
The second entry of the Abime Series. Play as the mastermind in a death game where you must find the traitor while concealing your identity. Six hours, one school, six deaths. Nine participants fight for survival: it's kill or be killed, trust or deceive, escape or die.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was a ride. I bought this game only a few hours ago and I ended up staying the whole night to play it. It's very reminiscent of Zero Escape, so if you like the ZE saga or Your Turn To Die, you should definitely give it a try. The puzzles were a bit hard for me as someone who isn't an English native speaker, but the walkthroughs from the community helped a lot. I really enjoyed it from the beginning to the ending and I'll be adding the previous game to my library soon! The only thing I really, really would wish for the next game is more time spent on the sprite art. The CGs were beautifully illustrated and had amazing quality but the unmasked sprites + ME's sprites kind of took me out of the story because they were rendered very differently from the CGs. While as an artist myself I understand this is not easy, I think the game would really benefit from this! Other than that, I think this was a wonderful game and the characters were so well written and interesting to get to know. Can't wait for the next one!
More puzzle focused than its predecssor, with many tricky word puzzles A fun play on this subgenre Most inteligible if you've played Head AS Code, but the reveal lands nonetheless
Before I start off: I read online that the author intended for both this game and Head AS Code to function as starting points for the trilogy. My recommendation is PLAY THIS ONE FIRST. The first game took me months to beat in small sessions because it lacked, for me, a sense of urgency and I couldn't really connect to the characters well. I pushed through regardless and I ended up quite enjoying the plot twist, enough to get started on this game a day after I beat it. This game gripped me within the first ten minutes and didn't let go. What followed was a rollercoaster ride of twists and turns and a much more memorable cast overall. Gameplay has been improved upon a LOT and the twists kept me on my toes on every corner. I played through this game in one weekend. Things tied up very nicely for me at the end but throughout the final hour, I kept saying to myself "man I would've liked this game series so much more if I'd started with this one instead of the other game." Which is funny because in the Zero Escape series, I actually ended up playing VLR before 999. Overall I think this story is a lot tighter written with clearer stakes. I like the direction the lore in general is going in a lot and I am now very very eagerly awaiting part 3, which I hope gets out of early access soon. Definitely a recommendation from me :)
I cannot recommend this game enough for zero escape fans. For reference: my thoughts on Head AS Code (the first game in the series) are that it's a pretty good game to scratch the death game itch but honestly not much else. It suffers from a serious lack of any gameplay (beyond the route choices it's literally just reading) but it does the job. If you try it and can't get into it I'd recommend skipping it just because of how good this game is but it *does* set some things up for this game so I'd advise to play through it/learn about the plot some other way if you can stomach it. As for this game, it's absolutely wonderful. The twists are really fun, the characters are interesting (especially because of the sin aspect of each of them (even if I don't really agree with the game's morality [spoiler] blue horse man's (my favourite character btw) only real sin is being a zero escape fan [/spoiler] ) and there's even some decent puzzles. The flowchart and how you explore it is also pretty great (which is important in games like this) and the ending plot twist (well, one of them), though a bit predictable (or at least I was able to predict it) utilizes the previous game's twist [spoiler] the player being god [/spoiler] in a really fun way. Overall, I think Birth Me Code is an incredibly competent ZE-inspired game and if the developer keeps this high (especially considering this is a one-man team afaik) level of quality, or even improves it in the third game (which I'm eagerly awaiting the release of) we may well see another series join the pantheon of killing game visual novel trilogies alongside danganronpa and zero escape, which I very much wish both to the dev and killing game vn fans.
I would put this game in the same category as Danganronpa and Zero Escape (especially the latter). It is a shame that there are no more games like this. I enjoy a lot "ontological mystery" games, where one of the biggest questions is "WTF is really going on here?" The game starts as a death game where you are the mastermind. You have puzzles to solve and "escape rooms". I feel like, though not as graphically rich as the puzzles of Zero Escape, these were more tricky and engaging than those of Head AS Code. Through several loops and with the help of a chart, you unlock the story. I like the attention to detail of the game. For this kind of games, I like to figure out what is going on in the overall story by piecing together little clues. I was not able to, this time. I had a couple of theories, but none turned out to be true. I also enjoyed thinking about the concepts the game plays with. I like where the series is going, and I can´t wait for the next entry. The puzzles were great fun. Sometimes I was stuck thinking for quite a while, until suddenly the answer came like a flash. I feel like it´s difficult to make a puzzle that manages to create that feeling. The game also has great humor, especially in the "escape room" segments. There´s plenty of veiled (and not so veiled) references to other media, which I enjoyed. The story was very intriguing all through the game, and I especially enjoyed playing the last part. If I had to level some criticism, I´d say that neither the characters nor the setting are too colourful or likable. Maybe it´s because of the helmets. Playing a game where you cannot see the character´s expressions was a novel experience, but it was less of a visual stimulus. Maybe it is because of their personalities. With a few exceptions, the characters don´t seem to have much motivation or agency. I feel like the game would be even more enjoyable if it focused more on small but meaningful interactions between them. It doesn't help that the characters are not good people. This is lampshaded in the game plenty of times, and makes sense withing the story, but it´s still less enjoyable to play a game with characters who you can't admire. The setting, the school, was also quite drab. There´s not much to see in the backgrounds, which makes it a bit repetitive. Overall, I really enjoyed the experience and I recommend it wholeheartedly to enjoys stories that combine mystery and sci-fi. Thank you, Miracle Moon. Looking forward to the next game!
I have found myself impressed by the (very enjoyable imo) complexity of the plot. You can absolutely feel the inspirations of Zero Escape among other games, and that's not a bad thing at all. Overall the writing is so intricate and yet well-delivered that it's hard to believe this game was made by such a small number of people (and only one writer)! The music was really good too, and I liked the art especially in the CGs. I'm a big fan of the themes explored especially at the end, which I won't disclose except for the concept of "me" since it's literally in the title. The word puzzles were alright, there were some that I liked more than others, my favourite type being the ones that require to think from a spatial point-of-view. The Deduction rooms are fun too, and of the right length. I recommend this game if you like visual novels and especially Zero Escape, as it tends to require the same sort of thinking from you :p The story is quite different though, and has its own unique charm and outlook. Also, Invidia is my fav.
VN mystery with a side of time and mind screw
It's a nice Escape Room game.
If you liked Zero Escape you will like this If you didn't you might still like this, since the game has a lot of its own quirks Some of the puzzles suck ass though
Awesome game :) Finished in like 2 days because I couldn't get enough of it, would definitely recommend both this, and Head As Code.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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