
Big Ambitions is a revolutionary role-playing business sim. Go from nothing to the biggest entrepreneur in New York by opening small businesses or slowly building huge corporations any way you like.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 78.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your bank balance is tiny, but your ambitions are big.
With a little help from your uncle, you get an apartment and your first job. But then it's up to you to achieve success and take over New York City any way you like.
Slowly build multiple small businesses, grow them into huge corporations, or carve your own unique path – the possibilities are limitless in this vast business sandbox. You've never played anything like this!
Go from a small apartment and public transport to luxury suites, fast cars and designer furniture. Put your money into investment funds and real estate. Succeed, fail, rebuild. But remember to take care of yourself, sleep and stay happy on your rise to the top.
Do you have what it takes to build your own empire?

Go from nothing to the most prominent tycoon in New York. Start a business, work smart, make it thrive and enjoy your life. How do you want to be successful? How far can you push it? How long can you make it last?
Start your own gift shop, supermarket, coffee shop, law firm, clothing store, liquor store, florist, and more. You decide what success is - whether it’s a single shop, a chain of fast-food restaurants, a huge corporation, or making millions developing websites.
Take out a loan, rent a building, design the logo, renovate the store, get stock, manage your money, hire staff, and build your infrastructure. Soon, you may have to start importing products from the harbour and distributing them through a network of warehouses.
A bigger business means managers. Hire HR Managers, Logistics Managers, and Purchasing Agents. They all need desks and computers, so you’ll need a fancy headquarters.
Need a delivery truck? Travel to a dealer and buy one. Need food? Go to a supermarket, but make sure you have a refrigerator at home. Big Ambitions is a life sim where your character has to physically interact with the world to survive and succeed.
Enter any building in New York and buy it. Go from a small apartment to a dream penthouse in midtown, a luxurious townhouse in Hell’s Kitchen, or a series of skyscrapers. Fill each with furniture that suits your style and standing. Invest your hard-earned cash in real estate to grow your empire. Take over the city piece by piece.
Spend your wealth however you wish. Buy a big SUV, a speedy sports car, or the new luxurious Mersaidi S500. Maybe risk it all at the casinos or put your money into investment funds and reap the rewards.
As you progress, you always need to ensure you get enough sleep and stay healthy and happy. Enjoy the journey, for as you grow older, you’ll discover that money can’t buy you time... or can it?
Big Ambitions takes what you love about the viral sensation ‘Startup Company’ to even greater heights.
Updates
Engagement
Reviews
Themes across 1751 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've put a few hours into this game and I can say that it scratches the simulation / management itch. The developers are good about updates and bug fixes and I've enjoyed watching the project grow over the years. And after all this time, I still enjoy the game.
AMAZING radio stations LOVE the gameplay loop HATE the UI, surface level "life sim" mechanics that bog down the momentum of the game. First time I've ever posted a review. Bear with me. The UI in this game is terrible. The "schedule" tab on your businesses are in different spots depending on weather their offices or retails. Having to contact every importer through a text interface. Multiple Text interfaces. You spend about 70% of the start of this game texting people. Most of the mechanics are adorable to start but become tedious, repetitive, momentum killers. Hunger doesn't matter. Car health is forgettable until you have a bumper to bumper incident and then you have to spend 5 minutes getting towed and are put 5 minutes away from the location you were going to. Having to visit locations to get their contact info forces you to explore the city, pretty understandable. BUT not being able to tell which location sells what and which importers import what before visiting a location leads to a huge amount of time being wasted going to a place, realizing they don't have what you need, then having to go to a different location across town. HR automatic scheduling is terrible. There's an itch this game scratches that'll force me to play for 10 more hours hoping things get a little easier to play.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #78, worst JP #97 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Italian, Traditional Chinese, Czech +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m about 8 hours into the game, which I feel is roughly the point where you start deciding whether you want to keep playing or not. So I definitely haven’t seen everything the game has to offer yet, and some of my impressions might change later on. This is simply how I see the game at this point, and I’ll update the review as I play more. First of all, its addictive :D There’s so much potential in this game. The "early game" is especially great, particularly when you’re setting up your first business and don’t have enough money for everything yet. Driving all over the city, visiting different stores, buying supplies and equipment, trying to parallel park as close to the entrance as possible, throwing everything out of the car, and rushing off to the next store. Meanwhile, you’re working a side job just to get enough money for the equipment you need to finally open your business, because that loan is already ticking away. It actually does a pretty good job of capturing the life of someone starting a new business. After your 20th delivery run, though, once the business starts making money and getting out of bed no longer feels worth it for $300, you reach what I think is the turning point of the game. I started on Hard mode because I wanted as much challenge as possible, but I don’t really find it difficult. Once a