
Join thousands of players in a true single-world MMORPG. Carve out a cozy nook, master a player-driven economy, or band together to transform the ancient wilderness into thriving cities. From humble beginnings to legend, your choices matter - because in BitCraft, your actions shape our world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 31 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
BitCraft Online is a true single world MMORPG with a cozy, community first focus. Set in an ancient land, BitCraft invites players into one shared world, where slow-burn progression, idle-style experience and long term goals shape your legacy.
A PLACE TO BELONG⠀
In this vibrant, player-driven universe, you’ll foster deep social connections and find endless opportunities for collaboration. BitCraft offers room to engage deeply or let your character grow while you take a breath and settle into the land of Starfell. Welcome home.
MAKE AN IMPACT⠀
Now is your chance to leave a lasting legacy in an evolving, completely terraform-able world. Edit any terrain you can find, carve into mountains, chart new paths, or simply build the highest tower in the land. Leave your mark.
A WORLD WITHOUT LIMITS⠀
Inspired by classic MMO grinds like RuneScape, BitCraft Online has a Class for everyone. Master your Skill and interact with thousands of fellow adventurers each day, while having the freedom to progress at your own pace. Your Actions Shape Our World.
BUILD, THRIVE, SURVIVE⠀
Survival is at the heart of your adventure. Gather resources, fend off predators, and brave the elements as you secure your place in a massive, dangerous and beautiful world. It isn’t just about enduring, it’s about thriving.
Collaborative Gameplay: Team up with other players to establish towns, trade goods, or build a thriving civilization. Cooperation and strategy take center stage in this world.
Crafting and Building: Harness the power of the world’s resources to craft tools, build homes, and develop infrastructure tailored to your style through idle-crafting mechanics.
Long-term Progression: In BitCraft Online, your progress is meaningful. Inspired by Classic MMO's like RuneScape, you can grind to Skill your character up over months or years to become a legend of your profession who other players look up to.
Free Trade Economy: Experience a player-driven economy where you can set your own prices, barter, and trade goods freely. Build wealth and influence through your wits and strategy in an ever-evolving market.
Dynamic World: Explore an expansive, procedural world using a point-and-click directional interface. Traverse forests, rivers, mountains, and ancient ruins, where every corner of the map offers opportunities for discovery and growth.
Survival PvE Combat: Start with nothing and build your way up. Fight predators, hunt, gather, and craft to meet your basic needs and protect yourself from the challenges of the wild.
Evolving Narrative: Participate in global events and see your choices ripple across the world as BitCraft Online’s story unfolds.
Engagement
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲進步空間大,但依照目前的狀況來看,不太推薦遊玩。 其一,雖為製作工藝類型,但無工作序列排程,玩家即便下線,工作進度仍存在,除非有其他玩家幫忙消化,單獨作業的話,大量生產頗耗時。 其二,目前提高工具等級只為了採集更高等級的材料,對於生產與採集效率而言,無顯著提升。 其三,任務難度與麻煩度提升有感,如戰鬥任務,玩家想要更換武器除了要看戰鬥等級接取相關任務之外,還要討伐難打得要死的強怪,我只是想拿個弩遠遠射怪,這種微薄的願望變成奢求。此外,載具升級也是一樣的狀況,麻煩度遽增,有些特殊採集品需要玩家在指定區域一直繞,好一點就繞個三、四次後才出現正確的採集點,爛一點的就要繞個12次,對!我就是在說「銀」這採集品! 其四,領地建設跟我妄想的有顯著差異,我以為是在蓋美麗的家園,實際上是工業區。 其五,翻譯水準有待加強,看起來像是機翻+缺乏校正,同一名詞不同時機出現有不同翻譯。 其六,紙娃娃系統讓人感覺很空虛,大家都是同體型的美術人偶。 本遊戲有練技能+四處採集+航海,讓我不禁想起以前玩的大航海時代online,不過遊戲性與美術差很多。 話雖如此,但如果把這遊戲當成放置遊戲的的話,每隔一陣子跳回來檢查,我倒覺得還不錯。
Das Spiel hat einen interessanten Kern, eine stimmige Welt, aber absoluten keinen Respekt für Spielerzeit. Man kann tausende Stunden versenken, aber am Ende klickt man ein Objekt an und wartet bis der Autofarm, Autokampf oder Autocraft ausläuft. Pro Profession dauert es 1.500 Stunden zu Level 100. Kein Skill notwendig. Der Markt im Spiel ist gar nicht balanciert, gibt ja auch keine Marke an der sich etwas orientiert. Das Verhältnis von Spielzeit zu Belohnung ist komplett verloren. Es erscheint als wird das Game nirgendwo hingehen. NIEMALS Geld dafür bezahlen. Sollte sich was ändern werden die Reviews es zeigen. Ach ja 60% der Spielerbasis sind Alt-Accounts....und es wird seitens der Entwickler geduldet....
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 152 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Welcome to the Grind. The game is super grindy, but you can essentially do whatever you want. It's an enjoyable relaxing time generally. This is not a get super powerful and take over the world by might type of game, it is very, very slow burn. They are constantly updating the game, but also throw in a ton of cosmetic cash-shop items during updates, that don't really do anything but look pretty.
it's honestly a good game with everything that has been going on with it. easy to learn but takes a little while to master. overall I'm still having fun with this game
It's not for everyone, but if you really like crafting things and like joining random Discords to fill a role, it's a 10/10.
The community here is amazing! Everyone works together to help each other climb to higher tiers. The game is an absolute blast, and seeing how much work the dev is putting into the upcoming 1.0 release makes me super excited. It’s going to be huge!
i like how it looks and it's fun!
Не смог запустить игру.
I truly love this game, and it's definitely the game for others with similar priorities in their MMO. Bitcraft's definitely a game carried by its community and the great works they produce. I have a fair amount of hours so far and definitely not as many as I'd like, but it's a great game for someone looking for people to play with and build something great together. It's a game that rewards consistency and does not ask for a lot as far as active gameplay; I can spend an entire day on the game in the background while I gather/craft and still get a ton out of it. I feel like I'm working on something great while I play with my friends and still have the bandwidth to play other games or just work while I work on our claim's next big project. It's rare that we find games in which we can make an impact on the world, and I feel like I can take that further by being a part of the game's early development cycle. The devs are active, they work on the game constantly, and are involved in the community. This is new to me as a career MMO player. It does come with all the pains of an early access game (funding, bugs here and there, optimization). That being said, I don't feel like the game is trying to represent itself as a fully finished product by a large corporation but rather as a labor of love by the developers at best, and a proof of concept for their database project as well. The game respects my time because it doesn't demand all my time; it's perfect for busy people who want to be a part of something, socialize, and ultimately watch their claims/empires/characters meet their goals in a meaningful way. I am excited to see how the game grows and how CWL continues to improve the game. I feel as though it's a growing/learning experience for all of us and I am happy that we have a dev team who lets its active players be a part of their own journey. Cheers to the 1.0 release down the road!
Game looks pretty fun but the server problems are massive.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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