had hoped that specifying a preference of "metal items" would mean that the blacksmith remains idle until a metal item is needed. Instead, they will start working on a pottery or wood item, even if they have 0 bars of pottery skill. If they're making a high-level item, it could take them several minutes to finish (literally close to 4 minutes), which extends the end of the day way too long. Waiting for them to finish really saps my will to keep playing, and I can't even fill the time with shop purchases, because those pause the game. The only thing I can do is hiring or changing employees' responsibilities, and I don't always have much of that to do. Maybe some players prefer this behavior, and it's okay (ish) at low levels, but the higher you go, the more annoying it is, as time to complete items rises. It would be really nice to have the option "metal items only" or "simple items only" in addition to the current behavior of "metal items first." Without this level of control, I just don't really feel like playing any more. I was planning to start a new game at a higher difficult level, but now that I've experienced the game at higher levels of play (all blueprints unlocked), I don't think I want to do that right now. If the blacksmith preferences change, I may return and try again on a higher difficulty.
It looked so fun but there was 0 strategy, super boring
2026年 7月時点の全ての実績をアンロックするまでプレイしました。 色々ミニマムにまとめてあるのが楽しいゲームです。 経営を安定させ鍛冶店として拡大していくのが目標となりますが、 気軽にリスク少なく借金できるのが最初の罠です。 借金したら 拡張を一旦止めてフローの練り直しをしましょう。 このゲームの悩ましさの起点は商人の依頼にあります どう受けてどうこなすかの工夫が楽しさでもあります。 ちなみに 自分は最終的に本業は鍛冶屋というより陶器屋で安定しました。 現状 イベントモード的なのが無いのが寂しいです。 この時代的に傭兵団 貴族 王様からの突発依頼なんかあると飽きなそうです。
Really nice game, hooked me up from the start. Hit the marks for anyone loving efficiency and min-maxing. Would love some QoL changes to a few things, but seeing this is in early access this is already a really good game.
This game is seriously fun if you like management games. It does get a bit overwhelming in the late game, but if you set up everything right it all flows smoothly. Some of the weapons have silly names, I do wish they had more realistic names but it's not a serious game. I also wish the game had a way to make workers perform secondary tasks when their primary task is unavailable. For instance, if I set a worker to restock coal and it's full, they should then stock shelves instead of sit around and do nothing. I am just nit picking though, the game is great fun!
Simple, easy shop builder you can play to relax. Has some layers and progression what is not too deep to keep things simple. Added option to control an NPC yourself instead of automation was a nice touch for the genre. I do wish it had more content and progression but it is still good enough as is. Definately pick it up if it is on sale. I picked it up at 9.99 USD, and got more than my money's worth.
its a relaxing game
It's a super nice and chill game. The interactivity is incredible, because with most sim games like this you just have to watch, but being able to control the smiths and actually forge the items yourself brings the game to life in such a unique way that honestly is the entire reason I was drawn to this game to begin with. 10/10 worth your time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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