
‘Between Me and The Night' is a surrealist action adventure game that walks the thin path between sanity and madness. Take on the role of a young boy and explore and interact with the mysterious house in which he lives.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Portugal, Russian, Italian
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's very.... "indie game" in a way that isn't necessarily a good thing. I didn't find it interesting or compelling, and I found the artstyle to be pretty bog-standard. I think it was trying to give me an introspective moment... a look into someone else's life... but it didn't deliver that experience in a way that made me care.
Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀ __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
I really loved the story and the graphic style, and a great word play for night and knight! Just a bit of a trigger warning. Please be careful if you are feeling depressed and have self harm thoughts. Overall great job!
Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀ __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
I have two hours in Between Me and The Night as of writing this review. I got soft locked 3 times. Once because I moved some boxes and trapped myself, twice because a monster ate me right as I was moving rooms. Speaking of the monster, it got me 2 or 3 times because it managed to spawn right on top of me. Really annoying. I didn't have time to finish the house level in one go so I got set back to the beginning a 4th time because the game only saves if you complete a level, which can take up to an hour on the first time trying. The controls also don't feel so well to use. The walking and sprinting is slow, you cannot jump off of climbable objects and you cannot walk while in point and click mode. Over all I feel I haven't seen much of the story yet, simply because I keep having to do things over and over again. However, I feel like these are issues that are totally fixable. If you are a developer of this game and you are reading this: I would advise you to look at some other similar games that feel better to control and see how they do it, and put in a few hours to polish this one. The mechanics in a game are so important. Even thought he music is pretty good (especially the brother's record) and the art style and character designs are great, and the story seems interesting so far the game just isn't *fun*, and because of that I don't really feel like playing more of it. Here's hoping for an update that fixes a few things! I would love to see what else the game has to offer then. edit: I just found out this game was released in 2015. So I guess an update probably isn't happening.
El juego está bien, en el apartado gráfico esta trabajado, eso si, es muy corto. Tiene una buena perspectiva aunque la cantidad de desinformación es en algunos casos más elevada de lo normal. La historia, no me enteré de la película, supongo que es algo referente a la esquizofrenia o la ansiedad y como superarlo? ni idea. Aun así la idea de los enemigos, del avance y de los puzzles está muy bien, y del afán de superación, es bonito, pero te quedas con un "ah bueno, terminé...". Supongamos que se centra en la introspección del personaje y de su evolución desde joven a adulto. En sí el juego da para mucho más, tiene mucho sin explotar, y para jugarlo tienes que tener una mente bien amplia.
İDARE EDER
[h1] 与夜为邻 [/h1] 曲径通幽的意境在夜晚行不通,他俩八字不合。星垂月倚,不是每个人都可以走自己的路,让别人说去吧,对于很多夜行者来说,环境越幽越难受。然而身为人类,又很难跟地球自转分手,哪怕去北极,去太空,所谓的永夜之地也并非真得永夜。精准的尺度可以消灭一切自欺可能,恒星之于宇宙也只是漫长的梦。 在我的家乡,胡同被叫作「过道」,意思很明朗,这就是用来走过去的地方,可入夜之后便没那么好过去咯。尽管它是被两侧房屋人家挤出来的路,静地里能听到狗吠或者猫叫,感受到人气,可还是无法消除纵深里游动的恐惧。害怕走夜路的人深陷其中,会前后难以照应,仿佛被乌漆嘛黑给攥住了,而夜色像一只猫,逗弄着心里颤巍巍的夜行者,自古如是,鬼神大多在夜间逡巡,连远方的狼人与吸血鬼也不例外,甚至过节的时候,全世界都得重视「前夜」概念,万圣夜与除夕锚定彼时彼刻必然发生故事,它们被习俗晕染,乍看之下如同狂欢的引线,然而从年兽或者南瓜的角度思考片刻,谁不得长叹一声:这不就是上班嘛!恐怖不! 夜晚是人类意识断不了的尾巴,生活必经的过道,故事催生的胎盘。如果人世是日、夜两面,那么我最近玩的游戏《Between Me and The Night》就更关注夜之位面。玩家于卧室苏醒,发现自己是个平平无奇的男孩,被游戏、唱片和玩具包围,但事情并没那么简单,不需要多长时间,你就会领悟自己深陷噩梦:房子空空,家人如幽魂暗影,怪物横行,需要打开一盏盏灯才能抵御。[spoiler] 游戏有趣之处在于,你可以拿起任何东西,但解谜终究只需要寥寥几个,在被怪物追捕的过程中,难免遍地垃圾 [/spoiler]。是的,这是个解谜游戏,存在尽头与最终答案。 之所以故事发生在夜晚,是因为这终归一场梦。《Between Me and The Night》里,你通过反复斟酌拨开迷雾,等待你的却是另一个游戏,游戏中的游戏。[spoiler] 通过它,进入的下一阶段是高中,依样画葫芦,噩梦浮于夜。游戏就这样将家、高中、公寓三个切片,用游戏中的游戏嵌套起来,组成生命的遗迹。 [/spoiler]夜色危险但有解,孑然独行但有游戏相伴,答案和逃避扭成一件事,如此颠簸,半推半就直到结束。那时,游戏解锁的最后一个成就写着「Life is beautiful」。 它其实讲的是一个人的生活,无论原生家庭、高校霸凌还是社会压力,如夜如梦,有的疙瘩能解开,有的怪物能逃避,空间也许逼仄,但选择始终存在。你选择游戏,开始逃避,并不可耻,只不过要知道逃避的另一面也是面对,面对离别。人生切割无法只剔除噩梦,有时粗暴,肉包子打狗在所难免。我与夜之间到底有什么?有故事?有遗憾?答案很多。我想那里必定垂着根钓竿,昭示那些悬而未决和触不可及,每个人怀里都有许多答案,但天上那个,你够不着。 [quote=author] 稻草骑士 [/quote]
это не баг ,это фича!!!!
2/10
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Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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