
After decades of toil, an old machinist plots his escape from Communism, through manipulation and scheming. Along the road, he befriends the most unlikely creature, an abandoned robot. Could they solve the puzzles and flee this bleak world together?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.8Kreviews | 78% | — | $581.2K |
| $5.24−65% | 760ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyun gayet güzeldi bulmacalar zor değildi dil seçeneklerinde Türkçe de olsa güzel olurdu şahsen
Black The Fall, developed by Sand Sailor Studio and published by Square Enix, is a somber and visually striking puzzle-platformer that builds its identity around atmosphere, symbolism, and quiet storytelling. While it clearly draws inspiration from genre-defining titles like Limbo and Inside, it distinguishes itself through a more grounded and historically influenced setting, evoking the oppressive weight of life under a totalitarian regime. You take control of an aging machinist who decides to escape a life of forced labor, and from that simple premise unfolds a journey that is less about action and more about survival, observation, and endurance within a system designed to strip away individuality. The gameplay follows a side-scrolling structure that emphasizes environmental interaction and puzzle-solving. Movement is intentionally simple—walking, climbing, and jumping—but the challenges arise from how you navigate the world around you. Each area is filled with hazards, surveillance systems, and mechanical obstacles that require careful timing and thoughtful manipulation. The game frequently asks players to observe their surroundings closely, experiment with different approaches, and learn through failure. Trial and error is an integral part of the experience, particularly in the early stages where the game’s logic is not immediately clear, but frequent checkpoints help maintain a steady flow and prevent frustration from becoming overwhelming. As the journey progresses, the game introduces new mechanics that expand the puzzle design without overcomplicating it. One of the more notable additions is the ability to control certain machines or characters, effectively turning threats into tools. This mechanic adds a layer of strategy, as players must think not only about their own movement but also how to manipulate the environment indirectly. Later sections introduce a small robotic companion, opening up cooperative-style puzzles that require coordination between the two characters. These moments bring a welcome sense of variety and help keep the gameplay engaging, even though the overall structure remains consistent. The pacing of Black The Fall is deliberate and measured, alternating between quiet exploration and tense sequences where precision is critical. The game does not shy away from punishing mistakes, with many hazards resulting in instant failure, but the quick restart system encourages persistence. Over time, the challenges become more intricate, requiring sharper timing and a deeper understanding of the mechanics. However, the puzzle design can occasionally feel rigid, with solutions that demand very specific actions, which may lead to moments of frustration when the intended path is not immediately apparent. Visually, the game is one of its strongest elements. It employs a muted color palette dominated by dark tones, punctuated by selective use of light and color to highlight important elements. This approach not only enhances the oppressive atmosphere but also guides the player’s attention in subtle ways. The environments are industrial, cold, and often devoid of life, reinforcing the themes of control and dehumanization. Character animations are minimal but effective, conveying emotion through movement rather than expression, which aligns with the game’s understated storytelling style. The narrative is conveyed almost entirely through environmental cues and visual storytelling, with no reliance on dialogue or explicit exposition. The world itself tells the story, revealing glimpses of its past through imagery of surveillance, forced labor, and mechanical enforcement. The game’s inspiration from real-world historical contexts gives it a sense of authenticity, grounding its abstract presentation in something more tangible. Rather than presenting a clear, linear story, it invites players to interpret its themes and draw their own conclusions, which adds depth but may also leave some questions unanswered. Despite its many strengths, Black The Fall does have its limitations. Its similarities to other puzzle-platformers can make it feel familiar, and while it introduces unique elements, it does not always push beyond the boundaries established by its influences. The gameplay, while solid, does not evolve dramatically over time, which can lead to a sense of repetition in later stages. Technical imperfections, such as occasional awkward camera angles or slightly imprecise controls, can also disrupt the experience, particularly in sections that require careful timing. The game’s relatively short length works both for and against it. On one hand, it ensures that the experience remains focused and does not overstay its welcome. On the other, it limits the extent to which its ideas can be fully explored, leaving a sense that there was potential for greater depth. Replay value is also limited, as the linear structure and fixed puzzle solutions offer little variation on subsequent playthroughs. Even with these shortcomings, Black The Fall succeeds in delivering a memorable and thought-provoking experience. It stands out not through innovation in mechanics, but through the strength of its atmosphere and the weight of its themes. The combination of visual storytelling, deliberate pacing, and a hauntingly oppressive world creates a journey that lingers beyond its relatively short runtime. In the end, Black The Fall is a carefully crafted puzzle-platformer that prioritizes mood and meaning over complexity. It may not reach the same heights as the titles that inspired it, but it offers a distinctive and emotionally resonant experience for players who appreciate subtle storytelling and atmospheric design. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Portugal, Romanian, Russian, Japanese, Portuguese - Brazil, Simplified Chinese
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常棒的游戏 有深度有内容 建议体验
Um dos melhores jogos que já joguei, pena que é super curto, tentem coletar todos os itens secretos
Jogo curto, porém é bem bacana pra quem gosta de puzzles.
很好玩
Muy buen juego. Con sus puzzle, te hace usar un poco la cabeza de tan desaprovechada que la tenes por tanto jueguito. Tiene unos pares de bug, pero mayormente no. Repito, buen juego, buenos escenarios, se quedaron corto con la banda sonora, jugabilidad safa y es corto. Muchas gracias y chau.
好玩,inside的精神续作。前期有些解密比较难,加上游戏比较冷门,找了好久才找着攻略TT 游戏画风偏暗黑,环境渲染很到位,很有气氛。总体来说解密难度中等,操作比limbo简单,游戏冷门适合我这种消肿姐装13,推荐一波。后期还有机器小狗狗,比人听得懂话,萌之,乖狗狗我喜欢你。
It's more annoying than interesting.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — |
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