
Think your way in, observe the enemies and sneak into their base and complete your objective. You have the total freedom to choose your path - guns blazing or silent assassin - it's your choice! Beyond Enemy Lines is an unforgiving, intense experience where skill and tactical decisions matter!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
听说是IGI的续作,满怀期待的打开之后还是被这个简陋的画面下了一跳,不过看在是独立游戏上勉强接受,游戏里莫名奇妙的BUG 还是挺多的,界面比IGI1还简陋,不过任务依旧耐玩,有挑战性,是熟悉的那个IGI的感觉
据说是igi人马的情怀新作。抱着喜爱igi的情怀买了这款游戏。真是熟悉的味道。 简陋的场景,脑残的ai,让人感觉一下穿越回了十几年前。 如果你已经习惯了市面上的大作大场景的FPS游戏的话,那我估计你是无法接受这款游戏的。 在现在的角度来看,这款游戏真的属于过时产品,非常糟糕。 但如果你想怀旧一下,大作玩腻了,不妨来试试这款游戏。 仅推荐给想体验复古FPS的人,和IGI系列粉丝老玩家。
To be honest, it's not as good as it is said to be. I know I didn't play a lot yet, but I definitely need to write this review. In the current state of the game I can't say that I'd recommend it, and here why: Damage output and bullet physics are poor. It takes about 5 bullets to kill an enemy by shooting him in the chest point blank (while 1 necessary to the head). At long distances (25m+), bullets are almost ineffective. AI is pretty bad: I spots you really easily, and at the same time, when you shoot at him from a long distance, he doesn't realise. The sound of bullets flying around doesn't seem to put enemies on guard even a little. I still have to give credit to the ONLY developper of this game as it is impressive to do this all by oneself. I just think this is not even close to be ''release worthy'' title as it claims to be. EDIT: I must say that there was some improvements to the game. I think it runs much better as a whole, still a bit buggy sometimes though. While I'd recommend this game for 5$ maximum, I cannot recommend to buy it for 20$ CAD(03/2020) without any DLC's. This game feels unfinished and unpolished. It's not to say that it is bad, but rather that it feels like a cash grab. There's a second one in the works. It might be a good game if some aspects of this one were to be corrected, but I wouldn't get my hopes up to much.
tried it ....looked 20 years out of date...waited for update .... now looks 19 years out of date. Seriously though how do you make a game look so poor with this engine. I'm not style over substance but c'mon lets make it look as good as we can. This looks so poor I had to look up polygon in the dictionary to check what i was looking at.
Game is HORRIBLE!!! Cant save during gameplay. The enemy sees you long before you see him. The enemy can hit you from the distance a couple of times and you are dead from a distance and you have to hit him several times! Just a horrible game that you dont even have a chance at. The weapons you get at beginning absolutely suck. Dont waste your money.
Unplayable, much too difficult, I am not even capable to reach the first Mission goal of the first Mission. Absolutely frustrating. Graphics are very old-school and aiming the wapons is a matter of luck. Don´t buy!!!
Finde es etwas schade dass die Sounds allesamt Standard-Stock Sounds sind. Auch eine retexturierung der Waffen/Hände hätte dem Spiel eine individuellere Note verpasst. Wenn man sich etwas auskennt, erkennt man einige Assets sofort wieder und das nimmt etwas von dem IGI-Revival feeling. Trotz der Mängel beim gunplay und des Sounddesigns finde ich das Spiel gut. Einige Gebäude und Spielmechaniken wurden fast 1 zu 1 aus Project I.G.I extrahiert. Den Preis für diesen Titel finde ich nicht gerechtfertigt, da es doch eher ein Spiel für zwischendurch ist. Alles in allem ein guter Old School Shooter mit Flair aus vergangenen Tagen. Etwas feinschliff hier und etwas mehr individualität da, würden dem Spiel aber gut tun.
