
Black Trail is a VR shooter, set in an epic war in the Old West. Play as a seasoned bounty hunter and a vengeful Native American warrior, follow their interwoven stories, use a wide range of weapons, explore ravaged lands, and fight as you chase newly discovered artifacts to change the fate of war.
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Languages: English*, Turkish, French, German, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unique gameplay mechanics, wild western setting, revolvers, dynamites, safes! Definitely a fun game 🙂
[h1]A pretty good VR western shooter that is similar to Call of Juarez[/h1] Black Trail is currently the closest thing we have to a VR Call of Juarez game (for those who played those in the past). The game has a decent sized campaign (took me about 3-4 hours to complete). The game has you play as both a bounty hunter and a native american, both have their own unique abilities/weapons. The gameplay has quite a diverse variety in terms of gameplay throughout the campaign. A few levels are run and gun and then there are a couple sections that are stealth missions. Plus, there is a 'bounty' mode that has you going through a level picking up money while fighting outlaws and indians, trying to rack up combos and money. [b]--- Grabbing Issues (Index Users Specifically) ---[/b] There are a few issues with the game however. Mainly with the grabbing, especially on the Index. For games that really don't support the Valve Index I would adjust the grab binding to a 'button' with a good natural threshold, but for some reason, there is latency with the grab binding for releasing it. Due to this, throwing weapons would stick to my hand for a brief second even though I let go of my controller. Thankfully, the game does use grabbing for the trigger and that binding is responsive without latency. But, it feels more unnatural with the Valve Index to use trigger than grab. I hope this issue gets fixed. [b]--- Issues with the Winchester Rifle ---[/b] Another issue I had is specifically with the rifle. There is no two-handed aiming, instead this game does something completely different and uses your offhand to control the angle and positioning of the rifle. VERY odd feeling, but it sort of works. However, reloading the rifle is a pain because my other hand tends to automatically snap to the handle of the gun when I am trying to insert rounds into the rifle. This has gotten me killed a few times. One way the devs could fix this is to not have my hand auto-snap to the handle if I am not holding grab. [b]--- Ending Thoughts ---[/b] I wish we had more western games for VR, especially those that feature full smooth locomotion and a story campaign. This is pretty much the only (that I could find) that features both. Either you are playing a shooting gallery or a mine cart ride. So, if you are in the search for a decent western game, give Black Trail a shot. I enjoyed my playthrough.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun gunplay in an immersive environment with decent story. You should give it a try!
Was very sceptical about the throwing weapons in VR but this game nails it. Enemies are not the brightest, but they're a refresher from mindless zombies in most of the VR games. Just finished the 4th chapter, enjoying it so far. Definitely a recommend.
Great western vibes with this arcade shooter. The campaign is just training for the bounty hunts. I'm a sucker for leaderboards and chasing that high score. The throwing weapons might have aim assist or I'm just that good but the shooting is unforgiving. The old school iron sights on the guns can be realistically painful to use but going for headshots from the hip takes my accuracy way down. It's still fun and I love the revolver. I prefer the current default reload to the more realistic open, eject, and load each cartridge so thanks for that. I won't use it but I appreciate the option to single load rounds I'd like to see more levels get a bounty hunt mission or two. There's not that many right now and it would help me with the replay value. The quick fixes and updates are a good sign to me. Lastly I just want to say the main characters/narrators voice actors did a great job.
Great game so far. Each chapter has a different weapon set, which makes the game refreshing. Throwing is heaps of fun. The devs seem active. Will update my review when I finish the game.
