Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Belt It is an addictive knot puzzle and brain teaser game — connect belts, untangle paths, and solve clever logic challenges across hundreds of levels. Every level is a new wire puzzle: plan your moves, place each strap in the right spot, and keep things from flying loose. Simple to pick up, satisfying to master — Belt It is the perfect mind game for casual players and puzzle fans alike. Whether you love rope puzzle games, connect puzzles, or relaxing brain teasers, Belt It delivers a unique twist on the genre. Use belts like ropes to lock down cargo, prevent crashes, and clear each stage with the smartest solution you can find. Why play Belt It? • Untangle & connect — Each stage is a fresh logic puzzle. Drag belts into place, avoid messy knots, and find the cleanest path through every challenge. • Brain puzzle mechanics — Easy to learn, genuinely hard to master. Every move matters as you work through increasingly complex layouts. • Physics-based levels — From straightforward setups to advanced brain teasers, new mechanics keep the gameplay feeling fresh level after level. • Hundreds of stages — Increasing difficulty means there's always a new challenge waiting, whether you have 2 minutes or 2 hours. • Play anywhere, offline — No Wi-Fi needed. Belt It is a free puzzle game you can enjoy anytime, making it the ideal brain exercise on the go. How to play: 1. Study the layout and spot the tangled paths. 2. Drag and connect belts to secure loose items. 3. Solve each stage without letting anything slip. 4. Progress through increasingly tough puzzle challenges. Who will love Belt It? – Fans of rope puzzle and knot puzzle games – Players who enjoy logic brain teasers and mind games – Anyone looking for a relaxing, offline puzzle game for adults Download Belt It now and untangle your way to the top!
Belt It: Untangle Rope Puzzle has grossed an estimated approximately $10.8M on Google Play.
About approximately $10.8M gross, estimated range approximately $2.7M to approximately $43M — roughly approximately $6.7M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $2.7M – $43M. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score79% | approximately $10.8M |
| App Store | Free | Score91% | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $10.8M | 9.1K | 86% | Free | |
| approximately $10.8M | 333.2K | 92% | Free | |
| approximately $10.7M | 21.1K | 90% | Free | |
| approximately $10.8M | 8.3K | 91% | Free | |
| approximately $10.7M | 170.2K | 91% | Free | |
| approximately $10.7M | 281.1K | 77% | Free |