
The second entry of the Abime Series. Play as the mastermind in a death game where you must find the traitor while concealing your identity. Six hours, one school, six deaths. Nine participants fight for survival: it's kill or be killed, trust or deceive, escape or die.
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
More puzzle focused than its predecssor, with many tricky word puzzles A fun play on this subgenre Most inteligible if you've played Head AS Code, but the reveal lands nonetheless
Before I start off: I read online that the author intended for both this game and Head AS Code to function as starting points for the trilogy. My recommendation is PLAY THIS ONE FIRST. The first game took me months to beat in small sessions because it lacked, for me, a sense of urgency and I couldn't really connect to the characters well. I pushed through regardless and I ended up quite enjoying the plot twist, enough to get started on this game a day after I beat it. This game gripped me within the first ten minutes and didn't let go. What followed was a rollercoaster ride of twists and turns and a much more memorable cast overall. Gameplay has been improved upon a LOT and the twists kept me on my toes on every corner. I played through this game in one weekend. Things tied up very nicely for me at the end but throughout the final hour, I kept saying to myself "man I would've liked this game series so much more if I'd started with this one instead of the other game." Which is funny because in the Zero Escape series, I actually ended up playing VLR before 999. Overall I think this story is a lot tighter written with clearer stakes. I like the direction the lore in general is going in a lot and I am now very very eagerly awaiting part 3, which I hope gets out of early access soon. Definitely a recommendation from me :)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would put this game in the same category as Danganronpa and Zero Escape (especially the latter). It is a shame that there are no more games like this. I enjoy a lot "ontological mystery" games, where one of the biggest questions is "WTF is really going on here?" The game starts as a death game where you are the mastermind. You have puzzles to solve and "escape rooms". I feel like, though not as graphically rich as the puzzles of Zero Escape, these were more tricky and engaging than those of Head AS Code. Through several loops and with the help of a chart, you unlock the story. I like the attention to detail of the game. For this kind of games, I like to figure out what is going on in the overall story by piecing together little clues. I was not able to, this time. I had a couple of theories, but none turned out to be true. I also enjoyed thinking about the concepts the game plays with. I like where the series is going, and I can´t wait for the next entry. The puzzles were great fun. Sometimes I was stuck thinking for quite a while, until suddenly the answer came like a flash. I feel like it´s difficult to make a puzzle that manages to create that feeling. The game also has great humor, especially in the "escape room" segments. There´s plenty of veiled (and not so veiled) references to other media, which I enjoyed. The story was very intriguing all through the game, and I especially enjoyed playing the last part. If I had to level some criticism, I´d say that neither the characters nor the setting are too colourful or likable. Maybe it´s because of the helmets. Playing a game where you cannot see the character´s expressions was a novel experience, but it was less of a visual stimulus. Maybe it is because of their personalities. With a few exceptions, the characters don´t seem to have much motivation or agency. I feel like the game would be even more enjoyable if it focused more on small but meaningful interactions between them. It doesn't help that the characters are not good people. This is lampshaded in the game plenty of times, and makes sense withing the story, but it´s still less enjoyable to play a game with characters who you can't admire. The setting, the school, was also quite drab. There´s not much to see in the backgrounds, which makes it a bit repetitive. Overall, I really enjoyed the experience and I recommend it wholeheartedly to enjoys stories that combine mystery and sci-fi. Thank you, Miracle Moon. Looking forward to the next game!
good game
I have found myself impressed by the (very enjoyable imo) complexity of the plot. You can absolutely feel the inspirations of Zero Escape among other games, and that's not a bad thing at all. Overall the writing is so intricate and yet well-delivered that it's hard to believe this game was made by such a small number of people (and only one writer)! The music was really good too, and I liked the art especially in the CGs. I'm a big fan of the themes explored especially at the end, which I won't disclose except for the concept of "me" since it's literally in the title. The word puzzles were alright, there were some that I liked more than others, my favourite type being the ones that require to think from a spatial point-of-view. The Deduction rooms are fun too, and of the right length. I recommend this game if you like visual novels and especially Zero Escape, as it tends to require the same sort of thinking from you :p The story is quite different though, and has its own unique charm and outlook. Also, Invidia is my fav.