business gets going, you have a fairly predictable profit, and from that point you can basically just wait for the daily money to roll in. Employees can work 50 hours a week, don’t need days off, and can still be 100% satisfied with their lives as robots. :D Human resources barely require any management, even though in real life people are usually the most unpredictable part of running a business. :) I also haven’t noticed any indication that buying more equipment increases things like your electricity bill. Because of that, there isn’t much strategy involved in deciding what equipment to buy, how much of it you need, or which business is worth investing more money into. If you have the money — which is basically just a matter of sleeping enough days — there isn’t much risk involved. Once your existing businesses are fully set up, they basically become money printers. Nothing breaks down, and there don’t seem to be unexpected problems that suddenly need your attention ASAP. Because of that, there’s not much reason to build up an emergency fund for difficult periods either. For me, this takes away some of the excitement. Time stops while you’re managing your businesses through the apps, which makes sense. But once everything is automated, there isn’t much else to do while waiting. So if you actually want time to pass, you end up repeatedly going to sleep. Although one of my employees has just developed a requirement that the boss needs to be happy, so maybe I finally have a reason to get out of bed instead of sleeping through entire weeks just to collect the money. :D Overall, though, this is a really good foundation for a game, and I’m sure I’ll put many more hours into it. I hope there’s still plenty left to discover and that more challenges are waiting for me later on. Things that would make the game more exciting for me: I’d love to see more risk and consequences behind business decisions. Employees shouldn’t feel like robots. For example, if I make someone work 7 days a week, they could eventually get sick, become exhausted, or demand some time off. Surely these people have families somewhere in this virtual world. :) Equipment could have maintenance costs, electricity consumption, reliability, etc. Maybe cheaper equipment is more likely to break down, while expensive, high-quality equipment costs more upfront but is less likely to let you down at a critical moment. Those are the classic business dilemmas: price vs. quality, how much you’re willing to invest, and how much risk you’re willing to accept. In their current form, I also don’t really see much purpose in the sleeping and eating and happiness mechanics. But I think they’re actually a great idea. If developed further, they could become one of the foundations of the whole game. After all, why does anyone start a business in the first place? Why do we keep pushing forward and building more? There’s a reason our society is so obsessed with growth. A great 1.0 release. I’m very curious to see where the game goes from here.
If you enjoy business tycoons and open world this is the game for you , I can’t wait for the mod world to open on the game , but I love this game so much , it never gets boring
Признаюсь сначала спиратил игру я редко покупаю игры и не так давно начал в принципе покупать, но когда поиграл в эту игру 2 обновлений последний я понял что игра мне нравится я решил поддержать разработчиков потому что игра красивая, нравится музыка, покупка и помощь в обустройстве бизнеса мне нравится что самому не надо ломать голову как строить, почитал об игре увидел коментарий что разработчики отвечают игрокам и внедряют механику которые они просят не все такие владельцы проектов как Big Ambition , мне всё понравилось в игре но есть большое НО деньги которые есть их особо тратить не куда только как фармилка становится скучная где просто день скипать надо и больше зарабатывать что бы выкупить конкурентов, ПОЖАЛУЙСТА добавьте куда деньги тратить досуг, гольф клуб может с дядей можно будет играть или видеться с ним, сведская беседа клуб миллионеров где можно обсуждать или тратиться деньгами купить пенхаус или загородный дом что бы устраивать вечеринки, добавить такую возможность что кто то из родствеников выходил на связь и ему или надо было деньги или он попал в беду или может даже взять её или его к себе на работу, добавьте отношение, механику заводить друзей или ругаться с ними что бы становились врагами, контакты с конкурентами и больше от них бесед, случайные событие в личной жизни героя, попробую тоже написать может разработчики что то из предложеного сделают спасибо вам всё равно вы крутые игру купил вчера )))))))))) и не жалею в первые
This game is honestly incredible. If you enjoy supermarket simulator or other business sims, this game puts all of those to shame! I think I just played for about 9 hours straight because it has that one more turn addictiveness and seeing your "number-go-up" daily profits rise is so much dopamine. Also the devs just said ♥♥♥♥ it let's also make it a good life-sim on top of it because why not; I've spent so much money at ikea just buying ♥♥♥♥ for my apartment. I think the game is still in early access? but it honestly feels complete so any updates they release in the future are going to be very exciting. And props for the Help tab, it's incredibly helpful when the businesses start to get a bit more confusing (like setting up warehouses) Not a complaint, just a suggestion in case the devs are watching - it would have been cool if there was more build-up to opening your first business, like doing more jobs or owning something tiny like a hotdog stand until you get enough money, instead of just taking out a loan and starting a store on day one. Also I really hope that one day there's a way for people to make and add their own custom furniture and clutter items to the workshop EDIT: THEY ADDED WORKSHOP SUPPORT A WEEK AFTER I MADE THIS REVIEW LMAO I ♥♥♥♥♥♥♥ LOVE THIS GAME
I thought I will be managing my business empire, but so far I am doing night shift deliveries sleeping on the benches and eating trash to be able to afford installing toilet in my small convenient store that gives me -50$ profit per day (before taxes). So far so good 11/10 deliveries done.
