
Biphase is a 2D platform jumping game with exploration and puzzles as its core. In the game, the player plays a role who has bipolar disorder, trying to discover and break through the self in the abstract red and black world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese, Korean, Polish
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Schönes minimalistisches Puzzle‑Game, aber ab Level 7 hänge ich komplett fest. Stil top, Gameplay gut, nur der plötzliche Difficulty‑Spike killt meinen Flow.
짧아서 아쉽
☀️
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有趣的小品解謎作品,讓人回想起馬超銀河的白癡跳跳台關卡,很好玩! 結局的故事也很有教育意義。
마지막 존나 짜치네
i forgor to write review like 2 years ago really good, got stuck at the end for a bit but i pulled through anyway
No tengo palabras para describir este juegazo, un plataformero estilo Puzzle que logra hacerte trabajar el cerebro haciendo trazos mentales de lo que tienes que hacer para avanzar entre los niveles. Me encantó cómo implementaron esto. TREMENDA OBRA MAESTRA, 20/10 Y GOD.
the puzzles are needlessly frustrating to deal with for no reward. basically, I'm not going to waste my time trying to beat the game because (1) it isn't fun and (2) there isn't even an achievement for beating the game.
Nice puzzle game. It took a little while for the mechanics to click, but the puzzles flowed really well and were fun to solve after that. I loved the visual style, too.
i have bipolar disorder and this game grabbed my heart out of my chest and held it softly and then rearranged my soul, put me back together with so much love and laid me down to rest, all in 1.5 hours. it truly makes me feel seen and understood when i've lost countless people in my life because of an illness that i never asked for and was chosen to receive before i was born. if anyone is thinking of playing this and happens to see my review beforehand, please do not JUST play it. take your time with it, let yourself feel whatever you feel, and take note of the little details and the fact that literally (i do mean literally) every single aspect of this game is a portrayal of life with this disorder. the puzzle mechanics are VERY fun and pull you in, but it's also challenging and so frustrating to understand what you're supposed to do at times much like how it feels to navigate your life being bipolar. every. single. bit. of this game made me feel like my life was being put on display on a screen in front of me. if you have a loved one in your life with bipolar disorder or if you live with it yourself, do yourself a favor and play this, then play it again and again until you can understand that, while this is only a (very fun and well-made) game, EVERY second of it is a glimpse into how it feels to experience life with bipolar disorder, and even other disorders similar to it. i know this is long, but after just a single playthrough this game has spoken to me in a way that i've never felt before and i CANNOT recommend it enough to anyone living with bipolar or anyone that is curious/cares to understand this extremely confusing disorder in the simplest way possible.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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