
Encounter alien races and exotic locations as you travel in an endlessly procedurally generated galaxy. No two game are the same. As you explore, randomly generated “Episodes” will have you fighting hostile ships, helping aliens and exploring the surface of new planets.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Haven't played much, true, (was playing offline though so ignore my Steam time hehe) but I can say this game perfectly captures that Trek atmosphere. It could use a lot of polish and more features, I haven't played the game enough to see how much you can actually do yet, but I really hope this shapes up into probably the game I've dreamed of. If you are cautious of Early Access you may want to keep your distance, there may not be much you can do in game yet either. But if you're willing to endure some bugs and lack of content this game will draw you in, at least for awhile.
An excellent idea... ...that I simply cannot recommend. Development is glacial, and it seems very disorganized. The UI is absolutely the worst, Controls are unfathomable. (Try beaming back to your ship for a serious lol.) Basically this game has a serious lack of cohesion. You have all of these elements, and they just don't work. Its an awesome idea, with some fantastic direction, but it really isn't coming together, and I can't see this getting finished for at least six to eight months.
[h1]Описание:[/h1] Собственно говоря тут особо нечего обозревать. Мертворожденный продукт с большим потенциалом, но без малейшей реализации. Это по сути должно было стать эдакими инди Космическими Рейнджерами. Полеты по космосу, улучшение корабля, высадка на планетах, может в планах даже и экономическое что-то было... Не знаю. На текущий момент эта игра в которой без бутылки не разобраться во всем, а с бутылкой только чуть-чуть. Непонятно что делать, зачем делать, куда идти, как и зачем управлять и вообще миллион вопросов без ответов. Я потратил час на разбирательство и даже почитал в обсуждениях темы про то как играть... Но так и не научился. Возможно мой мозг слишком мал для подобных игр... А может наоборот. Сейчас видно одно - обновлений в игре нет уже очень давно, а на форуме разработчик кормит игроков завтраками... Обходите мимо. [h1]Оценка: 1/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
I've held off on writing my review long enough. As it exists right now, this can't really even be considered a "game", and has had only a few minor updates since I bought it a year and a half ago. Every so often, news will pop up on the store page, and I'll think, "Great! they updated the game! Hooray!", but no, it's just a blurb asking me to buy whatever other game that the developer is working on instead of working on the one that I already paid for. Sorry, pal. No more cash from me until this one is finished. Don't buy this "game" unless and until you see regular updates coming in. EDIT 7/02/23: Why is this still for sale on Steam? This is barely even a proof of concept and bears only a slight resemblance to anything that could be described as a "game". It's not worth even the measly five bucks they're asking for it. This borders on criminal, folks.
Tiny Trek has a lot of potential, but it still needs work squashing bugs, making the tutorials useful and so forth. Despite this, I've been having a great time with it, and I can't wait to see more. http://youtu.be/JWvPg7hnle8
A very fun romp through a Star Trek inspired universe, which doesn't pen you into only fighting; there's plenty of peaceful exploration to be had! Whilst the game is still rough around the edges, the developer is VERY active, and there have already been a few patches since the initial release. If it continues to improve at the rate it has, this could be a game we're talking about for a long time! Haven't bought it yet, Number One? Make it so! And whilst you're at it, get me an Earl Grey. Hot.
Its a pretty fun little game. you start off by creating a race, and a ship, and then you go off into the galaxy to explore. there are random events to encounter, planets to explore, sectors to scan, creatures to talk to, lazers to shoot, power to direct to engines or shileds or maneuver or whatever the hell. its got pretty much whatever basic star trek space exploration mechanics you could want. i especially like making the new ships, although i wish there was an editor for your race, like there was for the ships. its a pretty good game for the price. very retro. very ms-dos. enjoyable. if you like retro games, if you like space exploration games, and especially if you like retro space exploration games, then i recommend this.
I recommend this to those who like space exploration / adventure games like the classic Starflight, and aren't turned off by lo-fi retro-style graphics. I'm a big fan of Starflight and I see its influence strongly in Tiny Trek. True to its name, Tiny Trek captures the essence of a certain "Trek" TV series and similar space adventure concepts in a very compact format. The retro feel of the graphics is very charming (scanlines are optional by the way) - think Atari 2600 era and early 80's PC / Commodore 64 graphics. The music and sound is in a retro chip style (also reminiscent of C-64 tech), and nicely done. The graphics and sound create a very nice nostalgic atmosphere which hits the feel of early 80's technology perfectly. Right now it is definitely Early Access and this means there are plenty of bugs and missing content. Some features are not fully functional yet. It also needs some better documentation on how things work. The good news is that the developer is one of the most attentive and open to feedback developers I've ever seen. He has welcomed our feature suggestions and design ideas, implemented fixes very quickly and overall is very communicative. His passion for this project is very clear. If you buy the game and find things you don't like about it - give him a chance to address the issues you have before slamming the game in a review. Given his responsiveness, I'm pretty confident this game is going to turn into something great.
I [i]REALLY[/i] hate to write a negative review, but here it goes: An interesting idea, but very unpolished. Time will tell if it'll end up better later in development. Pros: -an interesting idea; a Star Trek inspired, procedurally generated RPG -the space battles have some potential to them -this game is still early-early access, so who knows? Cons: -"procedurally generated" means different planet backrounds and aliens with different features and slightly different skills -the size of the pixels make objects and letters difficult to identify sometimes -sooo many bugs and glitches I don't know where to start: buttons and items that don't do anything, ships merging and jittering during space battle collisions, etc. -missions are highly unsatisfying: planetside missions are either "walk around and collect samples" or "fight these hostiles in the most boring way possible", and space missions are for the most part unintelligible -strange events, such as when you enter a system you get a random garbled message from a random alien, which has no bearing on anything Score: 4/10
Well, if you want to waste 4 bucks by all means buy this "game". I can't seem to get anything to work. Early access is early access, but this is pushing the limits. The tutorial imakes me sad inside, the simulated battle doesn't work, all I get is a dot...a DOT to respresent the ship. The only way I could determine my heading is to pump up the speed and see which way it moves., The battle screen scrolls sbout 3 inches up and down, that's it, Good luck if you find yourself floating off it and trying to get back. No idea how to target or shoot , I see the beam charging but nothing comes out. Don't really know what else to say. The premise looks cool, like a star trek bridge simulator, only in 8 bit form. But it needs a TON of work. I'd hold off until some time has passed.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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