
Join thousands of players in a true single-world MMORPG. Carve out a cozy nook, master a player-driven economy, or band together to transform the ancient wilderness into thriving cities. From humble beginnings to legend, your choices matter - because in BitCraft, your actions shape our world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 31 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
BitCraft Online is a true single world MMORPG with a cozy, community first focus. Set in an ancient land, BitCraft invites players into one shared world, where slow-burn progression, idle-style experience and long term goals shape your legacy.
A PLACE TO BELONG⠀
In this vibrant, player-driven universe, you’ll foster deep social connections and find endless opportunities for collaboration. BitCraft offers room to engage deeply or let your character grow while you take a breath and settle into the land of Starfell. Welcome home.
MAKE AN IMPACT⠀
Now is your chance to leave a lasting legacy in an evolving, completely terraform-able world. Edit any terrain you can find, carve into mountains, chart new paths, or simply build the highest tower in the land. Leave your mark.
A WORLD WITHOUT LIMITS⠀
Inspired by classic MMO grinds like RuneScape, BitCraft Online has a Class for everyone. Master your Skill and interact with thousands of fellow adventurers each day, while having the freedom to progress at your own pace. Your Actions Shape Our World.
BUILD, THRIVE, SURVIVE⠀
Survival is at the heart of your adventure. Gather resources, fend off predators, and brave the elements as you secure your place in a massive, dangerous and beautiful world. It isn’t just about enduring, it’s about thriving.
Collaborative Gameplay: Team up with other players to establish towns, trade goods, or build a thriving civilization. Cooperation and strategy take center stage in this world.
Crafting and Building: Harness the power of the world’s resources to craft tools, build homes, and develop infrastructure tailored to your style through idle-crafting mechanics.
Long-term Progression: In BitCraft Online, your progress is meaningful. Inspired by Classic MMO's like RuneScape, you can grind to Skill your character up over months or years to become a legend of your profession who other players look up to.
Free Trade Economy: Experience a player-driven economy where you can set your own prices, barter, and trade goods freely. Build wealth and influence through your wits and strategy in an ever-evolving market.
Dynamic World: Explore an expansive, procedural world using a point-and-click directional interface. Traverse forests, rivers, mountains, and ancient ruins, where every corner of the map offers opportunities for discovery and growth.
Survival PvE Combat: Start with nothing and build your way up. Fight predators, hunt, gather, and craft to meet your basic needs and protect yourself from the challenges of the wild.
Evolving Narrative: Participate in global events and see your choices ripple across the world as BitCraft Online’s story unfolds.
Engagement
Reviews
Themes across 151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BitCraft delivers a relaxing gameplay experience with tons of what I love in adventure/MMO games: [list] [*]exploration [*]gathering [*]crafting [*]unique lore [*]advancement/achievement systems [*]solo and group gameplay options [*]player-based economy [*]player built/run cities [/list] On top of the gameplay aspects, BitCraft has a helpful and supportive player community. BitCraft offers options for a variety of gameplay styles: players can specialize, generalize, play in groups, play solo, treat the game as more active or more idle. Some players opt to have alts, though personally I enjoy playing a single character and just taking my time moving through the different parts of the game. I don't mind the slower moments in the gameplay loops, as I use them to do IRL tasks or plan my next steps in game. I've been playing since alpha, and experiencing the evolution through Early Access toward 1.0 continues to keep me engaged and loving the game. As with most Early Access games, there are some bugs and issues as new features are added, but the development team does a good job addressing bugs while working toward the full feature set for for the 1.0 release. I routinely recommend BitCraft to gamers who enjoy a more relaxed vibe and games that give players choices on how to make their way through the game world.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 151 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's an idle MMO, I love it, the community is always nice and helpful. I play it while studying and talking to friends. One of the issues that I have: As this is mostly an idle game, I need sound clues to know when I ran out of stamina. But it alway bugs out and I'll need to restart the game which is annoying.
For some reason, this grindy game has a chokehold on me. Does it have room for improvement? Absolutely. Do the quirks/bugs stop me from playing? Not even for a little. I have NEVER played a game as much as I do BitCraft, and I recommend it to everyone that I know. If I would have to say *who* this game is for, people that enjoy grindy goals. Even better if you can find a community/claim you can call home. Can't wait to see how the game continues to evolve and looking forward to spending many many more hours in BitCraft.
