
A retro-style Action RPG in a dark bio-horror environment, both sci-fi and fantasy motives. You are always alone and they are always many. Fight surreal creatures, get experience, explore and gather upgrades - get stronger before the next big Boss fight, learn the truth.
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Bioysque is a retro-style Action RPG in a dark bio-horror environment, both sci-fi and fantasy motives. You are always alone and they are always many. Fight surreal creatures, get experience, explore and gather upgrades - get stronger before the next big Boss fight, learn the truth. Win and be rewarded.
I never intended to make this game. But I saw it in a dream, so I had to make it! For some strange reason, that's pretty rare for me. I have seen about 3 dreams in my whole life (or more likely, those are all I remember). I had to try at least. (time skip here) And here it is. I actually made the game I saw in a dream. What could be more surreal than that?

Rare - forgotten/unknown - Biopunk Sci-Fi/Fantasy setting; short but multi-layered story
Unique <direct click> battle system: no time wasted! Hit whatever you see wherever it is!
Mostly Wall-less level design and portal-based world. *more about it in the section below...

Exploration done differently, and I think it's preferable to know, before you try the game.

| Most rooms/locations are connected via portals.
| You always start in the center of the area (room/location).
| Locations have no real boundaries - they are infinite. (That means: the real content is always close to the center. There is nothing to find on the edges!)
| The only right way to navigate is finding and following "the guides". Some are actual signposts, some are text hints, some are the paths that creatures follow, etc. Surprisingly, that kind of navigation is much closer to real life, than anything.
NO GAMEPAD SUPPORT! You have to click rather quickly and with a high precision too. Keyboard and mouse is the only comfortable (and well tested) way to play it.
For more info about the game - read the manual. You can find it right on this page in the column below the banner >>>

