
Set in futuristic Tokyo, take control of the robotic community before they control everything!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game, had a lot of fun playing it! The highlight for me is the character banter, especially between Dan and Big Bo. The story was also very interesting with a couple of unexpected twists towards the end. The gameplay was pretty decent as well with a ton of varied boss fights (each major boss has unique movesets and some were absolutely gigantic). The voice recognition stuff was cute but very finicky, which did lead to a lot of unintentionally funny moments, and also meant I couldn't max out trust with everybody (except Shindo). Also, some of the onscreen commands for QTEs (like hit "space" or "m") didn't match the actual keys, but that could just be me messing up the default key config. Overall, it's pretty short story-wise, but a very enjoyable and light-hearted game. Definitely recommend getting this on sale. Damn shame there won't be a sequel to really finish off this crazy story. My thoughts on the various crewmembers (major SPOILERS so don't read any further if you want to play this game yourself): [spoiler]- [b]Dan (protagonist):[/b] Witty tough guy with a hate boner for clankers. Definitely not a blank slate; he's got a history of being a "Survivor" and some motivation for his hatred of robots. The game didn't really go too in depth with his backstory for this, unfortunately. But, he has a big change of mind towards the end of the game thanks to Cain and Faye. - [b]Big Bo:[/b] Bo is Dan's best friend and sticks with him throughout most of the game. The banter between these two was a biiiiig highlight for me as I mentioned earlier. I will never forget him yelling "Get the lead out!" at me every time the voice recognition inputs the wrong voice command. Also related to voice commands: it kept misunderstanding something I said so Dan would always be yelling out for Bo even when he wasn't part of the squad later in the game, so he must've sounded schizophrenic to the rest of them. Also, [i]he sure is big[/i]. - [b]Faye:[/b] Very interesting character with a completely unexpected twist. Her and Dan's relationship was cute as they bonded throughout the game (she was still kinda mean to him sometimes lol). Also, [i]hot[/i]. - [b]Charlie:[/b] Standard captain figure who's a stickler for following orders (most of the time) with a huge rivalry with Dan. The back and forth between the two of them was fun though and I didn't really dislike him, despite his attitude. - [b]Rachael:[/b] Absolute unit of a woman who becomes your demolitions expert in the team. Like Charlie, she starts off kinda hostile towards Dan but lets go of that after like a chapter. After the elevator sequence where you save her, she doesn't really have much to do or say until the very end of the game, sadly. - [b]Jean:[/b] French. He died 💀. - [b]Cain:[/b] One of the most badass clankers to ever walk the earth and a sick design as well. Very cool character that had a lot to do during the middle/end of the game. Ever since Legion and EDI from Mass Effect, I've had a soft spot for robots so this guy was almost instantly a favourite. Wish there was more closure on his status after the ending. Also, [i]French[/i]. - [b]Shindo:[/b] Japanese Resistance guy that joins you towards the end of the game, but he's a cool guy that kinda takes Bo's spot during those sections while the big man is elsewhere. His bickering with Kurosawa was pretty funny. Shindo's death felt a little rushed/unnecessary to me given they didn't really explore much regarding how he felt about Yoshiki being a Hollow Child (other than being, understandably, shaken). So, when he was grabbed by a single robot and, instead of shooting it and joining Kurosawa and Dan, decided to stay back and "hold them off" when he was only inches from the elevator door, it felt a little like they needed to get him out of the ending fight. He's also the only character I gained max trust with so I believe his death was scripted. - [b]Kurosawa:[/b] Japanese detective that gets introduced near the end of the game and hunts Dan and his gang but is forced to switch sides thanks to Amada's evil shenanigans. He's only really there for that one scrapyard part with Shindo before the final battle, but he's a pretty likeable and interesting character still. The interactions between him and his junior officer were where the bulk of his likeability comes from. I wish he was introduced a little earlier in the story because he kinda comes in out of nowhere (could be I'm forgetting some earlier scenes; there was a couple-month gap between me playing chapter 3 and 4). When Dan sends Kurosawa off to warn the Japanese police of the incoming nuclear strike, I think this could've been a better spot to remove Shindo from the main squad as well. Also, [i]all hail Lelouch![/i] EDIT: I just found out there are multiple endings to this game (including one with Bo and Cain surviving) so I guess I'm gonna play this game again in the future. But yeah, very fun cast of characters that make the story more engaging.[/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
alguém consegue me ajudar com o online ?
