
The second entry of the Abime Series. Play as the mastermind in a death game where you must find the traitor while concealing your identity. Six hours, one school, six deaths. Nine participants fight for survival: it's kill or be killed, trust or deceive, escape or die.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Did you like the Zero Escape Series? Danganronpa? Do you enjoy Escape Rooms? Puzzles? Visual Novels? If you said yes to any of the above, you should try Birth ME Code. Head AS Code is the first game in the series, I would start there if you can. The story in this game is rich and deep. The puzzles were challenging. The escape the room pieces were fun. The music was paced very well. I look forward to the next game from this developer. This is the type of game I enjoy playing.
Improves on its predecessor tenfold, the issues I had with escape rooms being non-existent and others things lacking from what made the Zero Escape series great, now are very much present in the game. Far more enjoyable both in story and puzzles than Head AS Code, but meshes into the greater narrative well. Highly recommended (for the fans of Zero Escape). For others, try out Head AS Code first maybe, if the narrative is enjoyable for you, keep on going, it only gets better.
(Post 100% completion, no spoilers review) This is one of the best death games I've played. It has great atmosphere, characters, themes, story, music, mechanics. I also love the masked character designs, and ME's design Once I started reading, I pretty much was only thinking about completing it. I felt really immersed I have only a few grievances: - The ending feels somewhat disconnected from the story leading up to it (though I still found it very interesting) - The flowchart can be difficult to navigate (but satisfying once you figure it out) I really love this game. You may as well
I recommend this VN! This is a murder mystery with some psychological horror sprinkled in via the mood and story. It draws a lot of inspiration from the Zero Escape series, so if you liked that, this game won't disappoint. That being said, you will probably need a guide for some of the puzzles required to open routes. Also, the route system is a little annoying and also requires a guide, so just be aware of that. You'll also have to use a weird "save file" format for each playthrough rather than just saving and loading at different parts of the game, which can be jarring at first. Normally I would not be happy about the heavy requirement of a guide for this VN, but the story/characters and music kept me interested enough to keep going. The music is really good (imo) and kept me immersed in the story, so yeah. PS: This game is technically a spiritual sequel to "Head AS Code," though I recommend playing this one first before that. It's not required for understanding anything in either of the games, but I personally enjoyed noticing some references and foreshadows/call backs (if you can call them that) to this game when I played the first game, Head AS Code. PSS: I'm not really happy about the ending of this one, it kinda ruined what I felt for the characters. I suppose the theme is supposed to be "sometimes you don't get a happy ending," but it really felt like my appreciation for the characters was just siphoned away. It's not even a "everyone died, the end" ending, but it still feels so lifeless.
An incredible leap forward in the Code series! Almost everything had improved from the first game! The concept, characters, and tone are much clearer and more dynamic. The only thing that is markedly worse is somehow the player experience (but I don't think it's too terrible). In the first game, you could jump to any point in the flowchart of possible choices and endings to revisit information, make new choices, try and find Easter eggs... etc. In this game, you do see the flowchart and can revisit sections to review information... all the choices you make on a file are fully locked in stone. Each run will require you to choose a new file and play though essentially the entire game you've gone through before until you can make different choices. This is explicitly for story/meta reasons, but it's... not great. While you can fast forward your way through puzzles and dialogue you've seen before... the escape rooms seem mandatory. While I was mostly okay with this after discovering the min time routes for each, it did bother me that we could skip puzzles and not the rooms. There is an auto-pick choice feature... but I could only really use it to check the possible results of choices on the flowchart... if it could pick choices for me and speed up the process... I could never make it work. Finally, the puzzles. I'm split. Some of them are pretty good- challenging, with fair hints and interesting solutions. Some of them are incredibly confusing or misleading, leading to basically impossible roadblocks. A few require outside information or meta information that are not located inside the game (this would mostly require you to google charts or certain math concepts... that take you out of the game). I was generally able to make my way through the game, but there were definitely some times where I needed to reference a guide (the main one on steam is slightly outdated) because the clues were vague or misleading or required multiple logical jumps OR finding a required item took searching in the same location several times with no indication/proceeding required combining two items with no indication. Overall, I loved the concept and the execution is practically flawless once you consider the size of the team. There are definite issues, but overall, I enjoyed the experience more than some more polished visual novels anyway.