This is an awful VR experience in my opinion and is nowhere near worth the listing price of $25.00 as of the date of this review. To begin with, the controls are extremely awkward with the Valve Index controllers. When throwing axes, you must arch them at an odd angle and they are constantly sticking to your hands when trying to release them. I was also constantly missing when trying to pull them from the holster. Shooting guns is also inaccurate and doesn't feel right. The graphics are also extremely outdated and I was getting frame rate drops with an RTX3080 until I dropped the graphic settings quite a bit. However, the worst aspect for me is the node-based teleportation. If you are like me and tend to get nauseous when using full locomotion and so you prefer to teleport in VR games... forget it with this game. Teleportation is basically worthless because it's node-based where you are extremely limited where you can move. You will constantly see a red line where you want to move because the game will only allow you to teleport to just a few spots, which basically forces you to switch to full locomotion to escape heavy group attacks. Overall, this game looks and feels very cheap and low budget in my opinion and I therefore cannot recommend it.
i think its a great game especially if youre a wstern fan and enjoyed rdr2 then you should really buy it (the only downside for me is that when you run into objects like crates its bugging you a bit and that you cant punch people)
Spiel geht wieder zurück. Vor allem wegen dem Preis-Leistungsverhältnis. Wirkt was die Qualität betrifft wie Arizona-Sunshine, Teil 1. Haben sie was gemeinsam. Nur ist dieses Spiel hier ein aktuelles und sollte einen anderen Standard haben. Grafik - naja. Ist okay. 1. Level - war sehr, sehr spaßig. Mit Äxten um sich werfen, ist mal was komplett anderes. Wenn jemand ein Spiel kennt, wo man genau dies tun kann (außer dbd und eher in VR), bitte melden. Das hat hier super funktioniert und ich wünschte, es wäre so weiter gegangen. Leider bekommt man im nächsten Abschnitt dann einen Revolver und Messer, mit denen man werfen kann. Nö, ich will Äxte werfen, das war im Vergleich echt cooler. Man kann also nicht frei entscheiden, welche Waffen man benutzen möchte. Das Spiel gibt diese in jedem Abschnitt vor und es sind scheinbar immer andere. Feinde werden durch "dramatische" Musik angekündigt. Manche stehen dann plötzlich direkt hinter einem, ohne dass man sie gehört hat. Die Musik sagt zwar, da ist noch wer, aber da sie zum Teil keine Geräusche machen (andere hört man wieder), vermutet man sie noch weiter weg. Und schwupps, ist man gestorben. Naja, selbst Schuld, wenn man unaufmerksam ist. Nach X Wiederholungen weiß man es dann ja. Stehen Feinde zu dicht, gibt es teilweise Probleme mit dem schießen. Es will dann einfach nicht funktionieren. Ergebnis: Tod, alles vom letzten Checkpoint aus noch mal machen. Man kann sich teleportieren, gleiten oder beides gleichzeitig. Teleportieren ist sehr seltsam, denn es gibt vorgegebene Punkte, die man dabei treffen muss. Es sind viele, aber es ist eben nicht intuitiv und ohne hinsehen machbar. Wenn man also vor Feinden in Deckung gehen will, und gleichzeitig schießt, wird es schwierig, da man auch schauen muss, wo die weißen Felder sind. Warum geht das nicht wie in anderen Spielen frei? Also lieber den Gleitmodus benutzen, damit man überall schnell hin kommt - sofern man nicht an den Ecken von Gegenständen hängen bleibt, was leider auch vor kommt. Ich schätze, im zweiten Kapitel soll man mit dem Pferd weg reiten? (siehe Kommentare: nee, man soll damit wohl nicht reiten) Ich habe es ausversehen erschossen, als ich versuchte raus zu finden, wie man auf dem Rücken landet. Genau unter dem Bauch des Pferdes gab es ein weißes Teleportfeld. Meine Logik ist dann der Meinung, das es einen Grund dafür haben muss. Für 14,99 Euro oder so in etwa, hätte ich das Spiel behalten. Und mich mit den Dingen die stören oder nicht rund laufen, arrangiert. Die Idee ist an sich nicht schlecht, die Umsetzung könnte aber besser sein, wenn man 35,- Euro für ein Spiel verlangt. Wobei ich ich fast geneigt bin, es zu behalten, wegen dem Axtwurf-Spaß (der aber leider sehr kurz war). Wo gibt es also sowas?
very fun but just the safes were very annoying but otherwise very solid i'm literally Arthur Morgan
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