This game, is such a blast to play. Especially today when AI is such a big topic and with all the concerns over its rapid development with next to no oversight, safeguards or regard for consequences this game is way more relevant now than it was back when it first came out. Its graphics are somewhat dated, yes but the art design and direction i will argue holds up even today. Music is solid and creates the appropriate feeling of high action ride. Sound effects are great and the enemy robots exploding or limbs being blown off never gets old. Voice acting is also great but also really funny with certain characters; it's like they knew their accents sounded like stereotypes, but had a lot of fun recording them regardless. It feels very much intentional, but i could be wrong. Either way its a joy to listen to them. Gameplay has some elements of jank and partner AI is not the greatest, borderline terrible at times but once you get used to it the whole thing grows on you. Boss battles are great and some are quite a spectacle to behold, especially the highway boss battle. Now story is where the real meat of this thing lies; it starts off with intrigue and feels like an action movie throughout, until towards the end it throws in twists that you will not see coming but also does a great job asking what truly is the line between real and artificial life? Best part it has a solid, stand alone ending that closes everything it starts while leaving the door open for potentially more without sequel hook, beg or leaving things unanswered until the sequel. It's a real shame this never did get a sequel, i would have loved to come back to this story universe and see what would have come next. Oh well.
Esta hecho para jugar en controller, en mnk tenes aceleración de mouse (lo tome como desafio pero hay gente que no le gusta esto), ademas de que sufris de aimpunch cuando recibis de daño, sin todo esto con mouse y teclado sería demasiado facil Aparte de eso, esta bueno, se puede jugar perfectamente normal
Great action game. They don't make them good like that anymore. Too bad it never received a sequel. Never too late, I guess.
Binary Domain это всеми забытый гем. Отличный шутер своего поколения по многим причинам. Прежде всего из за стрельбы которая прям самый смак. Точнее смак это то, как все роботы крошатся от наших выстрелов, взрывов и ударов. Мое почтение. Видно что разработчики изрядно постарались над тем, чтобы мы уничтожали роботов не только для того чтобы выжить и продвинуться дальше, но и просто потому что это чертовски круто и весело. Графика? Приятная и по сей день на мой скромный взгляд. Оптимизация? Летает даже на картошке. Персонажи? Запоминающиеся и интересные, не вызывают раздражения. Сюжет? Нестандартный, со своими недочетами, но как по мне достойный. Боссы? Ооооо, ну это тоже кайф тема, ибо боссов в игре придостаточно и всех интересно мочить... ну или почти всех. Доп механики? Есть система голосовых команд, но либо я её плохо протестил, либо сама механика кривая. Но к счастью игра не строится на механике голосовых команд Итог: это отличная игра на несколько вечеров. Игра, которая увы никто не помнит. Проект с хорошим упущенным потенциалом. Если вы мечтали о том, чтобы устроить геноцид самых разных железных ублюдков, то смело добавляйте игру в желаемое, покупайте по скидке или по фулл прайсу если не жаль, ставьте высокую сложность и вперед!
意外还不错的如龙味+终结者的仿战争机器打枪游戏,射击手感好,反馈感十足。boss战做得挺有特色,但是喜欢放小兵干扰这个差评,cg动画如龙味十足,比如是同一工作室做的,后面还有如龙经典追逐战。剧情比较老套,但还好剧情没什么硬伤,个人还能接受。算是被时间遗忘的佳作,值得一玩。
Good game
yes just yes
Not bad 6,5/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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