
In BioShock 2, you step into the boots of the most iconic denizen of Rapture, the Big Daddy, as you explore through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 20 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,但是直接玩不建议,建议先去玩一代,如果一代觉得好玩再回来玩。 个人感觉: 比起一代来说感觉在制作的时候有点着急,战斗和地图都有欠缺打磨的地方(可能是赶工期或者没钱了?),但是制作组很聪明,直接剑走偏锋,把所有的重点放在营造水下环境氛围和暴力战斗爽上面。【尤其是潜入水中,漫步海底的感觉太棒了】 但是缺点也是要讲的: 1,可能是重制版的原因,(时间2026/9/1,两周目全成就通关),在通关过程当中闪退了起码有3次以上,害我损失了不少进度,而且非常影响游戏流畅性和游玩心态。 2,质体部分基本没啥创新也没啥改动,就是一代补强和拓展。确实是降低了理解难度和入手难度,但是还是希望能有点新东西,可以适当保留几个一代的经典质体,但是做几个创新的质体出来嘛。【比如整个一段时间内子弹无限的质体之类的】 3,武器部分依旧是一代翻版然后尽量往大老爹的设计上靠的感觉。铆钉枪就是手枪,.50机枪就是冲锋枪,鱼叉枪就是弩枪,没有新意啊。反而是钻头设计的最好,近战旋转扣血,还可以冲刺,升级后还可以挡子弹。 4,被动质体,直接一代套进来,可以直接自己任意选择N个质体而不受例如一代【工程类】栏目上限的限制,这点好评,但问题是这代质体之间的联动combo关联性不是很强啊,就钻头那个联动combo还凑合。 5,上代的拼图华容道【小鳄鱼爱洗澡】解密太拖时间了基本有三分之一的时间在破解机器,这代直接打条舒服很多,快了很多。但问题是这代打条的时候战斗是不暂停的,我知道你想要这样整来让战斗更加紧张刺激,但问题是这样很打断节奏诶,打到一半发现有机枪塔或者敌人带了两架小飞机,这个时候你就要一半走位躲子弹,一边用武器和质体压制地方火力,还要特么的一边打条破解机器给己方增强优势,忙不过来,而且容易断节奏。【打条改的没问题,比一代省了太多时间了,但是打条的时候还是希望游戏暂停一下比较好】 6,这一代有潜水,可以出舱探索海底水下世界,爆赞。但是可惜的是海底水下世界的交互少,只能抓抓海蛞蝓爆点亚当物质,或者机关互动性走剧情,感觉有些浪费了。要是能够水下战斗就好了,一定会很好玩的。 7,最后是这一代的剧情问题,人物塑造不行,大反派居然没有BOSS战?而且全程人物神神叨叨,里外哦都是宗教疯子。剧情的亮点居然在特么的录音磁带上,补全了一代的剧情和设定上有空白和解释太宽泛的地方,给了个定性。给了纯粹是一代的大型DLC,做一代剧情的收尾和补全工作,然后稍微拓展下,就当成是新游戏出二代了,我真的是。。。 兰姆的气场和人物魅力比【阿特拉斯 / 方丹】弱了不止一筹,更别莱恩了。兰姆那个什么狗屁乌托邦,拿自己女儿当整个极乐城的精神容器,原地飞升,太扯淡了,都不想说。上一个实验品【圣人亚历山大】已经变成一大坨肉进罐子了,然后你觉得自己的女儿被基因改造成为小妹妹后就变得特殊了?就可以成功飞升了?槽点太多了,完全经不起推敲。 而且兰姆是一个宗教疯子,要整什么所有人完全利他的乌托邦,提倡消除自我和个人意识,那特么不就是所有人变成【服务型机器人】么?除此之外还有身份就是掌控欲极强的母亲。那个身份都不讨喜缺乏魅力缺少人物弧光啊。 一代【方丹 / 阿特拉斯】会欺骗你利用你帮他做事,外历內荏,但是最后死前也会告诉你虽然我给你植入的记忆是假的,但是那些对美好生活的向往与期望也确实是真的,一种扭曲和病态的父爱【养父】一下子就把整个人物变得立体和丰富起来。 而一代的【莱恩】更是人物魅力拉满,开局就是小动画,反权威反政府主义,自由主义,个人主义。一句“我选择了一条截然不同的道路——极乐城”直接逼格拉满了。哪怕最后直接说战斗不是我所擅长的,逼格也没有掉下来,而是直接”Are you a man ?or a slave? man choose , slave obey “以死向主角还有屏幕前的玩家呐喊,捍卫自己的理念到最后一刻。