Ich wollte Beyond Enemy Lines so sehr mögen, ja lieben, aber es hat einfach etwas dagegen. Das Schleichspiel des deutschen Entwicklers Polygon Art versucht, mit einem altbekannten Stealth Genre-Klassikersetting so richtig Stimmung zu machen: Der kalte Krieg, ein amerikanischer Spion hinter russischer Front, nur mit dem nötigsten bewaffnet und als Meister des Schleichens für jede Art Mission gerüstet. Was da so romantisch Züge von Stalker, Splinter Cell oder Metal Gear Solid auszudrücken scheint, bedeutet in Beyond Enemy Lines vor allem eines: Tod durch unvorhergesehene Umstände. Das wäre ziemlich toll, wenn diese Umstände Fallen, Sicherheitskameras, kluge Gegner-KI oder interessant aufgestellte Wachen wären. Leider sind es fast ausschließlich technische Probleme und spielerische Unklarheiten, die mich dazu bringen, wieder und wieder zu sterben. Aus völlig absurden Winkeln, durch Toilettenhäusschen hindurch und über hunderte Meter aus einem Busch heraus von Gegnern gesehen zu werden, ohne Indikator, wie gut ich versteckt sein könnte, ist ein No-Go. Und dass ein Schleichspiel kein besonders gut ausgeprägtes Schusswaffensystem braucht, leuchtet mir ein - wenn aber das Schießen eine solch hackelige Qual ist, dass auch der ruhige Kopfschuss mit der schallgedämpften Pistole zur Schweißarbeit wird, deren Fehlgehen ein erneutes Game Over zur Folge hat, dann... nun ja. Dazu kommen etliche technische Schnitzer. Die Beleuchtung der Level ist miserabel, alle Gebiete sehen aus wie bei High Noon, Schattenwurf existiert nicht, dynamische Lichtquellen ebenso wenig. Waffen und Gegner clippen durch Wände, können so teilweise schon von weitem gesehen werden - selbiges gilt für den Spielercharakter und dessen durch die Wand pieksenden Schalldämpfer. Es tut mir so leid, Beyond Enemy Lines - aber nein.
This is a game worth supporting, and it's a great throwback to Igi. But at the moment the game's unfinished so I decided to refund it, but I got full intentions of buying it back later when it's more complete and hopefully there is a full demo of it instead of the kcikstarter early alpha (which is how I found out about the game and thought the game would be finished by now but apparently the pre alpha demo more or less felt like the latest version of the game I just played). I know this game's a one man job and I applaud the developer for it. I'd like to list a couple of complaints that I have with the game that I hope he gets to fix it. 1. The most annoying thing with it is the animations, especially when you're climbing up a ladder and you keep climbing into the air even after you've reached the top of the ladder onto the platform. Also some animations between gun switches, aiming down sights would be nice. 2. Your hand / gun disappears or clips into walls. Not just some random wall, but EVERY wall. There is no collision against a wall feeling because you sort of pass through it a little. Once when I had my hand/gun near a table, it looked like my hand was cut away and was kept on the table. Don't know to explain this properly, but collision physics was lacking in short. 3. The menus and the way you bind keys. This is no deal breaker, but sometimes I had to press Esc to go back, and sometimes it does nothing, and I have to click on the Back button. Problem here is the Back button looks kind of invisible so I was stuck there doing nothing for a while until I found it. 4. The lady who briefs the missions is waaaaaay too loud in every mission. (Well I just reached the second mission but then, it was just too loud on both the missions so I doubt it would change in the later missions), anyways it's something that needs fixing for sure. 5. This maybe a game design choice, but the first mission was awfully dark in some places thanks to some dark shadows, and the lens flare totally blinded me too. I know game's meant to be realistic, but that kind of realism needn't be there when it hampers gameplay. But it's not a deal breaker, just a minor annoyance which would be better if fixed. As for what's done right: 1. Game runs smooth on my somewhat high end rig . i7 and gtx 970, no performance issues of any kind, and I'm very happy with the 21:9 ultrawide support. 2. The entire Igi game design is just so addictive and challenging and fun. This is what games like Far Cry, Sniper Gw3 etc are trying to do, but that open world mechanic kind of sometimes results in more quantity than quality sometimes. But I'm happy the first two missions that I played had good quality in level design and enemy spawns. 3. Ai was pretty decent. Sometimes I felt they didn't react when you shot them, but I wasn't completely sure I hit them as i was using my silenced smg so I could be wrong here. Would need more playtime to know but I had to get the refund going sadly before I cross the 2 hr limit. 4. All in all game's great. If you can look past the Ok graphics and some bugs, it's a definite buy. I'm ok with the graphics, I just find the bugginess a little jarring for the experience. In short, it's a great but incomplete game. If you're a fan of IGI, you will get EXACtly what you wished for. Pretty much everything from IGI exists here, including how u can see enemies thorugh your satellite map thingy, the way that you approach your missions etc etc. I want this game to succeed and I want to support the developer, and I feel bad for applying for a refund right now. I'll be back for sure with an updated review in the future sometime. Cheers Polygon Art.
the game is bad
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