
You are a blacksmith in a small rural village. You steadfastly earn your living by hammering out products daily, but at night, you take your earnings and go to town to seek out innocent and cute girls. Continue improving your experience and skills, so that you can raise the price of your products.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The main characters are very cute but that's all. It's quite buggy so you need to save the game whenever you can. Daily routines are too repetitive and unbelievably boring. There're only two girls in total. But only one is actually available through the entire game. The other one become available in the ending only when certain conditions are met. Everyday is the same. The same mission, the same girl, the same conversation and the same stuff. Needs a lot of patience to get to the ending.
感觉作为新手玩家,关于旁边的状态栏没有翻译,查看有点麻烦
姿勢不重覆再多一點就更好玩了。
超爛 簡直是無聊打鐵地獄 玩到會睡著 千萬別被圖案騙了 中文化做的沒有很好.....
GOOD
Black Smith4 is another entry in XXIV’s ongoing series of minimalist crafting and resource-management games, and it reflects a steady refinement of the studio’s design philosophy—compact mechanics, escalating challenges, and a focus on satisfying production loops rather than sprawling campaign structures. The premise remains rooted in the classic blacksmithing fantasy: you run a forge, gather materials, process them into useful tools or weapons, fulfill customer requests, and gradually turn a humble workshop into a thriving business. Instead of trying to reinvent the formula through complicated systems, the game embraces clarity and efficiency, giving players a well-defined professional rhythm to master. It’s the kind of experience that becomes absorbing not because it overwhelms the senses, but because each action feeds neatly into the next. The gameplay centers around collecting resources, refining them, and forging items to order. Ore must be acquired through mining, trading, or exploration depending on the scenario, then smelted, hammered, and assembled into final products. Each step requires attention to timing and precision—getting the temperature right, shaping materials efficiently, and ensuring that the final product matches a customer’s specifications. Orders arrive with different stats, deadlines, and rarity tiers, pushing players to balance speed with craftsmanship. Early play sessions feel relaxed and approachable, but as more customers, materials, and recipe variants unlock, the process becomes a strategic juggling act. It isn’t about realism so much as carefully designed workflow, rewarding players who optimize rather than rush. Progression is handled through unlockable upgrades, expanded workstations, recipes, and resources that deepen the forge’s capabilities. New materials introduce fresh challenges—different durability requirements, multi-step crafting chains, or additional refinement phases that test the player’s efficiency. This evolving complexity gives the game a sense of forward motion, ensuring that even veterans of earlier entries have new systems to learn. The upgrade economy encourages thoughtful investment; improving the furnace might shorten crafting times, but adding storage may reduce logistical headaches. That resource allocation keeps decisions meaningful without turning the experience into a grind. In this way, the game consistently reinforces its philosophy: small improvements compound into large productivity gains. A key contributor to the game’s appeal is its presentation. The visuals continue the series’ clean, slightly stylized aesthetic—crisp lines, readable interfaces, and warm color palettes that evoke the glow of a working forge without overwhelming the eyes. Animations are smooth and purposeful, making even repetitive tasks feel tactile and rewarding. The sound design complements the theme with satisfying clangs, sizzling metal, bubbling smelters, and soft ambient tracks that underscore the workshop’s atmosphere. The result is a cozy but industrious mood, helping players settle into the satisfying monotony of a day’s work at the anvil. Black Smith4 also offers a surprising amount of player autonomy. There’s no rigid narrative pushing progress along, and time pressure remains mostly player-driven unless specific contracts require urgency. Some players will enjoy slowly perfecting their forge layout, experimenting with material combinations, or chasing high-value customer satisfaction streaks, while others may focus on efficiency challenges, speed-running production, or stockpiling wealth. Optional goals and achievements encourage replayability, but the game never forces a particular style, making it easy to return for short or extended sessions depending on mood. That flexibility helps distinguish it from management sims that overwhelm players with constant demands. The game’s streamlined approach does mean it may feel limited for those seeking more dramatic variety. There’s no sprawling world to explore, no heavy narrative arc, no moral decision-making, and no major shifts in mechanics past the midgame. While the difficulty curve is well paced, repetition can set in once optimal workflows are established. Inventory management and order fulfillment remain the primary gameplay drivers, and players uninterested in repetitive crafting loops may disengage before reaching the late upgrades. Yet the game does not pretend to be anything other than a focused blacksmithing simulator, and within that scope, it performs confidently. Ultimately, Black Smith4 succeeds because it understands the inherent pleasure of crafting and incremental mastery. It offers a thoughtful continuation of the series—polished mechanics, satisfying production systems, meaningful upgrades, and a comforting sense of progression. It may not be a grand or flashy experience, but it delivers exactly what its audience expects: a well-built loop of gathering, forging, improving, and thriving. For players who enjoy calm resource management, hands-on crafting mechanics, and the meditative satisfaction of turning raw ore into valuable tools, it’s a rewarding and dependable addition to the genre. Rating: 7/10
推薦
几天了还没退款给我,黑商,千万别买
非常好的游戏,我很喜欢,期待续作!
it's a mix of a clicker, a visual novel, and a H-simulator. what strkes me almost instantly into that game it's the relaxing atmosphere. the guy does his job slowly, but well. then he sleeps, sometimes he goes fishing, sometimes he roams the town. when you wake up you see a nice blue sky. the clicker part is how you earn money. the visual novel is the global story. And the H-simulator is when you go meet the girls. i've met only one girl so far, but the H-sim is very erotic, very smooth. You can discuss with the girl before f..g. it features a x-ray (a very erotic one), different positions, and creampie. idk if there's a pregnancy system, but i'm pretty sure there's one, as the girl cycles are shown into the options honestly it's one of the best H-sim i've made (and i've made quite a bunch of them). relaxing, fun, smooth, simple yet rich, i recommend that gem even at full price
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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