人物弧光与人格魅力拉满了。 与之相比 二代的辛克莱,什么商人,什么莱恩的黑手套,都狗屁,最后被兰姆一把拿捏直接逼格掉完了。纯纯工具人,被制作组用完就扔,我一开始寻思是来接二代里面来接泰南巴姆的班的,毕竟一开始泰南巴姆博士出来一些后面就全程辛克莱了,而且再也没出现过了。谁成像直接被兰姆轻轻松松直接拿捏了,然后最后意识失控还被主角一脚踢死了。我敲,真的纯纯工具人,什么剧情补全,完善一代莱恩势力背景,都狗屁。就一剧情引导工具人,一剧情旁边,到结尾了就下班杀青,直接被主角一脚踢死。气笑了。霸占无线电这么长时间,我还以为是跟【方丹 / 阿特拉斯】一样有什么大反转,原来是小瘪三,评价:【到点下班的剧情工具人,游戏旁白】 二代的兰姆,也是拉完了,宗教疯子,病态母亲。全程神神叨叨跟个神经病一样(好像就是神经病),什么乌托邦,什么完全利他,消除自我自私自利,什么把自己女儿当成实验品进行基因飞升【前一个实验品的下场是圣人亚历山大,变成大玻璃罐里面的一坨疯疯癫癫的肉了】。实在是太抽象了,而且没有反转,没有人物魅力,全程对你指指点点批烂批臭,更是一点也不讨喜。而且没有BOSS战,自己不下场战斗,搞个定时炸弹胁迫主角投降,丢小弟拖时间,最后打算自己撤退还没撤退出去【自然结局/坏结局】,也是拉完了,逼格与魅力双双掉到谷底了。评价:【一个惹人生厌的宗教疯子,一个变态扭曲的母亲】 中间还有对比更是搞笑,兰姆扯那么一大堆,甚至不如【莱恩游乐园】里面的几个机器人小场景,小动画。就一小段,莱恩的几段话,其煽动性和个人魅力就完爆兰姆十条街。所以我真的很好奇兰姆到底是怎么样靠精神心理治疗工作,拉拢这么多愿意为她卖命奉献牺牲的宗教疯子的啊? 靠北了【方丹 / 阿特拉斯】那还得建个【方丹穷人之家】呢,还得搞慈善大撒钱呢,再此之前还有方丹渔业和方丹未来事务所等为其筹集资金呢,你兰姆别真是靠一张嘴,做做精神治疗,做做话疗就直接集结军队了吧?别跟我说,一句“we are famiily” 然后就大家愿意为我献出生命,那也太扯淡了。 几个章节的BOSS人物魅力与存在感也是拉稀,那个黑人大姐【记得好像叫格蕾丝】,还有那个什么威尔斯神父,还有那个亚历山大,基本上都是此章过后查无此人,人物魅力也是拉跨,都是标签化的反派,留着给你爆金币的野怪。 那特么一代的【整容医生斯坦曼】手术技术太好,黄金比例、面容对称协调,时间久了直接开始质疑自己是不是到瓶颈了,要泯然众人了,于是决心要从写实派变为抽象派,开始把客户/病人的脸变成画布,以医学的方式开始作画。太抽象太有活了,而且你仔细看,其人物本身也是对莱恩本身的,极端个人主义,极端自由主义的体现,打破世俗对于科学医学美学等等等等的——法律约束,道德禁忌。要么成为天才般的恶魔,要么成为恶魔般的天才。 还有一代的【桑德·科恩】也是非常有趣,莱恩的马童,喉舌,【人体与行为】艺术家,诗人,歌唱家。对艺术与名望的疯癫追求【当然不疯癫不极端也不会选择和莱恩进极乐城】,与几个徒弟之间的【人体与行为】,还有对莱恩的态度转变,小人物的处境与心态变化,写的真的非常好。而且不是一章就没有了,从【嬉闹要塞】出去后在【奥林匹斯高地】还能找到他(如果你之前没杀的话),他家里还有一对修补者在钢琴前跳舞,还怪雅兴的。 总结:个人人为二代是一代的【大型补全DLC】。制作者在一代里面没有讲完的故事,没有写完的设定与补全的细节,都统统放在二代里面了。然后加了一点新的东西【主要是可以潜水,出舱看看极乐城的风景】,还有武器套皮,质体补强,加两小怪,加两BOSS,在整个艾莉娜养女儿,这就是二代了。 ===================== 【以防有人杠说我闪退是配置问题,这里简单写下配置】 操作系统: Windows 11 CPU 品牌:AMD Ryzen 5 5600X 6-Core Processor RAM:32 GB 显卡:AMD Radeon RX 6700 XT 主 VRAM:12 GB
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Madalya: Gümüş.
