
Set in futuristic Tokyo, take control of the robotic community before they control everything!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito divertido
I need a better mic. Anyway this is a console port, and due to the age of the game it feels like a poor one. So a lot of work needed and it was made solely for a controller. However if you can get past that. You get a good average game for the time that is more about the shenanigans during the journey. I forgot to say, it has that Japan weird coat to it.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buena jugabilidad, no es tiempo perdido la historia maso,
one of the most underrated games out there. it has that mass effect/metal gear solid hybrid vibe, that i loved, with a story that explores the same themes as detroit: become human. it's engaging and interesting, including certain plot twists that genuinely ambush you, blurring the line between what makes someone "human" and raising important questions about humanity, AI and robots. that's why i was fascinated, because it makes you feel and think. not a lot of games can achieve that, nowadays. some of the companions have humor and charm, though their behavior AI is kinda problematic. they get in your line of fire often and barely contribute during fights. i liked the setting, futuristic japan looks good. boss fights are challenging and fun. landing headshots and watching robot heads pop off was incredibly satisfying. overall, the game is rough around the edges but has a certain early 2010s charm, that i appreciated. i recommend it.
What a great game! It is from the era of the good fun games with great story dialogue and characters. New games nowdays cant hold a candle character-wise. Reminded me when i was younger and games were meant to be fun.
A surprisingly fun shooter with a decent story and variety of entertaining encounters. It has a little bit of gameplay jank but nothing that ruins the experience. Was definitely worth finishing way better than I expected. A genuinely fun experiment from the Yakuza devs.
Bem divertido, personagens com diálogos bons, boa premissa, só a câmera que podia ser bem melhor, ela fica muito em perto do personagem, assim dificultando a visão e atrapalhando a gameplay. Daria 7.5/10
Убитый геймплэй.... Классная история. Хороший видеоряд. Неинтересно играть. Интересно проходить. Рекомендую? Да. Сам прошел два раза. Если любите киберпанк, то попробуйте. Остальным возможно не стоит
[b]Score:[/b] ★★★★☆ [b]Played on Steam Deck:[/b] Yes [b]Tags:[/b] Third-Person Shooter, Tactical Shooter, Sci-Fi [b]Game Review:[/b] [i]Binary Domain[/i] was Sega’s unexpected swing at the cover shooter genre—a lane dominated by the likes of [i]Gears of War[/i]—and somehow, it works. It doesn't reinvent the wheel, but it polishes it well enough to ride smoothly. The mechanics are tight, the AI is aggressive without being unfair, and there’s a satisfying feedback when tearing through robotic enemies piece by piece - limbs shatter, heads pop, and the bots keep crawling toward you [i]Terminator[/i]-style. From a distance, it screams “generic sci-fi shooter,” but once you’re in it, the cheesy dialogue and over-the-top plot start to grow on you like a guilty pleasure. The story is absolutely camp—complete with big twists, melodramatic performances, and characters that feel ripped out of every action movie cliché—but it’s held together by genuinely fun gameplay and a surprising emotional core by the end. It’s not profound, but it leaves you wanting a sequel, purely for the characters, the world, and the punchy action. The squad-based combat is responsive through a trust system: depending on who you bring along on missions, different companions respond with unique dialogue and grow to like (or hate) you based on your choices. It’s a small but effective layer that makes each run feel a bit more personal. Runs great on Steam Deck with with only minimal tweaks. [b]Achievement Difficulty:[/b] ★★★☆☆ [b]Completion Time:[/b] 19–21 hours [b]Achievement Review:[/b] The core achievements are very manageable, mostly tied to story progress and difficulty modes. However, the biggest roadblock is is the online requirement. Several multiplayer achievements are tied to a dead online mode that can only be completed by coordinating sessions with friend(s) or leveraging the community within Discord.
good
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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