解决了下班后不能上班的问题
I bought this game on release day and there was no disclaimer about the AI generated content in the game. Today I found out they added one a bit after the game came out. Waiting until everyone has already bought your game before adding the disclaimer is a scummy move.
Status meines virtuellen Bankkontos: Mehrere Millionen Dollar schwer. Psychischer Zustand: Ich stehe im echten Leben im Supermarkt und überlege, ob ich den Kassierer abwerben und ihm 15 Dollar die Stunde bieten soll, wenn er dafür 24/7 arbeitet. Nach knapp 60 Stunden in Big Ambitions habe ich eine wichtige Erkenntnis gewonnen: Ich bin kein entspannter Firmengründer. Ich bin ein koffeinsüchtiger, kontrollwütiger Mikromanager, der nachts schreiend aufwacht, weil in meinem Fast-Food-Laden in Hell's Kitchen die Papiertüten ausgegangen sind. Meine Bilanz nach 60 Stunden rasantem Aufstieg in New York: 20 Stunden: Skrupellose Schnäppchenjagd bei IKEA. Ich habe mein halbes Leben damit verbracht, in einem winzigen Lieferwagen durch die Stadt zu gurken, um hunderte von billigen Regalen, Kassen und Kühlschränken zu kaufen. Mein erster Souvenirladen sah aus wie ein illegales Möbellager, aber hey die Gewinnmarge war absolut brutal. 15 Stunden: Personal- und Logistik-Hölle. Ich habe Stunden meines echten Lebens auf der Ingame-Website von "Biz-Dev" verbracht, um HR-Manager einzustellen, die wiederum Logistik-Manager einstellen, die wiederum Fahrer einstellen, die meine Läden mit billigen Donuts beliefern. Wenn einer meiner Mitarbeiter wegen "schlechter Work-Life-Balance" jammert, kaufe ich ihm einfach ein Sofa für den Pausenraum und das Problem ist gelöst. 15 Stunden: Sklave des eigenen Terminplaners. Mein Charakter hat in diesem Spiel einen härteren Burnout als jeder echte Wall-Street-Broker. Ich hetze im Sekundentakt von meinen Anwälten zu den Immobilienmaklern, schlafe im Auto, esse nur noch Tiefkühlpizza direkt aus der Packung und vergesse permanent, meine Wohnung zu putzen aber Hauptsache, die Zahlen in meiner Banking-App gehen nach oben. 10 Stunden: Reiner, ungenierter Luxus. Das unbeschreibliche Gefühl, wenn man die ersten fünf Bekleidungsgeschäfte komplett automatisiert hat, das Geld sekündlich aufs Konto prasselt und man endlich im sündhaft teuren Luxus-Autohaus steht, um sich einen Sportwagen zu kaufen, den man dann sofort mit 120 km/h vor die nächste Ampel setzt. Warum ich nach 60 Stunden immer noch hier bin? Weil diese Gameplay-Schleife süchtiger macht als alles andere. Du fängst an als kleiner Handlanger, der selbst den Boden in seiner winzigen Pommesbude wischt, und plötzlich besitzt du halbe Stadtviertel, steuerst dein Imperium nur noch über dein Smartphone vom Penthouse aus und liest die Wirtschaftsberichte deiner Anwaltskanzlei wie eine packende Abendlektüre. Es ist diese perfekte Mischung aus „Ich optimiere nur noch kurz die Preise für billigen Schmuck“ und dem „Wer braucht schon Schlaf, wenn man die Konkurrenz in den Ruin treiben kann“-Gefühl. Fazit: Die Lieferwagen-Physik ist absolut wild, meine Mitarbeiter sind chronisch unzufrieden und ich habe mein echtes Leben komplett gegen eine New Yorker Steuererklärung eingetauscht. 10/10 – Ich habe gerade den Mietvertrag für meinen ersten riesigen Supermarkt unterschrieben und werde die Preise für Milch ins Unermessliche treiben. Wir sehen uns in Manhattan (ich bin der, der im maßgeschneiderten Anzug im Park auf einer Bank schläft, weil er vergessen hat, rechtzeitig ins Bett zu gehen).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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