Кусок говна , невозможно даже обучение пройти , пинг наверное 500 мс минимум , нажимаю на кнопку и жду пока сервер поймёт что мне показать
No es un juego para desesperados asi que con tranquilidad y disfrutar
After playing for quite some time and seeing another one in my family play, my conclusion is: don’t get it, it is not worth it. Good stuff: I like the graphics and the general feeling in the game. It is peaceful, you can leave the keyboard at any time without fear something bad might happen to you. The occasional predator in the words does nothing but a small timer to you, if you die, which is hard to achieve by normal play. The NPCs offer quests and tasks which are mostly fun in the lower level region, getting more boring and grindy in the later game, but they are mostly fun. Bad stuff: Bugs. Yes it is early access and many thing work in the game, but bugs I encountered half a year ago, like not being able to move after crafting at a station, still happen every now an then. Or running in weird angles when trying to access a building site in a claim. Why is this not addressed within half a year of EA2? Under Linux the game simply freezes the whole pc sometimes. Never had a application able to do this, well done Clockwork Labs! Connection. It is not getting better but worse with time. They blame it on providers but I doubt it. Very few games I have played had persistant connection issues and they never got rid of it blaming someone else for it. I doubt it. The netcode of the game, or the Spacetime DB simply is not good enough. Grind. Yes it is intended as a second monitor game and you have to wait for stuff. I understand that, knew it before I bought it. But the curve how return of investment in this game sucks your lifetime up for nothing in return is absurd. The farther you progress the longer things time to accomplish. Bad enough, but at the same time you also get less and less stuff back for the actions you do. It is a double punishment from the devs for being a loyal player of their game. RNG. For nearly everything beside the normal get resources process them, build something, you get RNGs to beat. And the best of them are already bad. You want to update gear or find a special something at sea or in a resource node? Well try and try and try while other people boast how lucky they are. Good for them, but there are so many rngs in the game you feel like constantly gambling only to get … repeatedly nothing, the rng was too bad. Content. The fun part is, when the grind curve is getting worse, the lack of content - to make up for it - does the opposite. While you do some missions to get mounts and ships, being occupied while doing the first tiers, this runs dry when the pure grind and return of investment get silly. While you get something like a thin story when you start the game, you get absolutely nothing later on. No story, no further points of interest, worth visiting, no „have you ever been there?“ from anyone else in the game, it is just click and wait. If it is a pro for you; there is nothing in the game you need any skill for: everyone able to click can become the grindmaster of Starfell. Development. I doubt any dev likes or plays the game more than absolutel needed. The artist are good, nice setup, nice animations, but everyone else… I wouldn’t hire a single one of them. The concept of „fun“ seems totally lost on them. The game has no soul, only functions. Adding semiactive click an wait options for their game will not make it more attractive for the tiny amount of players still their. They need to add actual rewards for the playing time, not hide teasers abysmal RNGs. I doubt the game will ever be released. I would not invest any further coin into it.
Итересная идея игры но ад в в связи 5g а игра тупит жесточайше вылеты лаги пинг
Good Game Idea but it gets boring just waiting for stuff to harvest or craft would wish for a mini game to make it faster for aktive players but also keep the semi afk stuff
Don't get me wrong—I like the game, but traversing the map can be a nightmare. Having to right-click or press F to climb certain hillsides is one of the most frustrating traversal systems I've encountered. It would be much smoother if you could simply walk up and have your character automatically climb, just like it already does on smaller parts. Pathfinding also needs work. Clicking on the map or radar doesn't always take you where you expect, and sometimes your character will take a strange route just to reach a destination, leaving you with little control over the path the AI chooses. Aside from that, I can live with most of the other issues, like having to dismount to cross a river or occasionally getting stuck in combat mode. The traversal system is by far my biggest complaint. If the developers improve climbing, hillside navigation, and pathfinding, I'd happily change my review to a positive one.
Симулятор Alt+Tab. Однозначно рекомендую, хорошая гриндилка
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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