
Set in futuristic Tokyo, take control of the robotic community before they control everything!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a neutral review. Binary Domain is a mediocre sci fi shooter/action game where you have to save the world from over zealous AI. So the story is ok. The characters and dialogue are ok but nothing memorable. I liked how you can upgrade not only your gear ( main weapon, resistances, gadgets ) but also the gear of the companions. It's not precise to define this game as FPS only. It's actually a hybrid between a shooter and an action game (Prince of Persia style). There are parts of the game where it plays like a classic FPS, and parts where you have to pass certain scripted action sequences. The game is non stop action. It never has a dull moment, so yes it's adrenalinic, but it's also frustrating. Why frustrating? Because this is a console port. Binary Domain was primarily made for XBOX and Playstation, and later for PC. Combat, game mechanics and everything else are clearly optimized for consoles and for a game controler, and NOT for keyboard and mouse. That fact brings many little problems that are frustrating but luckily do not prevent game completion. Examples: - the key buttons for sprinting and for taking cover is the same. Often when I would have to flee from a difficult enemy the main character would take cover over and over instead of running away from danger. Often it would mean defeat and re-loading. - the key buttons for the special power and for reloading weapon is the same. That means everytime you want to use your special power the main character reloads the weapon, which consumes ammo very quickly. And ammo is limited of course. - Some times in the scripted action sequences it wasn't clear what I had to do to pass them. The game didn't make clear enough what buttons to use ( it showed some strange symbols, maybe for game controllers ), so I would often frantically button mash until I would understand what is required of me. So the game mechanics and controls are poor, archaic. - there is a fight when you are in control of a goliath robot and have to repel enemies that come from all sides. They didn't optimize mouse sensitivity well so it was very slow to turn the cannon 360 degrees. So I had to retry until I was able to find the right sequence of turning left or right in order to kill enemies before they killed me. Those are just a few examples or how this game is not optimized for a PC. I liked the game in the beginning, then when you hit midgame it practically becomes a non stop boss fight. Some boss fights are objectively hard and frustrating. They revolve around targetting the only weak spot the bosses have. And since the bosses move around quickly it's not easy to hit those spots ( and minions do spawn contantly ). There was especially one incredibly brutal boss fight that nearly made me quit the game. So I went to youtube to see the only way it can be done. I also didn't like how the game experiments with voice commands. The companions from time to time ask you questions and the game expects you to answer vocally. But voice recognition wasn't implemented properly. You can switch to key button replies but it also doesn't work well, and you have limited time to answer. If you fail to answer you lose influence with companions, and influence is important story wise. You also lose influence if you accidentally shoot them - and that happened often, not because of my mistakes, but because they would often stand and run between me and the enemies. Also they get angry and decrease "faith" in you randomly if you don't play fights perfectly enough, which annoyed me. To conclude, it's fun but also full of little frustrating imperfections due to it being a console port. It's also a little ridiculous how they blatantly copied many elements of Mass Effect 1.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Outdated technically and graphically, yes. But story is still great, and robot shooting is still enjoyable after all these years. And I want sequel or remake of this game!
some good AI ethics to ponder on, while kicking ass.
