
BlackShadows is a survival horror game where you'll assume the role of a young scientist who is fighting against her worst nightmare... You'll have to escape from a strange and creepy place in order to survive. You think it's easy? Be careful : Black Shadows are never friendly!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's bad.
There are two jump scares, a boom and later on a scream, and you'll only die if you run out of battery. Find the key, open the door, repeat. Nothing else to do here. Resolution is 720p and you have to deal with it. Don't buy even if it's free.
W zasadzie mój czas gry mówi wszystko o tytule jakim jest BlackShadows - krótka i nie warta uwagi. Żeby jednak nie było, że nie podaję argumentów to... Teoretycznie jest w tym zarys fabularny, ale od razu po wprowadzeniu wrzucani jesteśmy do gry, otrzymując na wstępie planszę z klawiszologią i spoko. Wrzuceni do jakiejś placówki z latarka w ręku nie wiemy co musimy robić i to już nie jest spoko. Przechodząc przez nudne i powtarzalne korytarze raczeni jesteśmy od czasu do czasu straszakami (jumpscare) aż do momentu znalezienia białych drzwi. Od teraz mamy cel: będziemy przemierzać przygotowany poziom w poszukiwaniu białych drzwi i baterii, bo przecież latarka szybko zużywa baterie. Generalnie nic więcej w grze się nie dzieje. Podsumowując. Nie polecam nikomu, bo to takie brzydkie demo na 15 minut, żerujące na strachu ze słabą warstwa dźwiękową. Ocena: 2 / 10
Myślałem, że Despair oraz The Note to najgorsze horrory w jakie grałem, ale BlackShadows przebija wszystko co do tej pory widziałem, nawet jak chodzi o najgorsze gry. Zacznę od tego, że BlackShadows nawet nie ma Menu Głównego, nie no po raz pierwszy spotykam grę, która nie ma żadnego menu po odpaleniu, menu pauzy też nie ma, Escape wyłącza grę od razu po naciśnięciu, żeby było jeszcze lepiej nie można pominąć monologu, tylko logo Unreal i po pominięciu tego loga gra utyka na czarnym ekranie ze wskaźnikiem baterii. Wspomniałem o monologu, fabuły dowiecie się tylko z początkowego i końcowego monologu, w trakcie gry nie dowiecie się niczego ciekawego na temat fabuły. "Najlepszy" design placówki, zaczynamy w korytarzu z latarką, ok ale patrze za siebie i ściana, żadnych drzwi, nie wiem jak się znaleźliśmy w tym korytarzu, teleport? Możliwe, ponieważ po "śmierci", gdy postanowimy spróbować ponownie zostajemy teleportowani w miejsce rozpoczęcia, nie żartuje. Więc chodzimy po nudnych korytarzach od drzwi do drzwi i szukamy kluczy, żeby otworzyć te drzwi, zbieramy też baterię, bo nie wytrzymują nawet 5 minut, a jak nie mamy baterii to po 10 sekundach wita nas napis w stylu "Zostałeś złapany" i gra oferuje kolejną próbę. Co ciekawe, jak już po "zgonie" zaczniemy od nowa to gra nie resetuje postępu, wszystkie drzwi nadal są otwarte, choć baterie wróciły na swoje miejsce, więc w sumie gra jest banalna. Grę ukończyłem w ok. 20 minut, po dotarciu do prawdopodobnie wyjścia (lub ogródka czy lasu, kto wie) zaczyna się jakieś gadanie, pojawiają się najbiedniejsze Creditsy z paroma linkami i koniec. O oprawie audiowizualnej nie pomnę nic, zostawię to bez komentarza. Błędów czy bugów jest kilka jak wcześniej wspomniany czarny ekran po pominięciu loga oraz śmieszne lewitujące pudła na półkach, to chyba wszystko. Plusy: +Gra jest chociaż zoptymalizowana :D +Bardzo krótka na szczęście +Lewitujące pudła na półkach :D Minusy: -Słaba oprawa audiowizualna, muzyka jest jedna i pojawia się w monologach. -Brak jakiegokolwiek Menu, grasz albo nara -Najgorszy design placówki(?) jaki widziałem -Nie jest nawet straszna, jakieś 3 tanie jumpscary, których raczej nikt się nie przestraszy -Gameplay to chodzenie po korytarzach z latarką i szukanie kluczy -Bardzo krótka i banalna -Jakieś dwa monologi na czarnym tle jako fabuła -Najbiedniejsze napisy końcowe w grach wideo ever -Parę błędów oraz bugów Moja ocena to 0/10, to nawet nie jest horror, tylko jakiś nędzny symulator chodzenia po ciemnych korytarzach z latarką za złotówkę, nie no BlackShadows bije na głowę nawet Grass Simulator, nie kupujcie tego nigdy, nawet za darmo nie bierzcie.