I cannot recommend this game enough for zero escape fans. For reference: my thoughts on Head AS Code (the first game in the series) are that it's a pretty good game to scratch the death game itch but honestly not much else. It suffers from a serious lack of any gameplay (beyond the route choices it's literally just reading) but it does the job. If you try it and can't get into it I'd recommend skipping it just because of how good this game is but it *does* set some things up for this game so I'd advise to play through it/learn about the plot some other way if you can stomach it. As for this game, it's absolutely wonderful. The twists are really fun, the characters are interesting (especially because of the sin aspect of each of them (even if I don't really agree with the game's morality [spoiler] blue horse man's (my favourite character btw) only real sin is being a zero escape fan [/spoiler] ) and there's even some decent puzzles. The flowchart and how you explore it is also pretty great (which is important in games like this) and the ending plot twist (well, one of them), though a bit predictable (or at least I was able to predict it) utilizes the previous game's twist [spoiler] the player being god [/spoiler] in a really fun way. Overall, I think Birth Me Code is an incredibly competent ZE-inspired game and if the developer keeps this high (especially considering this is a one-man team afaik) level of quality, or even improves it in the third game (which I'm eagerly awaiting the release of) we may well see another series join the pantheon of killing game visual novel trilogies alongside danganronpa and zero escape, which I very much wish both to the dev and killing game vn fans.
[url=https://store.steampowered.com/curator/34294631/] Follow Far2close - Visual Novel Playthroughs Curator Page [/url] Birth ME Code Developer: Miracle Moon Publisher: Miracle Moon [b]Pros:[/b] [b]1.[/b] The story starting off with you being the mastermind of a death game while participating in it with several other individuals is already to a strong start, but along that there is another person among them that know who you are. With this information, you must find out who it is before they get you. The story is already pretty cryptic as it is, but it gets even better throughout the game, once you play all the routes. The plot becomes more complex and things start to feel the same, like deja vu and this is where Birth ME Code excels at. In the endgame, [spoiler] it is found that there are ex-machinas and Pandora is one of them, and the entire plot of being a death game was just a veil for the true story. Something more outworldy maybe godly. [/spoiler] With each route played, clues and hints slowly get pieced together, and that is what makes the entire game so thought out. Everything you see lead up to that. The story was deceiving through and through. [b]2.[/b] The characters all have great memorable personalities whether it be the annoying Superbia, the calm Invidia, or the mysterious Tristitia, they all had unique personalities especially when it becomes necessary to the story when the protagonist figures things out. [spoiler] Their personalities are solid, but when something deviates, you know something is wrong and things might not be what they are.[/spoiler] The death scenes I found to be great to see, as it makes them go to one of the primal emotions being the desire to know if you fulfilled your life's goal. It makes it an extremely human moment, showing their griefs and regrets, and how death is equal. [b]3.[/b] The gameplay consists of deduction rooms; where you can click on objects to find out about them or gather items. With items, you can also combine them or if you have the correct item, it can be used with an object in a deduction rooms. Sometimes the items can be useful as to provide information to solve a puzzle in the room. It is a thought out process and works well and doesn't provide any hassles. There are also puzzles for when you must open a door or when hacking an individual's helmet and these can be as simple as a scramble of words or something complex that requires a little more thinking. One thing that I found helpful was the icon to show that you've chosen a specific option during the dialogue, there being a bullethole graphic, this can be extremely important especially when going through the different endings or a certain deduction monologue. [b]4.[/b] Birth ME Code also has a unique feature called the "Flow", where you can start a new run and instantly input your choices, unseen sections will shown as crossed out, making you view that scene. This is extremely useful as there are many bad endings and in order to get to the true end you must utilize this. It also relieves the work you must do unlike in conventional visual novels where you must use the skip function for a majority. [b]5.[/b] The music is great to listen to as it does a fantastic job at evoking the necessary emotions when figuring out deduction rooms, puzzles, violence, or a death scene occurring. It fits in so well with the atmosphere of the game and doesn't feel overpowering or lacking. I find the music during the death scenes to be my favorite as though there is chaos around us, this is the one moment in solitude where there is nothing to worry about. It is melancholic but calming. [b]Neutrals:[/b] [b]1.[/b] If you are looking for a quick story or something where you can be fulfilled with a single route, or something casual, Birth ME Code might not be suitable. It requires patience and full dedication if you want to see the entire story. [b]Cons:[/b] [b]1.[/b] During the endgame, it feels a bit rushed as it is a big information dump, understandable that in game the character[spoiler](Ityne)[/spoiler] needed to leave soon and it did explain a lot in detail, it would have been nice if it was a bit more of a deduction like in one of the endings, so you can input your thoughts and have the character[spoiler](Ityne)[/spoiler] correct you. [b]2.[/b] After multiple plays of going through each ending, it does get repetitive and slightly annoying in having to deal with the deduction rooms again. [b]Conclusion:[/b] Birth ME Code is a clever multilayered story that deceives you from the very beginning. An entertaining story that requires dedication and patience to show its true potential. [b]Score:[/b] 8/10 GREAT
Very fun story to unravel.
