
A visual Idle RPG where you hunt creatures for rare loot, enchant your equipment, and build your hero. Master 11 skills, trade with merchants, and progress even offline. No Microtransactions, No P2W, just pure idle fun.
Modeled estimate, not a reported figure. How we estimate →
About

Between Adventures IDLE is designed for players who love deep RPG progression but respect their time. Unlike text-based idle games, here you witness every sword slash, arrow shot, and spell impact brought to life in hand-crafted charming 2D pixel art.
Gather resources, forge powerful equipment, and fine-tune your character build. Whether you are actively optimizing combat rotations or letting the game progress in the background, your journey never stops.

Engage in real-time battles against unique enemies and challenging dungeon bosses. Don't just read combat logs, watch your hero fight with animated melee lunges, projectile attacks, and spells. Balance status effects, utilize tactical shielding, and manage combat consumables to overcome deadly encounters.

Master 11 distinct skills across gathering, crafting, and magical disciplines. Train Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment. Unlock Resource Mastery bonuses and run a gathering task alongside a crafting task simultaneously!

Forge your own path. Use a comprehensive, interconnected Skill Tree to specialize your build with passive perks, from increased gathering speed and double drop chances to devastating combat bonuses.

Why buy from shops when you can forge your own legacy? Craft high-tier weapons, armor, and tools across an extensive Multi-Tier Rarity System. Enhance your gear with Enchantment stones and trade excess loot with merchants to fund your growth.

With a clean and intuitive interface, the game is easy to jump into but rich in strategic layers. Set your build, optimize your production loops, and return to meaningful rewards thanks to full offline progression.

We believe idle games should be about satisfying progression, not monetization traps:
❌ No Microtransactions
❌ No Pay-to-Win Mechanics
❌ No Forced Ads
✔️ Buy once, own the complete adventure.
Set your tasks, optimize your gear, and watch your hero grow from a humble adventurer into a legendary hero in Between Adventures IDLE.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 275 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ранний доступ... пипец какой ранний! Плюсы: Затягивает игра, прикольно нарисовано, удобное меню, куча шмоток и улучшений. В целом играть и параллельно выполнять работу - отлично Минусы: Баланс (на 27 уровне у меня раскачано ремесло и уже зелья вообще не нужны, т.к. магия решает все, какой смысл в предметах, если их уровень выше чем твой, но бонусы ниже чем уже имеющиеся. Зачем камень очищения, если он в целом хуже камня хаоса. Еда как ингредиент в зельях - пипец. Рыбалка перестает быть необходимой на 11м уровне рыбалки. Дерево пассивных навыков может содержать суммы в разнабой, т.е. за крупной стоимостью может быть копеечная стоимость. Не четко выражены стратегии прокачки, т.е ты можешь качнуть хоть мага, хоть лучника и когда выпадет легендарная шмотка - ты и будешь играть за того персонажа, чья эта шмотка. Зачем столько инвентаря если его невозможно забить полностью. И т.д., и т.д....
内容太少了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
写于2026年9月13,先不赞了,改好后以下问题后再看情况改: 1.居然不能离线战斗?!你是挂机游戏,你想啥呢?! 2.在线战斗的战利品隔3分钟就要捡一次,你又在想啥呢?!你是一个挂机游戏,一会就会切过去捡战利品,我打这段话我已经满了,你不会以为我会盯着这个一下一下打怪的画面等着捡战利品吧? 3.你既然能三线操作,为何离线只能进行中间的采集/伐木/钓鱼/采矿,其他离线就不直接没了,而且离线再上线要重新点击制造和战斗。 4.战利品那个箱子请移除傻逼的读条可以吗?我开的时候一点都不激动,只觉得很烦。而且只能一个一个开,更烦了。 5.生活经验很不协调,制造几下就99级了,铁匠61和烹饪79,但是烹饪对应的钓鱼你猜我几级?30级!你觉不觉得很有问题。 6.升级和附魔的等级有什么用?能介绍一下吗? 7.背包只能一页单独整理,而且只能整理当前页,其他背包页要另外弄,能整一个一起整理吗?
梅沃放置+刷宝RPG 总体来说还是推荐的,目前抢先体验版本,只要制作组不跑路,后续的潜力还是挺大的。 目前我比较关心的是什么时候更新老板键和小窗口
tinghaowande挺好玩的需要放置蛮久发育蛮久的
장비 하나하나 골라서 버려야함 정렬 가방내에서만됨 그리고 아이템 다른 가방으로 안 옮겨짐 전체 정렬 안줄꺼면 이거라도 하게해주던가 장착 진짜 귀찮음 내가 찾아야하는데 업뎃 더 해야 할만할듯
希望增加背包的篩選功能
I enjoy it so far. Good second Monitor Game
游戏是好游戏,就是战斗掉落道具需要自己捡取这点不够挂机,另外,炼金药剂给的持续时间太短、增幅也太少了,感觉不如直接挂机收益高
아직 정출게임이 아니라 추가 컨텐츠및 편의사항이 점점 개선되고 있는 버전. 처음에는 먼가 방치부분에 제약이 많았지만 매일 꾸준한 패치로 개선되고 있는게 보입니다. 점점 어떤게 추가될지 모르지만 간단하게 즐길만한 게임! 어차피 방치게임이라서 맘편히 사이버 분재를 키우면됩니다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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