
Follow the story of the [Phantoms] as forces beyond their control drag them back into a vendetta in the streets, the Ulstanian-Kostakovian war they left behind rages on in the distance, and an existential threat looms over all. A visual novel with a unique design minimalistic top-down shooter game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
刚发售就入库了,前作真的很不错,可惜没了,提几个意见,希望改改全屏适配,有时全屏会变成小窗。话说A-2的Yori姐之前不是用野太刀砍的长剑吗,怎么变闪避了,感觉还是原来的更爽,还有,进入战斗和对话界面用的名字怎么一个是姓,一个是名?有点分不清啊
soul + kino = soulkino I need more.
Good game overall although there is room for improvements. I would suggest to add another difficult between story and normal. Main story is kinda short. Waiting for new updates!
good
the difficulty spike is vertical i hope that becomes a constant later on.............
That was really intense and flashy. I really enjoyed my experience. Unfortunately I was not the best at it. I played on normal difficulty, but on the last main stage I took it down to story difficulty because it was too much for me to comprehend. Maybe the game should have communicated some things a little better, but I don't mind not getting it. The story had me relatively invested, even as I had a dread for what would face the small cast of characters next. The side story I enjoyed, but I found it easy to mix up who was on what side especially as it went on. Again, could be me. Anyway, I recommend the game, and it had me really pumped on many occasions; even repeating stages I was still giddy... well, I guess until I got too bad at reading the source of my mistakes. And can you believe it there's a no-hit difficulty?? What? Normal has 25 HP!! The directions only mouse controls are interesting. The soundtrack is brilliant, would buy as highest priority on Bandcamp/Steam if it became available.
방향키 없이 오직 마우스 하나로만 하는 특이한 탄막 슈팅 게임 분량은 비교적 적지만 꽤나 참신한 방식, 적의 탄막을 피하기 보다는 플레이어가 소거하는 방식이며 정해진 적과 자신 모두 정해진 패턴에 따라 행동하기 때문에 처음엔 어렵지만 경험이 쌓이면 점차 쉬워진다. 단순한 그래픽이지만 깔끔하고 좋은 음악이 있어서 질리지 않고 플레이가 가능 하지만 총 12스테이지의 짧은 분량이 단점...
Games by their nature make you feel like you're in control over what happens. You move the pieces, you make the dialogue choice, you equip your character. But your real agency is always much more limited that it seems, and even when limits seem to be removed, what's changed is mainly that you can make many meaningless decisions, like a decision to go to a completely empty place in an open world game. This game makes you feel instead like you have very limited control of what's going on. You can choose where your character shoots but not whether your character shoots, where your character dodges but not when to dodge, and so on. Which is realistic: it's circumstances and enemy action and your character's abilities that force you to shoot or dodge. The story is also about people like this, with very little control over what's going on, and in situations like this, with the enemy also getting a vote in what happens. In the first couple of missions it might feel like you're not really doing anything at all, but the Lorenzo job is likely to make you want to lower the difficulty. The writing is poignant without being forced, funny while taking the situation seriously, and I cared for all the characters and like the art. The combat is extremely hectic and worth experiencing. The dev has moved on, but the improvement I'd like on this formula is Touhou-like difficulty options: instead of more HP, have less happen in lower difficulties so that you can get better at the game and have more reason to replay at higher difficulty levels.
ace combat if the gameplay was as crazy as the story ...and if everyone was an anime character
A very nice game with a nice story and fun combat. To say I liked it alot would be an understatement. I really love the art, and as someone who is learning to make games, this has inspired me so much. Looking forward to the future of the game or any others in the making. 9/10 - Nice
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.