This eventually moved its way to a thumbs up once I finished everything, though I was on the fence partway through. THE GOOD: - Overall story is wild, and has some really good moments where I was left genuinely stunned. - The puzzles are wonderfully devious. Around 90% of them had me busting out pencil and paper, using spreadsheets, and really digging in for a satisfying answer. For the few I had to look up, I felt like an idiot for not getting it. But for the remaining 10%, it felt like the directive/hints for the puzzle didn't communicate too well, or the rules for organizing your answers weren't clear. Your mileage may vary, but definitely a solid puzzle game. THE OKAY: - The art is strong in the big illustrations and backgrounds, but the character sprites are a little odd to me. Not bad, but not standout. - The music is serviceable. It's fine, I just feel like it needed more variety. Tracks really got overused quickly. - The branching paths system is needlessly convoluted. I made sense of it after a while, but having to start a whole new file every time was a nuisance more than anything engaging. THE BAD: - The writing. This needed a stronger editor to cut down about half the dialogue and reword it. One character in particular is commits some major word crimes: someone who is described as speaking eloquently, but comes off as playing competitive Balderdash and using 20 words when only 2 are needed. There's plenty of banter, but enough to break the pacing and even undo the careful characterization they've put together. In deduction rooms, every single character loses their personality and fulfills whatever comedy role they're given to make some stretch of a pun work. The narration is often unnecessary, describing the action a sprite is clearly doing instead of letting the art communicate it. The narration is also full of baffling word choices, like referring to a character as "The bear-themed helmet wearer" or other mouthfuls instead of just saying their name. - Flow chart tutorials. The flow chart itself is okay, but the way you learn how to use it and how it helps you discover new routes is not. On two separate occasions, the "key" symbol outright lied to me and I spent around an hour trying to figure out what I was doing wrong. In both cases, I was on a fresh file, and the only lock available to open showed a red key (meaning you made the wrong choices) before I had even made a single choice. One was resolved with a seemingly random combination of choices (which I found by literal brute force), which then turned the lock orange, but playing the part before still somehow sent me to a different route. Turns out this was the only lock I had to click to unlock, which was never used before or communicated. With the other red lock (which appeared after being told to trust a certain person more), maxing that trust still sent me to a dead end. I tried every possible permutation of choices, literally brute forcing the answer, but it remained red and sent me to a dead end with every single one. I looked up a guide here, but even following said guide, I couldn't progress. The only way I could bypass it was by autofilling to a "dead end" right before it, which I lucked into after about an hour of frustration. I nearly dropped the game at this point. TLDR Despite my major gripes, I still recommend it. Other reviews mention puzzles autosolving, or not being interesting, but perhaps those were from earlier updates. If you like plot and puzzles, give it a go! I just wish the writing facilitated it better.
[url=https://store.steampowered.com/curator/34294631/] Follow Far2close - Visual Novel Playthroughs Curator Page [/url] Birth ME Code Developer: Miracle Moon Publisher: Miracle Moon [b]Pros:[/b] [b]1.[/b] The story starting off with you being the mastermind of a death game while participating in it with several other individuals is already to a strong start, but along that there is another person among them that know who you are. With this information, you must find out who it is before they get you. The story is already pretty cryptic as it is, but it gets even better throughout the game, once you play all the routes. The plot becomes more complex and things start to feel the same, like deja vu and this is where Birth ME Code excels at. In the endgame, [spoiler] it is found that there are ex-machinas and Pandora is one of them, and the entire plot of being a death game was just a veil for the true story. Something more outworldy maybe godly. [/spoiler] With each route played, clues and hints slowly get pieced together, and that is what makes the entire game so thought out. Everything you see lead up to that. The story was deceiving through and through. [b]2.[/b] The characters all have great memorable personalities whether it be the annoying Superbia, the calm Invidia, or the mysterious Tristitia, they all had unique personalities especially when it becomes necessary to the story when the protagonist figures things out. [spoiler] Their personalities are solid, but when something deviates, you know something is wrong and things might not be what they are.[/spoiler] The death scenes I found to be great to see, as it makes them go to one of the primal emotions being the desire to know if you fulfilled your life's goal. It makes it an extremely human moment, showing their griefs and regrets, and how death is equal. [b]3.[/b] The gameplay consists of deduction rooms; where you can click on objects to find out about them or gather items. With items, you can also combine them or if you have the correct item, it can be used with an object in a deduction rooms. Sometimes the items can be useful as to provide information to solve a puzzle in the room. It is a thought out process and works well and doesn't provide any hassles. There are also puzzles for when you must open a door or when hacking an individual's helmet and these can be as simple as a scramble of words or something complex that requires a little more thinking. One thing that I found helpful was the icon to show that you've chosen a specific option during the dialogue, there being a bullethole graphic, this can be extremely important especially when going through the different endings or a certain deduction monologue. [b]4.