
Set in futuristic Tokyo, take control of the robotic community before they control everything!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great game if fix with simple mods. Recommend looking up PcGamingWiki for a greater experience, especially mouse acceleration Binary Domaim fix.
Másodszorra is sikerült lenyűgöznie. Évekkel ezelőtt is nagyon tetszett, de akkor a nyelvi hiányosságaim miatt a történet nem minden aspektusát sikerült teljesen megértenem. Most az azóta elkészült magyarítással játszottam végig. Igazából egy átlagon felüli történetet kaptam, egy átlagosnál valamelyest jobb fedezékrendszeres külsőnézetes akciójátékkal összecsomagolva. A látvány még mai szemmel is tetszetős. Nekem nagyon tetszett az, ahogy a robotok szétestek a bekapott golyóktól. Ugyan nem volt valami hosszú kaland, de végig 100%-on pörgött az akció. Az elején az irányítással volt ugyan némi problémám. Kicsit fapadosnak tűnt (a fegyver fejlesztések ezen sokat enyhítettek), ráadásul bár kontrollerel játszottam, a játék végig a billentyűzet kiosztást jelenítette meg a képernyőn, ami nem kicsit volt kellemetlen. Én a hangvezérlést is kikapcsoltam, amint rájöttem, hogy van erre lehetőség, mert szerintem körülbelül semmit sem adott hozzá az élményhez. Nem volt ez rossz ötlet elméleti szinten, de a megvalósítása körülményes lett. Összességében a kezdeti döcögés után szerencsére pontosan azt kaptam, amit régen is. Jó volt nosztalgiázni, és Faye Lee karaktere nálam még mindig fenn van a legjobb/legdögösebb női karakterek listáján.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's pretty clunky but it's very funny, good story, graphics are decent (for 2012 release), gunplay is alright since for me even turning off aim assist the aiming still feels like it's being assisted.
Really good game. It has a little bit of everything for everyone:- 1. Great story with a cliff hanger. 2. Multiple possible endings which differ massively from each other. 3. Great gunplay. 4. Very good voice acting. Note: USE THE MOUSE FIX MOD, IT IS A MAKE OR BREAK FROM THE GAMEPLAY PERSPECTIVE. The default mouse movement is horrible, so much so that it makes the game not worth playing as it is a 3rd person shooter.
-Um bom jogo medíocre- Em um futuro onde o aquecimento global causou a inundação de toda a zona populacional do planeta, obrigando aos governos mundiais a utilização de mão de obra robótica para a reconstrução da sociedade, você é enviado à uma Tóquio futurista no papel do sargento norte americano Daniel Marshall, "Dan", junto à uma equipe internacional (Rust Crew) para lidar com uma ameaça em escala global: Um cientista louco criou robôs que acreditam serem humanos ("Hollow Children", ou "Crianças Vazias) e os infiltrou em todo o mundo como parte de seu plano para dominação global. A gunplay do jogo é bem ruim, a movimentação é estranha e dura, as vezes o sistema de cover simplesmente não funciona, e a física do jogo muitas vezes (explosões ou colisões) faz com que seu personagem caia que nem um saco de batatas no chão, enquanto continua recebendo todo o dano. Alguns chefes são absurdamente chatos porque, por mais que não mate o seu personagem, cada golpe fará com que você fique olhando pra tela por 3 segundos sem poder fazer nada, vendo seu personagem levar tiros fazendo posição de ioga. Nas dificuldades maiores o sentimento é ainda pior. O sistema de comando por voz para o esquadrão no papel é muito interessante, mas a execução é atroz (nem sequer funcionou no meu setup, tive de usar os comandos por botões): O personagem vai contar alguma perspectiva da missão, mas suas respostas se resumem a "Ok", "Damn it" ou "I understand". Não faz sentido e quebra a imersão. A apresentação eu já achei maravilhosa, é a melhor parte do jogo pra mim: O jogo é basicamente corredores e tiroteios, mas eu gostei de como você se sente em um ambiente "artificial", como se onde você está não há vida, apenas tecnologia. O design dos inimigos, em especial dos chefes, acertaram em cheio. A maneira com que os inimigos se quebram ao receber dano também é extremamente satisfatória. O esquadrão também me agradou bastante, é bem variado, com diversas personalidades que por mais estereotipadas que fossem, davam um sentimento de "como vim parar no meio desses esquisitos?". Em suma, Binary Domain é um jogo de tiro em terceira pessoa que te apresenta muitas ideias, conceitos e mecânicas extremamente interessantes, mas assim como os inimigos "Hollow Children", acaba sendo vazio e decepcionante, com ideias mal executadas, péssimas escolhas de game design e uma jogabilidade que deixa a desejar.
