
Binarystar Infinity is a 1-Bit Shoot ‘Em Up with a challenging experience reminding of the traditional Arcade Shmup classics, that can be experienced alone or with a friend, and with the particularity of being playable in vertical or horizontal scrolling mode.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Way too aggressive visually. Very straining on the eyes to try and focus for even a short play session. Bullet patterns and level design are incredibly simplistic and repetitive. Same can be said for all of the bosses. Some powerups can completely trivialize the game. If you get the full power scatter shot you can literally just hold the fire button down for the entire stage and instantly kill every enemy as they appear on screen.
縦シュー/横シュー どちらでも設定して遊べるSTG。リーズナブルな価格帯でお財布にも優しい。 画面は白・黒・赤の3色でドット絵を構成しているけれど、視認性は悪くない。 アップデートで爆発のエフェクトに合わせた画面の揺れをOFFに出来るから、 かなり快適に遊べるようになった。 問題が有るとすれば、アイテムの出現法則。ランダムに出現する様子だけど、偏りがある。 自分の場合、1面→1UP沢山 2面→SPD沢山 3面→オプション沢山 これでは攻略が難しいと感じた。 一定時間ごとにアイテムの内容が変化する+撃ち込みの弾数で1UPに変化、という仕様が有っても良さそうに思う。
This game makes me feel a little sad for the negative review I'm giving, but it must be done. So, let's start with the positives. The art and music is great in this game, the music pumps you up as you shoot your way through many enemies and the colours used for the maps and enemy sprites fit together surprisingly well! The horizontal and vertical feature is nice and the addition of co-op is appreciated. However, after a couple levels the gameplay becomes repetitive and the bosses don't progress much in difficulty or uniqueness either. This was a bit disappointing especially since there are only 8 levels, making it a short game to complete. Another gameplay issue is that the weapon power ups replace each other and in one of the levels you get funneled into changing your weapon before the boss if your rng isn't good enough to get the power ups you want. Some power ups are also OP (the orbs especially) and makes the game easy, removing the challenge that the game trys to sell you. Anyway, I wish a mixed option existed but it doesn't. The only time I recommend getting this game is when it is on sale
胡乱射射的游戏, 用不了多久就索然无味了。 不知为何, 子弹看起来又粗又大又慢, 但是不自觉的会中弹, 有时甚至感觉是自己去接住子弹, 有一种站在高处想往下跳的冲动, 不明觉厉...
Неплохой shoot'emup с умеренной сложностью, приятным аудиосопровождением и стильным визуальным рядом.
Me encanta el estilo retro moderno que tiene❤️❤️ Tiene una dificultad no tan elevada para sacar su 100% pero la suficiente para mantenerte enganchado para varias “runs”. Muy recomendado!!! ⠀⠀⠀ ⠀⠀⣠⠀⣰⠀⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣎⣴⠂⠀⠀⠀⠀⠀⠀⠀⢹⠀⢹⠀⡏ ⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀⠀⠀⠸⣤⣇⡼ ⠀⠀⠀⠀⠀⠀⣾⣿⣿⣿⣿⣷⣧⠀⠀⠀⠀⠀⠀⠀⠀⢰⠃ ⠀⠀⠀⠀⣀⣴⣿⣿⣿⣿⣿⠿⠃⠀⣀⣀⣠⣤⡤⠶⣿⠁ ⠀⠀⠈⠛⢻⣽⢿⣿⣿⣿⣿⣿⣿⡛⠛⠉⠉⠀⠀⠀⡿ ⠀⠀⠀⠀⠙⠛⢻⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⢰⠇ ⢴⡇⠀⠀⡴⠊⣿⣿⠁⠘⣿⣿⡇⠀⠀⣀⣤⣴⣶⣾⣷⣄ ⢸⠀⠀⣠⠃⣼⡟⢱⠀⣸⣿⣿⣧⣶⣿⣿⣿⡿⠟⡿⢻⣿⣆ ⠀⠉⠉⠁⣼⠏⠀⢸⠀⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣷⣦⣽⣿⣧⡀⠀⠀⠀⠀⣀ ⠀⢤⡶⠾⠃⠀⠀⠀⠉⠛⢿⣿⣿⣿⡿⠿⠟⠛⠉⠟⠉⠛⠛⠿⠿⠷⠶⠾⠟
Binarystar Infinity is an enjoyable little shmup with eight missions in Arcade Mode each with a boss at the end. The missions are scripted but the power up contents are random. I like the art style although it's not very easy on the eyes because of the high contrast. The movement is a bit odd compared to other shmups, a little bit of inertia and speed depends on the direction. You also start slow and you have to pick up speed power ups to increase your movement speed, however if you lose the speed power ups your ship is slow again. It's nice how the weapons can level up, the spread weapon and laser can get really powerful, maybe a bit too much, although losing your upgrades by accidentally picking up another weapon power up is a bit frustrating, same as dieing and not being able to pick up your dropped power ups again. You could see it as part of the challenge. You can start from each of the eight missions once unlocked which is nice for practice. When you've figured out all the boss attack patterns it's not hard to clear the game in Arcade Mode. Once cleared you unlock two new game modes, Survival and Boss Rush. Boss Rush is quite enjoyable. You face off against all the bosses with a regular stream of power ups which you can either pick up or use for points. I'm not sure whether you should try to milk the bosses for power ups or kill them as fast as you can. I tried Survival Mode but that was really boring for 30mins, it was super easy with a fully upgraded laser and a ring of orbitals until I picked up the wrong power up and wasn't able to build up my laser again despite having 30+ lives. The RNG has a strong impact, sometimes you get a ton of 1-ups while other times much less. I think it would have been better for balance if the 1-ups were scripted as well or earned through scores. It would be nice if you could choose to ignore a weapon upgrade you don't want, perhaps a button that destroys all power ups on screen. I've had multiple runs ruined by picking up a weapon upgrade by mistake or by not having a choice with the power up blocking my way. Alternatively keeping all upgrades and a button to switch weapons would work as well. https://youtu.be/HL3TxcvGKtQ
Binarystar Infinity is a correct, easy and fun Gradius or R-Type side scrolling shm`up. You advance destroying enemies and collecting items that improve your weapons or enhance your mobility or give you lives, the classic, and all this to prepare for the final boss of the turn. The 1-bit aesthetic is nice and everything is visually clear. The sound is fine too. I recommend it. 7/10 https://www.youtube.com/watch?v=IPIoZyZjG10 Hey, if this review has been useful to you, you could follow me on: https://store.steampowered.com/curator/38997970/
Legal o jogo. Os efeitos visuais são um pouco exagerados e contrastantes demais. Devia ter opção de paleta de cor para minimizar isso. Comprei na promoção e não me arrependi.
Binarystar Infinity is a very tedious 2D retro pixel/minimalistic side scrolling console ported arcade style shoot 'em up/bullet hell game, ripping off countless identical games before it, only worse. You do get some fun pickups like orbiting defense orbs and so on, but any depth in gameplay is quickly eradicated by some of the laziest visuals I've seen. Not only were the developers so talentless they couldn't work out how to do anything but pixel "art", but they only used three colours, black, white and red. Ugh. Taking "We made our game look bad on purpose" to new depths. Gameplay itself isn't winning any awards here either, apart from the hideously bad graphics making bullet detection difficult, the game itself is highly unpolished, movement is way too fast, and won't appeal to novices or experienced, die hard fans of shmups (yes, both of them). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Because this is a console game, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Ricci Cedric Design has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Binarystar Infinity has the almost scam-like price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
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