
A visual Idle RPG where you hunt creatures for rare loot, enchant your equipment, and build your hero. Master 11 skills, trade with merchants, and progress even offline. No Microtransactions, No P2W, just pure idle fun.
Modeled estimate, not a reported figure. How we estimate →
About

Between Adventures IDLE is designed for players who love deep RPG progression but respect their time. Unlike text-based idle games, here you witness every sword slash, arrow shot, and spell impact brought to life in hand-crafted charming 2D pixel art.
Gather resources, forge powerful equipment, and fine-tune your character build. Whether you are actively optimizing combat rotations or letting the game progress in the background, your journey never stops.

Engage in real-time battles against unique enemies and challenging dungeon bosses. Don't just read combat logs, watch your hero fight with animated melee lunges, projectile attacks, and spells. Balance status effects, utilize tactical shielding, and manage combat consumables to overcome deadly encounters.

Master 11 distinct skills across gathering, crafting, and magical disciplines. Train Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment. Unlock Resource Mastery bonuses and run a gathering task alongside a crafting task simultaneously!

Forge your own path. Use a comprehensive, interconnected Skill Tree to specialize your build with passive perks, from increased gathering speed and double drop chances to devastating combat bonuses.

Why buy from shops when you can forge your own legacy? Craft high-tier weapons, armor, and tools across an extensive Multi-Tier Rarity System. Enhance your gear with Enchantment stones and trade excess loot with merchants to fund your growth.

With a clean and intuitive interface, the game is easy to jump into but rich in strategic layers. Set your build, optimize your production loops, and return to meaningful rewards thanks to full offline progression.

We believe idle games should be about satisfying progression, not monetization traps:
❌ No Microtransactions
❌ No Pay-to-Win Mechanics
❌ No Forced Ads
✔️ Buy once, own the complete adventure.
Set your tasks, optimize your gear, and watch your hero grow from a humble adventurer into a legendary hero in Between Adventures IDLE.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 278 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is actually fun. I had a lot of fun building the character to high level and leveling up all the activities. It's in early access, so still a lot of stuff is being worked on (the dev team released one update per day since I bought it, so they are very active and implement community ideas quickly). All in all, don't expect a finish game, but I'm happy I give my money to the team. I'll come back to it later, once a more thorough endgame exists, but as it is, still fun to spend a few hours. At the price I ain't complaining. Well done, that's a solid base for this game, let's hope they have the willpower to push this one to full launch with a full leveling/end game loop. Good job.
老板转身我爆神装,带薪挂机才是真香
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 278 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我本身不算特别喜欢纯挂机,因为纯数字看久了有点空。这个至少有装备、有角色、有战斗画面,所以玩起来RPG感会更明显一点,还不错。
玩这种游戏我就一个要求:数字要涨,东西要掉,打不过的过几个小时回来要能打过。目前这三点都有。
目前平衡我觉得还有点怪,EA是这样的,核心循环至少已经让我愿意继续挂了,不会消耗什么精力,不过还是建议好好优化,总体来说体验还不错,摸鱼的时候在后面挂着就行了,画风蛮可爱的,就是有点耽误我work了,还是忍不住没事点开看一看进度,我老板没有再玩吧。。。
上班挂着任务,不知道为什么,有一种老板不发工资但是游戏给我发工资的感觉。
别的不说,我只想知道为啥进游戏不识别我的名称和头像,感觉老别扭了,还顶着一个试玩版玩家,当然,官方群也是进不去的,并不会通过请求,dc里反馈也是没人回应的,神了
生产除了红瓶毫无意义 挂到4-12红瓶也没用了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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