
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 21 → 12/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 145.8Kreviews | 93% | — | $92.9M |
| $29.99 | 1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Крутая игра
[b]Score:[/b] ★★★★☆ [b]Played on Steam Deck:[/b] Yes. [b]Tags:[/b] FPS, Steampunk, Sci-Fi, Story Rich [b]Review:[/b] Having played the entire trilogy back-to-back over the past year, every entry holds up remarkably well. Yet [i]BioShock Infinite[/i] is easily the most fascinating and frustrating of the three. It is also the one I keep thinking about. If you are searching for a campaign you'll remember for its story far more than its shooting, this is the one. Where [i]BioShock[/i] built Rapture, a decomposing underwater utopia and [i]BioShock 2[/i] refined nearly everything mechanically, [i]Infinite[/i] threw the blueprint out the window and flew to the skies. Columbia is a breathtaking paradise floating above the clouds, hiding its rot behind patriotism, religion, and spectacle. You walk through pristine carnival rides and grand parades, only to step into back rooms where the truth starts bleeding through. Then there is Elizabeth, who carries this game on her back. Courtnee Draper's voice performance, dialogue, combined with expressive animation, creates a companion that feels genuinely alive. She never requires babysitting, never obstructs combat, and her Tears can completely reshape an encounter. More importantly, her relationship with Booker and her connection to Comstock give the story its emotional weight. Through Elizabeth, the series returns to its core questions about choice, determinism, consequence, and redemption. By the end, I cared far more about Elizabeth and Booker than whatever firefight was waiting around the corner. That emotional anchor alone carried [i]Infinite[/i] through its rougher edges. Unfortunately, the shooting never matches the world around it. The Sky-Line adds kinetic aerial combat, weapons has a wide arsenal and they all feel responsive, and Vigors provide you room to improvise. But the two-weapon limit feels absurdly restrictive, Vigors lack the tactical depth of [i]BioShock 2's[/i] Plasmids, and the regenerating shield strips away crucial survival tension, lowering the game difficulty. The whole system feels streamlined for the early-2010s FPS crowd. Worse, the large arenas increasingly devolve into generic enemy waves instead of encounters built around the tools you're given. Rapture used tight corridors and compacted locations to make combat deliberate and dangerous; [i]Infinite[/i] gives you a bigger playground, then repeatedly tells you where to stand. More space, less freedom. That goodwill gets tested further in [i]Burial at Sea[/i] DLC. Returning to Rapture is wonderfully atmospheric, but forcing [i]Infinite[/i] back into original lore makes the entire narrative feel tangled. Episode 1 leans heavily on fan service nostalgia, while Episode 2 slaps on a half-baked stealth skin with a new Peeping Tom Vigor and a non-lethal crossbow with limited ammo. Rapture was never built for stealth, turning potential tension into tedious fetch-quest padding. And to top it off, Elizabeth, a cosmic force in the main game has her powers conveniently stripped away through multiverse bookkeeping, reducing her arc to a contrived bridge to the first game. That isn't tragedy; it's continuity maintenance. The writing has brilliant moments, but the plot holes ruin it. [i]BioShock 2[/i] remains the superior game, but [i]Infinite[/i] is the one I enjoyed the most. It is flawed, streamlined, and occasionally exasperating, but Elizabeth and Booker left a much deeper impression on me than I ever expected. And I keep coming back. [b]Achievement Difficulty:[/b] ★★★½☆ [b]Completion Time:[/b] 36-40 hours [b]Achievement Review:[/b] 1999 Mode is a major step up in difficulty, though enemy AI remains easy to exploit with their sloppy positioning. The largest time sink is the brutal Blue Ribbon Champ achievement in the [i]Clash in the Clouds[/i] DLC.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美術方面無可挑剔,即使2026遊玩時看到天空城——哥倫比亞也覺得美麗壯觀。 建議盡量蒐集到留聲機才能更清楚整個故事內容,玩到結局才整個恍然大悟。 伊麗莎白程式寫得很好,平時會自己在背景走走看看,還會給錢或提醒玩家撿東西,戰鬥時會給彈藥、補藥,表情跟肢體表現細膩,容易讓玩家與她產生情感連結。 個人並不是很喜歡FPS遊戲,但簡單模式算是很親切了。 缺點: 翻譯怪怪的。 遊玩時有遇到道具撿不起來、選單畫面卡死等BUG。 跟東西互動的判定還滿死的,例如空軌要對很準才勾得上去。
美术很出彩,女主很漂亮很能干,能捡钱、能开锁、能补给弹药、能在战斗中瞬发召唤队友和资源,不是花瓶的美女队友太让人喜欢了!就是必须在固定节点存档有些麻烦。此外老游戏适配不佳,字幕不能调整大小,界面分辨率调高清的话,文字超级小,反倒是最低分辨率游戏体验还行。而且没有简体中文,官方繁中看得心累,可以去下一个简中补丁……这点上体验甚至不如盗版(盗版普遍自带简体中文,部分默认调大字体)。
BioShock Infinite bardzo mi się podobał, ale mimo wszystko uważam go za słabszego od pierwszej części. Największym plusem jest dla mnie klimat Columbii. Miasto zachwyca architekturą i pastelowymi kolorami. Szkoda tylko, że same lokacje są moim zdaniem mniej różnorodne od pierwszej gry. W zasadzie jedyną mocno wyróżniającą się lokacją jest fabryka. W pierwszym BioShocku praktycznie każda lokacja w Rapture miała swój klimat, a tutaj wiele miejsc zaczyna wyglądać podobnie. Fabuła jest ciekawa i mocno zawiła. Podobała mi się szczególnie relacja Bookera i Elizabeth, która jest jednym z mocniejszych elementów gry. Z drugiej strony historia momentami jest trochę przekombinowana i nie wszystko od razu ma sens. Mimo tego całość dobrze się ogląda i chciało mi się poznawać kolejne wydarzenia. Nie minus zdecydowanie zasługuje brak manualnych zapisów, jednakże łatwo jest się do tego przyzwyczaić. DLC "Burial at the Sea" również było w porządku. Najbardziej podobał mi się powrót do Rapture przed popadnięciem w ruinę. Niestety DLC ma kilka dziur fabularnych. Część z tych problemów pewnie wynika z tego, że przy BioShocku 2 pracował inny zespół.
God tier Art Direction 10/10 Peakest Story writing 10/10 Extremely fun Gameplay 10/10 Very Great soundtrack 10/10 So this why this game deserved Goty in 2013
Fun game where played as one man to solve the truth from mishap, time and space paradox.
Fabuloso
不错的游戏,线性流程的杰作。 普通难度感觉很简单。
sesh
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 0 | — | — |
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| $90.1M | 93.5K | 86% | $39.99 |