BlackShadows, developed and published by IceGames Studios, is a compact survival horror title that leans heavily on atmosphere and vulnerability rather than mechanical depth. It places players in the role of a scientist trapped within a dark, unfamiliar environment, with only limited tools and fragmentary context to guide them. The premise is simple and intentionally vague, setting the stage for a short experience focused more on tension and mood than on narrative or gameplay complexity. The core loop revolves around exploration and survival under constrained conditions. Players move through dimly lit corridors, searching for keys and essential items needed to progress while avoiding an unseen threat that lurks in the darkness. The flashlight becomes the most important tool at your disposal, not only illuminating the path forward but also acting as a limited resource that must be carefully managed. This creates a constant sense of pressure, as every moment spent exploring drains your ability to safely navigate the environment. The fear does not come from direct confrontation, but from the awareness that losing your light leaves you exposed. Gameplay is intentionally straightforward, built around movement, item collection, and avoidance. There are no combat mechanics or complex systems to learn, which makes the experience easy to pick up but also limits how much it can evolve. Early on, the uncertainty of the environment and the lack of information can be effective in creating tension. However, as players become familiar with the structure, the sense of danger diminishes, and the experience begins to feel more predictable. Without new mechanics or significant variation, the gameplay loop can become repetitive within a short period. The narrative is minimal and largely implied. There are hints of a broader concept involving shared nightmares and scientific experimentation, but these ideas are not explored in depth. Instead, the story functions as a loose framework that supports the atmosphere rather than driving the experience. This approach keeps the focus on the moment-to-moment tension, but it also means that the game lacks a strong emotional or thematic impact. Atmosphere is where BlackShadows is most effective. The environments are dark and confined, with lighting and sound design working together to create a sense of unease. Subtle audio cues and occasional sudden noises help build tension, especially during the early stages. The game relies on these elements to maintain engagement, using uncertainty and anticipation rather than constant action. While this approach can be effective in short bursts, it loses impact over time due to the limited variety in both visuals and events. Visually, the game adopts a basic style that prioritizes function over detail. The environments are serviceable but lack distinct features, often feeling repetitive as players move through similar-looking areas. This lack of variety reduces the sense of progression and discovery, making the world feel smaller than it might otherwise. Animations and effects are minimal, reflecting the game’s limited scope. One of the most noticeable aspects of the experience is its brevity. The game can be completed quickly, often in a single sitting, and offers little in the way of replayability. There are no significant branching paths or additional content to explore, which makes it feel more like a short experiment than a fully developed title. While this concise structure prevents it from overstaying its welcome, it also limits its ability to leave a lasting impression. Ultimately, BlackShadows is a simple and focused horror experience that succeeds in creating moments of tension through atmosphere and resource management, but struggles to maintain that impact over time. Its limited mechanics, short length, and lack of variety prevent it from reaching a higher level of engagement, making it best suited for players looking for a brief, low-commitment horror experience rather than a deep or memorable one. Rating: 5/10
You know you have a real gem on your hands when the title of the game program is Unreal Development Kit. This asset flipped trash is little more than a walking simulator masquerading as a horror game. There are a total of two "jump scares" in this miserably dull experience. That's surprisingly few for another click-bait slender clone attempting to capitalize off trend chasing content creators with a webcam and microphone to scream into. Maybe using Youtuber reactions as your game trailer on Steam is a little too on the nose, huh? The environments are ugly with the same few assets lazily strewn about a maze of concrete hallways. Interactive items like keys and batteries barely stand out due to the poor lighting and texture quality. There is no startup screen and thus no options to adjust such as sound or resolution. Game mechanics are entirely broken and unpolished. Attempting to skip over the cringe-inducing voice acting in the beginning usually crashes the game. The flashlight's batteries will continue to drain even when turned off. The only positive about this embarrassing mess is the short play time of 12-20 minutes. Definitely do not recommend.
Come on… what is this ♥♥♥♥?
BlackShadows has little to contribute to the horror genre as an indie. Its hard to find anything to showcase that it has any promise. Here are my thoughts on my playthrough of the game. So the first part is the explanation of the story which is unfulfilling as upon starting the game you are greeted with a black screen and listening to a women explaining the premise of the game. I think that the game would have done itself better justice of continuing a storyline if there had been notes to find to further expand but I find that this game did itself the bare minimum. Secondly, the environment is repetitive, providing you with a flashlight that has little to no battery life, trying to pull on the Outlast vibe but fails at this since its battery will still drain even when you don't have it on. The minute that the flashlight runs out of battery it is a game-over to try and give you tension but comes off more as irritating. The horror factor comes in only a subpar jumpscare and a women screaming in the background so can't say it has any creep factor to it. And lastly, the pricing of this game I find to be absurd for what is presented to you. At this current time it is priced at £1.99 which I think is ridiculous. It is a functioning game but I think that it should be at least halved in price. One final detail I did notice is that the developer was not invested in this game as when the program loads up it doesn't even use the title of the game but instead "Unreal Development Kit". If you're going to have at least some pride in your game then you would make sure that it had the title but instead it comes across that you made it to maybe get some pocket money here and there and weren't invested as a game developer to make something to be proud of. So don't waste your time picking up this game unless you're wanting to play a really bad game and blow some money on a game that needs to be re-structured immensely to make it into a decent horror game.
Jogo fraco, a ambientação do jogo é fraca e tentaram compensar isso com susto que depois de algum tempo se torna chato e repetitivo, além de serem esperados e previsíveis, bom história do jogo, acho que nem tem, é mais um labirinto de susto e escuridão.
La verdad, prefiero que me peguen 5 tiros en el pecho antes de jugar esto.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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