juegazo
记得随时存好档,打通关好像闪退过三四次,主要是打大老爹时闪退。 这作主要是补充一代的世界观跟剧情,扩充了新的斗争跟阴谋,其实我更好奇极乐城普通民众的生活状况,游玩时能有更多真实感。 不足的是有挺多旁白没有字幕,对于世界观了解有一定阻碍,刚看了评论说3代无限连录音机也没有字幕?不会吧? 解锁的话比一代算是改善了,虽然没有时停但是解锁更快还不会出现死局。 然后地图跟一代比是叠在一起了有灰度但还是老难看了,或许不同楼层用不同颜色再改改透明度好点。还有你这鱼枪也太难用了吧,还我一代弩箭。 其他画面、音乐等等比起一代好像没什么创新进步的了,一代还是太经典了。值得一提的是海底穿梭跟游廊等场景还不错,当年老玩家们吃的是真好啊。 P.S.吐槽一下,小妹妹是真的丑,还好救了之后变好看了。此外,作为一名英雄,为啥要宽恕所有坏人呢?你这成就有点逼迫人了。A man chooses,a slave obeys.别逼我用高尔夫球杆敲你脑袋。/坏笑 补充:刚打完dlc密涅瓦之室,这个dlc剧情不错感觉比本作本体更好,打到结局才后知后觉,在26年AI非常热门的时候更能引人深思。
[h2] BioShock 2 - забытый в своё время шедевр [/h2] !Без спойлеров! Я много раз слышал что вторая часть во многом хуже первой, что от неё ожидали большего. Но так ли это? Моё мнение - [b] НЕТ! [/b] Вторая часть открывает город Восторг в более глубоком смысле, теперь по мимо самого "био шока" и эстетики декопанка со стимпанком в воздухе витает идеальное понимание [b] религиозного ужаса [/b] и [b] утопии [/b] всего города Восторг. Это воистину шикарная игра которую нельзя пропускать! [h3] Геймплей [/h3] 1. Он ощущается намного приятнее и главное более динамично. Лучше схватки, приятные элементы по типу того что можно любым оружием в руках ударять или рывок с буром [b] 2. [/b] Плазмиды теперь можно использовать параллельно оружию, а не переключатся! Это крайне важное изменение что делает игру удобнее и даже вместе с перечисленным в первом пункте [b] БРУТАЛЬНЕЕ! [/b] 3. Система взломов крайне сильно изменилась, она стала обширнее, но при этом проще. Теперь сложностей вообще нет. Да я рад что теперь больше не надо заниматься этими трубами как в первой части. Но всё же это сильное упрощение 4. Добыча АДАМА стала интереснее из-за новых Больших Папочек, и фактом что мы сами тоже Большой Папочка [h2] Сюжет: [/h2] 1. Он намного более драматичный как по мне из-за большего переживания Дельте чем Джеку Раяну в первой части, хоть он тоже молчит, но его история и переживания показаны лучше, и лучше понимаются 2. Хорошо показали Восторг с внутренней стороны, именно ощущения людей которые там были, не хуже первой части [u] Минусы? Их НЕТ! [/u] BioShock 2 это прекрасная игра, которую не стоит забывать! (Время на момент прохождения 14,1 ч) [h2] Minerva's Den [/h2] - в процессе
Amo este juego y saga, la historia es increible, la jugabilidad me fascina. Sin embargo no sé por qué he tenido problemas al jugarlo. Mi PC no es de 4mil varos, pero por algún motivo el juego me crashea de forma aleatoria al menos 1 o 2 veces en cada capitulo, lo cual lo hace muy frustrante. Fuera de eso el juego es una maravilla. ¿A alguien más le está pasando esto?
Alta joya, excelente jugabilidad y escenografía fascinante, las horas se diluyen como el agua
Bioshock 2, like the original, was a game I played a lot when I was young and wanted to revisit. When I wasn't staring at my desktop after losing 30 minutes of progress, I was having a blast shooting my way through the City of Rapture. The gameplay of Bioshock 2 is very similar to that of Bioshock, except now we get to use plasmids and weapons at the same time, which I think is an improvement. Gives combat some more dynamics. Most the plasmids in this game are carbon copies of those from the first game, maybe with some additional abilities at their highest level. Weapons are much the same, with a couple design changes. Really the only new weapon of note is the drill, which is a blast to use once you get the drill charge ability. The story I think I like better than the first game, although it doesn't have as many dramatic moments. I'm a sucker for father/daughter tales. For the worst part, it's the crashing. I probably crashed a dozen or more time over the course of my 9 hour playthrough. The first time, I probably lost an hour of time. Most times after that it was 20-30 minutes of lost progress and this game only autosaves at the beginning of a level. I ended up binding quicksave to one of my mouse's side buttons so I could quickly save and move on. But it's real bad. I ended up switching the game to easy and powering through the last level because of all the frequent crashes. I also skipped Minerva's den after maybe getting a third of the way through. I just couldn't stomach losing so much progress so frequently. Long story short, great game but maybe play the original and not the remastered. I hear that is more stable.
se cierra solo
I enjoyed more than bioshock 1 even though i would say bioshock 1 has a better story - 10/10 dlc and amazing ending
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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