
BELOW is a solitary journey through the haunted depths of a forbidden isle. Explore. Survive. Discover.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Test your mettle against The Isle’s procedural subterranean labyrinths. Explore a interconnected underworld crawling with cunning wildlife, deadly traps while stalked by a shadowy presence. Survive the perils of The Depths and unearth what lies below... or die trying..
BELOW is a procedural terrarium filled with life, mystery and death.
Explore the vast subterranean underworld of The Isle: a dangerous, unfathomable deep. Choose your path through a labyrinth crawling with deadly monstrosities, traps and hazardous environments. Death awaits at every false step, and there are no hints to guide you…
Spelunking through The Depths of BELOW is a treacherous endeavour, with death around every corner. The world is alive with flora & fauna, and there are many ways to scavenge materials and harvest ingredients to create life-saving remedies or useful survival tools…
What lies below? Only the bravest wanderers will find out. The Depths are filled with secrets and danger. BELOW embraces the idea that players enjoy discovering secret areas, finding hidden passageways and unraveling the deepest mysteries hidden in the darkness…
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 1.4Kreviews | 71% | — | $129.9K |
| $24.99 | 281ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid roguelike. Reminds me a bit of Necropolis in style. Includes a lot of knowledge-based systems, cool shortcuts and route unlocks. Very strong atmosphere, and gameplay strikes a really nice balance between rewarding accumulated wisdom / skill, and punishing you with emergent threats that you must learn and conquer. There's very little by way of tutorial but that's part of the game's appeal for me. 9/10
I played the whole thing in explore mode because I am not a masochist and it's still plenty difficult. It was really fun until I got to the lower floors and then my enjoyment tapered off pretty rapidly. Not only did it begin to feel unfair but also it started to stutter and crash right when I needed it to definitely not do that. It felt like it shifted genres to horror, something I'm not a fan of. I still got through all that and I still definitely recommend the game. The atmosphere, the mystery and the sense of scale and dread in this game are top notch.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Portuguese - Brazil
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It looks great, but the gameplay is straight up boring.
I like the music and atmosphere but I don't like playing it very much. Yes I played on Explorer.
Super ambiance et tout... Mais attention, au jeu qui se joue bien de vous !
I wish I could give this game a middle thumb, but I think I enjoyed my time with it overall. I think the main issue I have with the game is it doesn't commit to either of it's appeals and ends up kind of in a boring middle-ground. The visuals are really nice and the music is worth playing the game alone, but the constant stress of hunger and thirst mean you can't stay to enjoy many views. The game is also not challenging enough to be worth hardcore player investment. Combat is pretty braindead easy expect for one knife enemy, and only really gets interesting near the end of the game with the last few floors. The terrain isn't picking up much of the slack either, and its both not challenging and not very interesting to think about since its all random (expect the shops, campsites, cities, and other important structures of course). The only interesting part is that first playthrough where you don't know how anything works, but once you do after the first 1 hour, there's little left to surprise you aside from the final area. The ending at least sticks the landing and honors the premise of the game, which was really cool to see considering I've never had that kind of experience before (if you know, you know) I think if this team goes on to keep making games (which I hope they do since this was a good game), they need to focus on a specific crowd instead of trying to play it safe on a product that already doesn't have mass market appeal. It's the only way to stand out in this harsh industry.
Frustrating at the beginning, but the game has something that I cannot describe that made me finish the game. Loved the atmosphere and music.
If you want a game with a straight forward crafting system, a sense of progression in terms of learning, exploring, and dungeon delving combat, and lastly the harsh punishment that is losing nearly everything every time you die, this is the game for you. People hate this game because they hate losing what they have worked for. Losing all the progress they have made. Losing because they were careless about the steps they take. This is a game that that will punish you for your recklessness, and reward you for your cautiousness. Going in with a plan for every floor and every enemy, is what will save you. Making decisions on the fly can spell life or death. It's all these things that make this one of the best games I have played. There is; however, one important lesson you should know, that I must spoil you before you buy and play this game... destroy the pots. This game utilizes a progression system in terms of permanent storage between lives. You can only save excess gear between deaths within that place. Getting upgrades to it is the only way to secure more of your supplies, in case you have to die.
This game has the most annoying beginning. There's no tutorial, it doesn't explain what to do or where to go, you have no idea who you are, where you are, why you are. You just land your ship, presuming that it is your ship, on this island or mainland. I really have no idea which and the game isn't interested in sharing those secrets. I spent a good 30 minutes wandering around wondering if I should even be wasting my time playing this game or is it one of those games where they're like, "Okay, we'll put a bunch of BS in the beginning so you waste about 2 hours worth of time and then by the time you figure out that it's garbage it's too late and you can't refund it. I mean this game seems very much like one of those. There was a wall climbing portion but the design made it look like it was just part of the wall. The game is so so very dark I could barely see anything. I mean there's a torch but it's pretty much pointless it doesn't help you see anything except the few feet around you and like 2 minutes later the torch is gone. The whole time "playing" this game, if you could even call it playing, I was extremely bored. I had to stop playing before I literally started crying tears of boredom. This game made me physically hurt due to how bizarrely uninteresting and uncompelling it is. It was like the developers were actively trying to get the player to stop playing. As if that was their mission, make something that is so boring that people don't want to play it.
I was enjoying the game, but the game crashes for me on level 5. Sometimes I can get through a room, most other times it just crashes. I see similar reports in the discussion forum from 4 years ago. It apparently has not been fixed in all that time.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325.1K | 579 | 88% | $19.99 | |
| $85.7K | 508 | 87% | $7.99 | |
| $4.6K | 18 | 78% | $9.99 | |
| $583.2K | 1.4K | 74% | $19.99 | |
| $165.2K | 478 | 70% | $14.99 | |
| $94.4K | 123 | 50% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $129.9K | 924 | 93% | $7.99 | |
| $130K | 703 | 97% | $4.99 | |
| $130K | 289 | 94% | $19.99 | |
| $129.8K | 496 | 91% | $14.99 | |
| $130K | 654 | 97% | $4.99 | |
| $130K | 474 | 79% | $12.99 |