Birth Me Code is another great mystery VN in the Abime series. I enjoyed this one a slight bit more than Head as Code but not so much more to make it that significant. They are roughly around the same level of enjoyment and I really do recommend you play BMC if you've finished HAC. If you haven't played HAC, I guess you could play BMC, but it'd probably be a little confusing considering that's not the intended order. Still, pick it up if it interests you, there's so much insane ♥♥♥♥ going on regardless of your knowledge of HAC that it'll definitely keep your attention. The characters are a lot more memorable this time around and a lot more satisfying to see interact unlike HAS. I feel the only stinker this game has is Ira and the rest of the characters are lovable and fun to see interact. I was very invested with all of them and while not all of them develop that much throughout the plot, they are consistently entertaining the whole way through and get more interesting as plot developments reveal more about them and their relation to each other and the game. Sure some of them could have got a bit more screen time like Gula but I don't feel any character had too little screen time. When it comes to the way you experience the routes as a player, I do understand that order of events is important for this kind of game but I wish you were allowed more freedom when it came to the routes and that the games auto-select choices feature would auto-select for a longer outcome or unseen outcome rather than always defaulting to giving you the least amount of trust leading to an auto-bad end route. It'd be a bit more convenient. That and just allowing me to get really close to the true end and being completely unaware of what the hell is going on only for me to hit a lock and come back to it later with the other routes. There's a bit of this in the game but you can't go too far into insanity without backtracking for info because of a lock and I feel like a bit more indulging in the "What the ♥♥♥♥ is going on" would have made this game more interesting in the long run as there are stints of time where it is admittedly slow and boring as you have too many answers at a time. When it comes to the mystery solving, this is personally how I feel, for you, these may be way easier as I am not the smartest guy around. The puzzles and deduction rooms are fun, and I'll say the deduction rooms are consistently good, usually ensuring you are aware of what to look into and what evidence to use for what question, but the puzzles can be a mixed bag. Honestly, I think the puzzles in concept are really good but the hints really suck and don't give you a good indication of how you are supposed to solve them. The first few were easy and fun to figure out, but then they just devolve into insanity with hints that don't really actually help lead you towards what you're supposed to do to solve them. I'd recommending making the hints just a little less vague as most of the time they did not even push me close to what the correct solution was. Still, this could be solely an issue with me so don't take this too seriously. The puzzles in this game are fun and the solutions will constantly make you appreciate how creative they are. The art's a bit strange, again at first it really turned me off but as I played the game, it was just natural. It's definitely weird to look at but you'll definitely get used to it as the game progresses. I also really love the character design in BMC as each character stands out and instantly communicates their personality before you even see them speak. It's really well done. The CGs in BMC are absolutely beautiful and full of detail and I wish there were more. I can't wait to see how this series concludes in DECIDE4GOD.
If you liked Zero Escape you will like this If you didn't you might still like this, since the game has a lot of its own quirks Some of the puzzles suck ass though
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