Bate uma tristeza em saber que esse jogo não vendeu muito e com isso acabou com qualquer chance de uma continuação, enquanto isso, um monte de jogo ruim por ae, vendendo milhoes, queria pelo menos um remaster, porq ele esta dando alguns problemas em hardware mais atuais
Фух, нарешті я зіграв і пройшов цю гру. Я хотів це зробити давно, але ПК не був сильний. Дізнався про гру від рецензії журналу "Шпіль!" де її описали як добротний шутер з приємними персонажами та непогано прописаним сюжетом. І це дійсно так: події та видовище можуть бути абсурдними, фантасмагоричними та дивакуватими, як в індійському кіно, але це ж японці, тому їм пробачається. І не просто "будь-які японці", а ті самі чуваки, що причетні до розробки "Якудза" (Like A Dragon). І це відчувається у стилі, в подачі, поведінці героїв, і навіть через графіку. Тут своя особлива атмосфера. Очевидно, що японці хотіли зробити крок на західний ринок, і спроба непогана.. навіть "голосову команду" впихнули але саме ця оригінальна ідея з "голосовим контролером" сильно нашкодила популярності - гра просто не завжди "чує" команду, що сильно вибиває від дійства. Геймплейно гра нагадує Gears of War, Spec OPS the Line, та навіть Масс Еффект - тут треба не тільки стріляти, перекочуватися, укриватися, але й взаємодіяти та спілкуватися з персонажами. Залежно від відповіді та поведінки персонажі будуть добре (або не дуже) до вас відноситись. Але не раджу тратити час на крики та спроби відповідати, гра не "почує". Добре, що цю функцію можна вимкнути у налаштуваннях, і для відповідей персонажам можна використовувати прості клавіші. Не думаю, що гра є RPG, з різними кінцівками, але ти просто підсвідомо хочеш мати хороші відносини з командою, тобі на них не начхати, ти їх цінуєш. Ще маю попередити, що у грі є QTE, тому треба бути іноді дуже обережним і уважним, аби не перепроходити сцени та завдання по 10 раз. Іноді гру вибиває, або висне, і доводиться перезапускати ПК, але глюки дуже рідкісні, і потім кат-сцени можна тупо пропускати якщо-що. Тому нічого критичного. Зброя в 99% випадків вогнепальна, і різниця не те щоб сильна між ними, але приємно, що є різноманіття. Зброю можна купити або прокачати в магазинах. Грошей не завжди бракуватиме - за знищення роботів дають гроші. Вороги в 99% випадків це роботи, самих різних видів. У них є броня, але якщо її послабити, то можна зачепити слабке місце. А якщо знищити голову, то вони навіть стають на твою сторону. Управління специфічне, але до нього звикаєш. Музика не сама найкраща, простувата, але не жахлива - свою роботу робить. Тому, гру можна цілком пройти за 6-8 годин, і отримати задоволення. Раджу всім, хто любить прості, але добротний екшн-шутери.
Binary Domain is amazing, The story is great and the gameplay is just as good. The graphics are definitely of their time, but they aren't bad at all. The destruction of the robots and being able to destroy every individual part of every robot feels amazing and never gets old. The Pros: Great story and gameplay loop. The robot destruction mechanics feel amazing. Even though it runs at 60fps, it feels smooth and you don't really notice the cap while playing. The Cons: The controls are the biggest downside. The mouse is horrible unless you mod it, and controllers sometimes switch keys on you. The game crashes occasionally. The 30fps cutscenes feel a bit funky compared to the gameplay, though it doesn't ruin the experience. Overall: It’s definitely worth a play. If you are willing to ignore the crashes and take the time to fix the controls, the game is totally worth it.
Yakuza Dead souls but without any Yakuza or any Dead souls. solid game if you have a RGG Studio craving
O combate é o que mais chama atenção. Atirar nos robôs é muito satisfatório, principalmente porque eles vão se desmontando conforme você acerta. Não é só sair atirando, dá pra sentir bem o impacto de cada tiro. Também achei legal como o time reage a você. Dependendo de como você joga, eles confiam mais ou menos, o que dá uma sensação diferente durante as missões. A história começa simples, mas vai ficando mais interessante com o tempo, principalmente nessa ideia de humanos e robôs. No geral, é um jogo que me surpreendeu. Simples, direto, mas bem divertido.
Tranquilamente uma das maiores porcarias que eu já joguei na vida bixo o que que foi esses TPS as devs japonesas na 7° gen, credo
OMG I really enjoyed binary domain is almost like a video game version of I,Robot Movie my only Complaint is sometimes the ai teammates wonder into ur line of fire happens somewhat often but its not too bad highly recommend giving this gem a try if u are sitting on the fence u wont regret it
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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