[/b] Birth ME Code also has a unique feature called the "Flow", where you can start a new run and instantly input your choices, unseen sections will shown as crossed out, making you view that scene. This is extremely useful as there are many bad endings and in order to get to the true end you must utilize this. It also relieves the work you must do unlike in conventional visual novels where you must use the skip function for a majority. [b]5.[/b] The music is great to listen to as it does a fantastic job at evoking the necessary emotions when figuring out deduction rooms, puzzles, violence, or a death scene occurring. It fits in so well with the atmosphere of the game and doesn't feel overpowering or lacking. I find the music during the death scenes to be my favorite as though there is chaos around us, this is the one moment in solitude where there is nothing to worry about. It is melancholic but calming. [b]Neutrals:[/b] [b]1.[/b] If you are looking for a quick story or something where you can be fulfilled with a single route, or something casual, Birth ME Code might not be suitable. It requires patience and full dedication if you want to see the entire story. [b]Cons:[/b] [b]1.[/b] During the endgame, it feels a bit rushed as it is a big information dump, understandable that in game the character[spoiler](Ityne)[/spoiler] needed to leave soon and it did explain a lot in detail, it would have been nice if it was a bit more of a deduction like in one of the endings, so you can input your thoughts and have the character[spoiler](Ityne)[/spoiler] correct you. [b]2.[/b] After multiple plays of going through each ending, it does get repetitive and slightly annoying in having to deal with the deduction rooms again. [b]Conclusion:[/b] Birth ME Code is a clever multilayered story that deceives you from the very beginning. An entertaining story that requires dedication and patience to show its true potential. [b]Score:[/b] 8/10 GREAT
good game
Very fun story to unravel.
Birth Me Code is another great mystery VN in the Abime series. I enjoyed this one a slight bit more than Head as Code but not so much more to make it that significant. They are roughly around the same level of enjoyment and I really do recommend you play BMC if you've finished HAC. If you haven't played HAC, I guess you could play BMC, but it'd probably be a little confusing considering that's not the intended order. Still, pick it up if it interests you, there's so much insane ♥♥♥♥ going on regardless of your knowledge of HAC that it'll definitely keep your attention. The characters are a lot more memorable this time around and a lot more satisfying to see interact unlike HAS. I feel the only stinker this game has is Ira and the rest of the characters are lovable and fun to see interact. I was very invested with all of them and while not all of them develop that much throughout the plot, they are consistently entertaining the whole way through and get more interesting as plot developments reveal more about them and their relation to each other and the game. Sure some of them could have got a bit more screen time like Gula but I don't feel any character had too little screen time. When it comes to the way you experience the routes as a player, I do understand that order of events is important for this kind of game but I wish you were allowed more freedom when it came to the routes and that the games auto-select choices feature would auto-select for a longer outcome or unseen outcome rather than always defaulting to giving you the least amount of trust leading to an auto-bad end route. It'd be a bit more convenient. That and just allowing me to get really close to the true end and being completely unaware of what the hell is going on only for me to hit a lock and come back to it later with the other routes. There's a bit of this in the game but you can't go too far into insanity without backtracking for info because of a lock and I feel like a bit more indulging in the "What the ♥♥♥♥ is going on" would have made this game more interesting in the long run as there are stints of time where it is admittedly slow and boring as you have too many answers at a time. When it comes to the mystery solving, this is personally how I feel, for you, these may be way easier as I am not the smartest guy around. The puzzles and deduction rooms are fun, and I'll say the deduction rooms are consistently good, usually ensuring you are aware of what to look into and what evidence to use for what question, but the puzzles can be a mixed bag. Honestly, I think the puzzles in concept are really good but the hints really suck and don't give you a good indication of how you are supposed to solve them. The first few were easy and fun to figure out, but then they just devolve into insanity with hints that don't really actually help lead you towards what you're supposed to do to solve them. I'd recommending making the hints just a little less vague as most of the time they did not even push me close to what the correct solution was. Still, this could be solely an issue with me so don't take this too seriously. The puzzles in this game are fun and the solutions will constantly make you appreciate how creative they are. The art's a bit strange, again at first it really turned me off but as I played the game, it was just natural. It's definitely weird to look at but you'll definitely get used to it as the game progresses. I also really love the character design in BMC as each character stands out and instantly communicates their personality before you even see them speak. It's really well done. The CGs in BMC are absolutely beautiful and full of detail and I wish there were more. I can't wait to see how this series concludes in DECIDE4GOD.
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