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Reviews
Roro slap me, is that a [i]reasonably playable[/i] Arkhouse game? It seems if you don't agitate the player for 5 hours with game mechanics they don't write passive/aggressive reviews, I only wish it happened 10 games ago. The game was surprisingly chill for the most part, it's almost like you combined Saturn Quest, Cube Gothic and some RPG-maker slop, and the result is well, some Arkhouse fan service bliss. That said, there are things in the game that I have seen you do better before, but at least it's not gameplay related. I think the point and click combat was a very cool idea for this type of game, but unfortunately you didn't do much with it, I expected you to maybe add a few more modifications on the system, and the few spells you find are not very exciting. If you feel like maybe improving it a little, it would be nice if you added another merchant in the town that sold basic attack upgrades, maybe holding a mouse for a different and more powerful attack animation, I think it would make it a lot better if you had various attacks based on how long you charge the mouse. Hell, you could even find different weapons that would replace the sword sprite, maybe with some effects like slow or fire. The narrative was a little odd, and not in the usual Arkhouse way. I never really had an objective problem with your writing, but it felt like you got 10 minutes of story at the start of the game, then you have a gap with like 5 hours of no new dialogue, and another 10 minutes of story for conclusion. I liked the narrative that was there, and it partially feels like you intentionally trolling a little bit, but I kinda expected there to be more dialogue and character development during the bulk of the game (which is something you did very well before), so for me personally, I thought the story for this game and the world building were underdeveloped, even though it had a lot of potential. You can complete the game in 5 hours or so, if you don't get lost that is. To address some of my potential hypocrisy, I tend to discourage developers from using AI, and 99% of the time there is no place for it in video games, although in this case it seems you are using it more for social commentary and the world building for the story, the generative AI art being the evil in this game, and the ultimate enemy for genuine art to overcome. Most devs that use AI use it to cut corners, not intentionally using as a small part of a bigger world for the narrative, and if I am not mistaken it does not look like there is that much AI in the game to begin with. [h1] Pro-ro-ro: [/h1] (+) Your games always have immersive and unusual music (except that one time), but this might be my favorite soundtrack yet, it just has that sense of melancholy and despair, I really enjoyed every second of it. (+) Just the overall vibes were great, the atmosphere and the mood is probably the strongest part of this game. The effects and visuals you did for some of the stages were nice as well. (+) I think the baseline gameplay is enjoyable and it was a cool idea to combine RPG with distance clicking, I just wish you had a bit more attack variety there. (+) Decent length, Arkhouse games are always cheap for the content, 4-5 hours, give or take. [h1] Feed-ro-ro: [/h1] - It would be really nice if you added like a smith in the town that would upgrade your basic attack animation. Say you could unlock a charge attack that has different animation, or even multiple charge attacks, one takes 2 second mouse hold, another takes 5 seconds hold. Just expand on the existing system. Another thing you could do is find different weapons that would simply replace your normal sprite, or even have some effects to them like slow or fire. - Unfortunately this game probably had the worst boss fights of any Arkhouse game, not much movement from bosses or specific boss mechanics, mostly just generic sprites shooting bullets. - I didn't like that huge gap in the narrative, it feels like you get 10 minutes of world building at the start and the end of the game, and not much in between. Those character interactions with the cat in your previous games were highlights of the experience for me, where is all the dialogue? - Navigation can be a bit confusing, although to give you credit you tried to leave hints. I was confused because I didn't expect unlocked gates to linger when you return. - You have a really nasty habit of covering the projectiles with the foreground, can you not make it transparent next time. [b] Overall Thoughts: 7/10 [/b] While this is probably the most playable game you made, and it probably had the most potential, I also feel like you overlooked some of the elements that I liked in your previous games, the bosses are not as good, and the story is mostly absent in the middle, so in the end you just have a game with very cool vibes and somewhat original idea. Could have been a little better I feel if you expanded on the clicking combat, that said, always nice to see you make another game and I hope it will work out for you eventually. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
prolly the best out of this weird corner of underground gaming some nostlagia/appreciation for PC-88 may be beneficial coming into this still wanna marry Wormy the Dude
No super hard mazes and we can understand the characters this time, what have you done to ArkHouse? No, but seriously, very cool RPG game and nice references to Saturn Quest and Don Quixote. Really looking forward to Saturn Quest 4.
Oh boy oh boy i kept checking Arkhouse steam page like every month or two in hope of seeing a new game and here it is. The protagonist immediately reminds me of Adol Christin and it's a pleasant surprise to see one of the inspirations is indeed the Ys series. The vibe is excellent as always and I rather enjoyed the point & click combat (though the hurtbox on normal enemies could be a bit bigger). As other reviews have mentioned Bioysque is also his most accessible game yet so this might be a good entry if you want to get into the Arkhouse rabbit hole.
A decent game for an evening or two. Not too difficult, but it can be frustrating, especially in the castle level, where mobs respawn very quickly and chase you. The fights themselves with regular mobs are a bit boring—you just click on them and that's it. Bosses require some dodging, but they're also easy. Leveling up is simple—+1 character level gives +1 damage. Levels are increased by killing mobs. You can also find sword boosters, which, when found, are inserted into the sword and...nothing is explained. It's unclear how much they increase damage. Other pickup items also provide some benefit, but it's not explained anywhere. This could use some work. I haven't finished the game yet—I just can't find the second key for the second portal in the castle 🫠 I'll have to wait for guides, because... After spending 1.5 hours, I think I've explored everything I could. UPDATE: I'll add to my review. The game start menu is incredibly confusing. You're given the choice between "S" and "L." It doesn't explain which option to select to start the game and which to continue. Ultimately, I assumed "S" stood for start and "L" for load. However, when I select it, a drop-down list appears with no explanation.
Me llamó la atención por su estética surreal y onírica, me recordó a Yume Nikki, pero al poco de jugar, me encontré esquivando proyectiles como en un bullet hell. No era lo que esperaba, y aunque valoro la propuesta, la experiencia no fue para mí
More people should play Arkhouse Games. I just pray that Arkhouse finds a collaborator who speaks English and wants to create the perfect game with them together. Aside from the immersion breaking translation, I always find it refreshing to play a game that was meant to be art first and formost.
Nope. Not for me.
As with all Arkhouse Telegraph games, it has chunky sprites, weird controls, bizarre worldbuilding and a generally unclear direction - but its heart is in the right place, and you'll never play something else like AT games.
Wormie the Dude is awesome
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