
BELOW is a solitary journey through the haunted depths of a forbidden isle. Explore. Survive. Discover.
Modeled estimate, not a reported figure. How we estimate →
About
Test your mettle against The Isle’s procedural subterranean labyrinths. Explore a interconnected underworld crawling with cunning wildlife, deadly traps while stalked by a shadowy presence. Survive the perils of The Depths and unearth what lies below... or die trying..
BELOW is a procedural terrarium filled with life, mystery and death.
Explore the vast subterranean underworld of The Isle: a dangerous, unfathomable deep. Choose your path through a labyrinth crawling with deadly monstrosities, traps and hazardous environments. Death awaits at every false step, and there are no hints to guide you…
Spelunking through The Depths of BELOW is a treacherous endeavour, with death around every corner. The world is alive with flora & fauna, and there are many ways to scavenge materials and harvest ingredients to create life-saving remedies or useful survival tools…
What lies below? Only the bravest wanderers will find out. The Depths are filled with secrets and danger. BELOW embraces the idea that players enjoy discovering secret areas, finding hidden passageways and unraveling the deepest mysteries hidden in the darkness…
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 121 reviews with recorded playtime.
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was enjoying the game, but the game crashes for me on level 5. Sometimes I can get through a room, most other times it just crashes. I see similar reports in the discussion forum from 4 years ago. It apparently has not been fixed in all that time.
Seems like it should be fun. I dig the atmosphere. Can't set your own key bindings. Unbelievable.
Was bored to tears after 30 minutes. Had no desire to keep going whatsoever.
Dive into the dark, subsist on offal, mushrooms, and grass. Dream visions by the campfire. Below, you can become so much more. Roughly put, I see Below as a shorter Tunic with survival crafting elements. "Knowledge is the progression barrier". Does it work? Not quite. Below's atmospheric audio-visual world which asks for slow and methodical gameplay simply does not pair well with the repetition required by its roguelike half. This leaves me in a tough spot reviewing this game. On the one hand, I absolutely loved the slow pace of this game at the beginning. Once I let my distractable mind settle to the rhythm of this game, I found myself immersed in the beaches, caves, and tombs on offer. The sparse geometric aesthetic is absolutely gorgeous, the fluid and gas dynamics excellent, and sense foreboding evil seeps from every shadow. I went from dying in the dark to recognizing enemies by their screeches, knowing how to handle every situation. The progression of attunement was very rewarding. On the other hand, as my deaths racked up, the focus gradually turned away from immersion and progression into resource management. I wish I could say the resource management was fun. It's not hard, once you learn the crafting table and the drop tables, just tedious. Needing to do "farm runs" just distracts from the immersion. I only played the Survival mode, but there's an Explore mode, which I may have preferred. So if you're like me, try that. I was surprised how little attention this game received, despite having such a well-executed atmosphere and aesthetic vision. After sticking through to the end, my conclusion is that, sadly, this beautiful game found itself buried under the weight of its contradictory mechanics and ran players' patience out too soon.
Very weird game. Fun but will not hold your hand in the slightest.
I really enjoyed this game even tho the way i played was a bit different trying to see how far i can get in one life, i enjoyed that it had very little handholding it is simple yet somewhat difficult and at a certain point in the game feels like it introduces to many enemies but otherwise trying to figure things out all the short cuts and exploring all areas was really enjoyable tho i feel like the climbing up and down at some parts is strechted a bit to long and somewhat bothers me but overall pretty good game i have recommended it to a freind since it seems that it would be intresting for them to play too
[b]Hello, darkness[/b] [hr][/hr] 4/4 [favorite game] https://steamcommunity.com/sharedfiles/filedetails/?id=3534437940
A very fun game, its an exploration survival game with very light rogue-like elements. Most of the game, for me at least, is about learning the nature of the game world and how to use its systems. As such I think the game is best played with essentially no external information, making notes as you play through is a good idea. The game is pretty slow and atmospheric so while people often compare the game to souls-likes, its far more exploration driven than combat driven, so while it does have few specific souls-like elements I don't think its that similar. The only tip I would have is that the game only has one ending so you don't have to worry about missing content by accidentally triggering an ending.
Hope you like insta-kills and a crafting system with items that don't stack. 3 sticks make a bundle? You can't uncraft it to make that crucial torch, arrow, or anything else. F*ck this game, and the instakills behind isometric-view objects. "Oh, I'll give it another shot." Then you get impaled by spikes you can't see. Even guides talk about how much of the game is about farming, like it's WoW. If "player punishment" was a genre, this would be a top rated title.
anybody who loves the first Zelda series or Hyperlight drifter - will probably love this game as well.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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