
Biphase is a 2D platform jumping game with exploration and puzzles as its core. In the game, the player plays a role who has bipolar disorder, trying to discover and break through the self in the abstract red and black world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese, Korean, Polish
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice puzzle game. It took a little while for the mechanics to click, but the puzzles flowed really well and were fun to solve after that. I loved the visual style, too.
Que jogo incrivel, os devs estão de parabéns, que Deus abençoe muito toda equipe.
짧고 간단히 즐길 수 있는 게임 단, 느린 이동속도와 긴 점프 체공시간, 퍼즐의 긴 동선은 지루함을 유발, 속도감을 기대하지 말 것 내용이 간단해서 1시간 가량의 플탐조차 길다고 느껴짐 모든 것이 마지막 스테이지를 위한 빌드업이므로 한다면 끝까지 할 것
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Play it, it's good Something something bipolar disorder
muy buen juego la verdad aunque sea bastante corto :)
色・音・雰囲気がよい。 操作感もシンプルで楽しく謎解きを楽しめておすすめ。 自分は途中まで進めたところでしばらくプレイしてなくて、復帰してみたらわかんなくなっちゃったので全クリならず。 クリアしたらどうなるのか気になる。 また忘れたころに最初から挑戦したいと思います。
흔히들 조울증이라고부르는 양극성장애의 대한 수많은 사실들과 게임에서 나온 연출과 맵이 전부 양극성장애를 가지고있는 주인공의이야기라는것을 마지막에알게되었을떄 소름이돋을정도로 굉장한게임입니다
Las mecánicas de los puzzles son geniales, el mensaje que transmite el juego está muy bien contado a través de ellos
Habe es 15 Minuten gespielt und dann wieder aufgehört. Diees Jump´n´Run-Spiel ist sicherlich gut, wenn man Geduld hat, und die Thematik ist sowieso gut. Hier ist mir zu viel Knobelei dabei und außerdem ging mir dieses Spiel auf meine Augen, was den Farbwechsel betrifft. Allen anderen, die dem Spiel eine Chance geben wollen, wünsche ich viel Spaß!
Биполяр_очка момент. 10 из 10. Рекомендую
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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