
A visual Idle RPG where you hunt creatures for rare loot, enchant your equipment, and build your hero. Master 11 skills, trade with merchants, and progress even offline. No Microtransactions, No P2W, just pure idle fun.
Modeled estimate, not a reported figure. How we estimate →
About

Between Adventures IDLE is designed for players who love deep RPG progression but respect their time. Unlike text-based idle games, here you witness every sword slash, arrow shot, and spell impact brought to life in hand-crafted charming 2D pixel art.
Gather resources, forge powerful equipment, and fine-tune your character build. Whether you are actively optimizing combat rotations or letting the game progress in the background, your journey never stops.

Engage in real-time battles against unique enemies and challenging dungeon bosses. Don't just read combat logs, watch your hero fight with animated melee lunges, projectile attacks, and spells. Balance status effects, utilize tactical shielding, and manage combat consumables to overcome deadly encounters.

Master 11 distinct skills across gathering, crafting, and magical disciplines. Train Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment. Unlock Resource Mastery bonuses and run a gathering task alongside a crafting task simultaneously!

Forge your own path. Use a comprehensive, interconnected Skill Tree to specialize your build with passive perks, from increased gathering speed and double drop chances to devastating combat bonuses.

Why buy from shops when you can forge your own legacy? Craft high-tier weapons, armor, and tools across an extensive Multi-Tier Rarity System. Enhance your gear with Enchantment stones and trade excess loot with merchants to fund your growth.

With a clean and intuitive interface, the game is easy to jump into but rich in strategic layers. Set your build, optimize your production loops, and return to meaningful rewards thanks to full offline progression.

We believe idle games should be about satisfying progression, not monetization traps:
❌ No Microtransactions
❌ No Pay-to-Win Mechanics
❌ No Forced Ads
✔️ Buy once, own the complete adventure.
Set your tasks, optimize your gear, and watch your hero grow from a humble adventurer into a legendary hero in Between Adventures IDLE.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 275 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EA有些系统不够完善能理解,要不然直接正式版了,不过有些影响体验的文本不是很能对上,一开始那个鱼怎么吃都不知道,其实也可以改成满血也能在背包吃的,可能是代码里没有这个逻辑(我猜的。翻译相较于demo好很多,但是还有一些小瑕疵,任务、装备名、词条这些,希望官方能注意到这些小问题。
离线一页几个格子999,可以的来感觉了有没有。
昨天回去云存档更新了结果没有,天塌了,今天看了一下修了,都修到第五个补丁了,可以的官方这态度,首发的坑我来踩,免费的小赞,点一个吧
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good. I wish the skill levels were uncapped. Also, there doesn't appear to be a reason to pick between the three combat types.
Really confusing game, hard to understand anything thats going on and no information really to be found on how to complete simple actions. Not reccomended
挂机爆的装备如果能把那些绿装蓝装之类的能设置自动出售就好了,不然挂机了很久,一仓库没用的装备,还有爆的箱子开的东西都是没用的,也占格子,后面挂机就是爆装备了,挂了很久都是被这些占了一部分格子很讨厌,能设置自动出售就完美了
像素风格放置RPG游戏,采集锻造刷宝都有,挂机就能疯狂成长,上班摸鱼很适合,打发时间很快
not really intresting, game loop is boring and the item management is tedius.
玩的时候没事收收东西点点技能挺消磨时间的,制作组更新也勤快,就是现在内容还不多,也没个成就系统啥的,毕竟 EA 阶段,整体我玩下来还是可以的
作为上班在公司摸鱼时的小游戏,勉强还行吧。就是各项参数几乎不联动 连个无尽模式都没有。挂机收菜的快感不是很强
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| $53.7K | 334 | 63% | $6.99 | |
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| $95.5K | 356 | 97% | $14.99 |