Que dire, Binary Domain est symptomatique de la difficulté des studios japonais à développer des jeux décents sur les machines de l'époque. Ce jeu copie tout ce qui avait déjà été fait sur les autres licences du même genre, côté américain, mais en foirant tout. Donc il copie mal et il a encore moins d'excuses car il est sorti en fin de gen (2012). Avec en prime les dialogues bien nanards si vous jouez en VF. Vanquish (édité par SEGA ironiquement) est un bien meilleur jeu, avec un héros qui ressemble à celui de Binary Domain (stéréotype américain brun go muscu grande gueule), développé par Platinum Games, qui lui était au sommet de son art pendant la gen PS360 contrairement à aujourd'hui, alors que SEGA est à nouveau sur le devant de la scène notamment grâce à la licence Yakuza. Donc, on oublie Binary, on espère que SEGA va renouveler les Yakuza niveau moteur graphique et relancer/créer des franchises et on prie pour que Platinum Games retrouve sa gloire d'antan et ressorte des jeux de la même envergure que Vanquish, Bayonetta 1, MadWorld, Nier Automata ou The Wonderful 101. Bisous PS : En plus de ça, le jeu peut être capricieux à lancer. Pour ma part, il a fallu modifier le fichier "UserCFG", se trouvant dans le dossier "savedata", en spécifiant exactement le nom de ma carte graphique et en ajoutant (#0), puis en allant dans la configuration du jeu, resélectionner ma CG dans l'onglet dédié. Mais même là, pas sûr quel le jeu se lance et il semblerait que tout se réinitialisait lorsque je rallumais mon PC. Youpi
Хорошая игра. Самым главным достижением данной игры, как по мне, является сюжет, который очень хорошо и интересно написан, сюжету помогают прописанные диалоги между напарниками, раскрывающими их отношение к ситуации и друг другу . Так же в игре есть прикольная механика с отсрелом голов у роботов, которые потом воюют за тебя. Боссы тоже сделаны хорошо, каждый босс имеет свой набор атак и обладает собственными механиками для его прохождения.
It's the prequel to Pragmata. You don't need to look it up, it's true.
Excellent Story. Nice Twists. Good Gameplay. Recommend to play.
На мой неискушенный взгляд игра очень даже хорошая, есть заметные недостатки, но это неважно потому что в игру просто весело играть, геймплей приятный, механики интересные, сюжет норм, персонажи может и не так детально прописаны, но в рамках размеров игры и ее темпа вполне приемлемо. Отдельно разбирать элементы игры нет смысла ибо все от сюжета до механик игры является хорошо сохранившейся классикой своих лет, представь любой шутер от третьего лица десятых годов и вот Binary Domain, но у игры есть пару выделяющихся моментов о которых стоит упомянуть. Начать стоит с фишки игры а именно голосовые команды, мой разговорный английски не так хорош что бы утверждать что то, но в игре далеко не идеальное распознавание речи, может носитель английского при наличии студии звукозаписи или особо качественного оборудования сможет отдавать детальные команды и круто общаться с персонажами, и при этом того что доступно при ручном выборе реплик маловато, из-за чего некоторые диалоги выглядит довольно тупо. Разнообразие противников, и в частности боссов, довольно приличное, схема борьбы с ними не сильно различается, но за время игры не надоедает. Система повреждений очень уникальная и хорошо сделанная. отношения с персонажами сделано неплохо, но репутацию у них можно просто фармить определенными действиями. Сюжет поднимает довольно распространенный но все еще интересный вопрос, лично мне не понравилась некоторая однобокость, но даже она имеет смысл с одной из точек зрения представленных в сюжете.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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