
You have to play as the historian-journalist Michael, plunge into the atmosphere of darkness of an abandoned hospital, where you will need to unravel the secrets of the past and try to get out in order to tell the whole world about those terrible events.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beside Myself is a short but atmospheric indie horror game that delivers a solid dose of psychological tension and supernatural mystery. While it may not redefine the genre, it does exactly what it sets out to do: immerse the player in a creepy, unsettling environment where reality begins to unravel. The story places you in an abandoned psychiatric hospital, where something went terribly wrong—and you’re here to uncover the truth. From the moment you step inside, the game builds tension through excellent use of lighting, ambient sound, and subtle environmental storytelling. The dark, narrow hallways and flickering lights create a constant sense of dread without relying too heavily on jump scares. The gameplay is straightforward and focused mostly on exploration, puzzle-solving, and triggering key events to progress. The puzzles are simple but effective, helping to move the narrative forward without interrupting the atmosphere. The pacing is well-handled, and the game manages to keep players engaged despite its relatively short runtime. What stands out most is the sound design. Creeping footsteps, distant whispers, and the occasional sudden noise keep you on edge throughout the experience. Combined with a minimal yet effective visual style, Beside Myself creates a chilling experience that lingers after you finish.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After playing Express NO. 6 and Lost Child. I thought I'd play the rest of the dev's games. So I bought them last night and started with Beside Myself. Not gonna leave a massive review but I thought this game was solid. The atmosphere and music really set the mood. Some simple puzzles. Overall I enjoyed it. 9/10
Wow, really enjoyed that - VERY puzzley!
TARE
Beside Myself, developed and published by ASK_GAMES, is a compact first-person psychological horror experience that leans heavily on atmosphere, environmental storytelling, and slow-burn unease rather than complex mechanics or prolonged gameplay. The game places the player in the role of Michael, a journalist and historian who enters an abandoned hospital after receiving an anonymous tip about secret experiments conducted within its walls. From the moment you step inside, the game establishes a suffocating sense of isolation, presenting the hospital not merely as a setting but as a hostile, decaying space that seems to resist being understood. The strength of Beside Myself lies in how it uses its environment to tell its story. Long, dimly lit corridors, locked wards, and derelict medical rooms form a labyrinth that feels deliberately disorienting. The hospital’s design emphasizes repetition and emptiness, reinforcing the feeling of being trapped in a place defined by neglect and buried cruelty. Notes, photographs, and scattered remnants of the past provide fragmented insights into what occurred there, encouraging players to piece together the narrative themselves rather than relying on direct exposition. This investigative structure suits the protagonist’s role well and gives exploration a clear narrative purpose, even when objectives are minimal. Gameplay is focused almost entirely on exploration and light puzzle-solving. Players search for keys, fuses, film, and other items needed to progress deeper into the hospital, often unlocking new areas that recontextualize previously visited locations. Puzzles are generally simple and grounded in environmental logic, though they occasionally suffer from unclear guidance, which can lead to moments of aimless wandering. While these moments can disrupt pacing, they also contribute to the game’s oppressive mood, making players feel lost and uncertain in a way that aligns with the psychological horror tone. Audio design plays a crucial role in maintaining tension throughout the experience. The game makes effective use of silence, distant echoes, and subtle ambient noise to create unease, often making players feel as though something is about to happen even when nothing does. When jump scares are used, they are abrupt and loud, sometimes effective, sometimes predictable, but always reinforcing the sense that the environment is unstable and dangerous. The visual presentation, while not technically advanced, supports this mood with heavy shadows, flickering lights, and unsettling imagery that emphasizes decay and abandonment over graphical fidelity. Narratively, Beside Myself adopts a restrained approach that will appeal to some players and disappoint others. The story touches on dark themes such as unethical experimentation and psychological trauma, but it does so in broad strokes rather than deep exploration. Much of the emotional weight relies on implication rather than character development, leaving Michael himself somewhat underdefined. However, this vagueness can also be read as intentional, allowing players to project themselves into the experience and focus more on the environment than on personal drama. The game’s short length, typically around one to two hours, makes it feel more like a concentrated horror vignette than a full-fledged adventure. This brevity works in its favor by preventing the atmosphere from overstaying its welcome, but it also limits how deeply the game can develop its ideas. The inclusion of multiple endings based on player actions and collected evidence adds some replay value, encouraging a second playthrough for completionists or those curious about alternative outcomes. Despite its effective atmosphere, Beside Myself is not without flaws. Navigation can be confusing, lighting can be excessively dark without adjustment, and some mechanics feel rough or underexplained. These issues, combined with the game’s reliance on familiar horror tropes, can make the experience feel uneven at times. Players expecting a polished or innovative horror title may find it lacking, while those accustomed to indie horror’s rougher edges may be more forgiving. Ultimately, Beside Myself succeeds as a moody, unsettling psychological horror experience that prioritizes tension and atmosphere over complexity or length. It is a game best approached with modest expectations, ideally in a single sitting, where its strengths can shine without its limitations becoming overwhelming. For fans of short, exploration-driven horror games that thrive on unease and environmental storytelling, it offers a haunting journey through a place that feels deeply wrong, even if it leaves some of its potential unexplored. Rating: 6/10
Бессмыслица
This was a fun game to play. Short and sweet. I jumped a couple of times but it wasn't too much. Worth the download.
After playing it, I think it will remain my favorite horror game, it has so many jumpscares, jump out of your chair 😂😂, high-quality graphics, you have to be good at heart to be able to play this game. lol 10/10 ❤️ 💛 💚 💙 💜 ❤️
Неплохой хоррор, есть много скримеров, малая доля из которых заставила содрогнуться такого мастодонта по хоррор стримингу как я. Было и где затупить, особенно понравилась головоломка с лестницей, на которой я простоял минут 10, пытаясь на нее нажать, прыгнуть или просто пройти на WW в упор. Оказалось, все не так очевидно, нужно было отойти от лестницы на метр и втопить WW. Также присутствовало много моментов, когда нужно пройти локу несколько раз в поисках скрипта для дальнейшего прохождения. В целом игру могу рекомендовать для приобретения, соотношение цена/качество идеальное.
this was a fun little game, nothing too elaborate, but even then i had to look up tips every now and then. the jumpscares were paced out well enough not to get boring and i really liked the soundscape! gameplay is linear, so no need to be afraid of getting lost.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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