
BELOW is a solitary journey through the haunted depths of a forbidden isle. Explore. Survive. Discover.
Modeled estimate, not a reported figure. How we estimate →
About
Test your mettle against The Isle’s procedural subterranean labyrinths. Explore a interconnected underworld crawling with cunning wildlife, deadly traps while stalked by a shadowy presence. Survive the perils of The Depths and unearth what lies below... or die trying..
BELOW is a procedural terrarium filled with life, mystery and death.
Explore the vast subterranean underworld of The Isle: a dangerous, unfathomable deep. Choose your path through a labyrinth crawling with deadly monstrosities, traps and hazardous environments. Death awaits at every false step, and there are no hints to guide you…
Spelunking through The Depths of BELOW is a treacherous endeavour, with death around every corner. The world is alive with flora & fauna, and there are many ways to scavenge materials and harvest ingredients to create life-saving remedies or useful survival tools…
What lies below? Only the bravest wanderers will find out. The Depths are filled with secrets and danger. BELOW embraces the idea that players enjoy discovering secret areas, finding hidden passageways and unraveling the deepest mysteries hidden in the darkness…
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 121 reviews with recorded playtime.
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like the music and atmosphere but I don't like playing it very much. Yes I played on Explorer.
Super ambiance et tout... Mais attention, au jeu qui se joue bien de vous !
I wish I could give this game a middle thumb, but I think I enjoyed my time with it overall. I think the main issue I have with the game is it doesn't commit to either of it's appeals and ends up kind of in a boring middle-ground. The visuals are really nice and the music is worth playing the game alone, but the constant stress of hunger and thirst mean you can't stay to enjoy many views. The game is also not challenging enough to be worth hardcore player investment. Combat is pretty braindead easy expect for one knife enemy, and only really gets interesting near the end of the game with the last few floors. The terrain isn't picking up much of the slack either, and its both not challenging and not very interesting to think about since its all random (expect the shops, campsites, cities, and other important structures of course). The only interesting part is that first playthrough where you don't know how anything works, but once you do after the first 1 hour, there's little left to surprise you aside from the final area. The ending at least sticks the landing and honors the premise of the game, which was really cool to see considering I've never had that kind of experience before (if you know, you know) I think if this team goes on to keep making games (which I hope they do since this was a good game), they need to focus on a specific crowd instead of trying to play it safe on a product that already doesn't have mass market appeal. It's the only way to stand out in this harsh industry.
It looks great, but the gameplay is straight up boring.
Honestly? It's just too cryptic. I think the atmosphere is cool and it's got some interesting ideas here and there but I just can't figure out how to progress. I find the rules of the world pretty hard to follow. Maybe I just suck, but I really don't get it. I also feel like the gameplay doesn't really justify too much more length, and I get the sense I've barely scratched the surface. It's technically well executed - it's pretty, has great music, the world is interesting, and it's pretty captivating, but eventually that all gives way to confusion and frustration. It's just not for me, I guess.
This game has the most annoying beginning. There's no tutorial, it doesn't explain what to do or where to go, you have no idea who you are, where you are, why you are. You just land your ship, presuming that it is your ship, on this island or mainland. I really have no idea which and the game isn't interested in sharing those secrets. I spent a good 30 minutes wandering around wondering if I should even be wasting my time playing this game or is it one of those games where they're like, "Okay, we'll put a bunch of BS in the beginning so you waste about 2 hours worth of time and then by the time you figure out that it's garbage it's too late and you can't refund it. I mean this game seems very much like one of those. There was a wall climbing portion but the design made it look like it was just part of the wall. The game is so so very dark I could barely see anything. I mean there's a torch but it's pretty much pointless it doesn't help you see anything except the few feet around you and like 2 minutes later the torch is gone. The whole time "playing" this game, if you could even call it playing, I was extremely bored. I had to stop playing before I literally started crying tears of boredom. This game made me physically hurt due to how bizarrely uninteresting and uncompelling it is. It was like the developers were actively trying to get the player to stop playing. As if that was their mission, make something that is so boring that people don't want to play it.
Frustrating at the beginning, but the game has something that I cannot describe that made me finish the game. Loved the atmosphere and music.
If you want a game with a straight forward crafting system, a sense of progression in terms of learning, exploring, and dungeon delving combat, and lastly the harsh punishment that is losing nearly everything every time you die, this is the game for you. People hate this game because they hate losing what they have worked for. Losing all the progress they have made. Losing because they were careless about the steps they take. This is a game that that will punish you for your recklessness, and reward you for your cautiousness. Going in with a plan for every floor and every enemy, is what will save you. Making decisions on the fly can spell life or death. It's all these things that make this one of the best games I have played. There is; however, one important lesson you should know, that I must spoil you before you buy and play this game... destroy the pots. This game utilizes a progression system in terms of permanent storage between lives. You can only save excess gear between deaths within that place. Getting upgrades to it is the only way to secure more of your supplies, in case you have to die.
The game is good A really cool souls-like with a top down camera angle. It mixes survival elements with traditional souls combat for a really cool experience. It isn't the longest game. But well worth the money spent.
Such a great game, patience and planning are required for success.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Death Coming/死神来了 | $721.3K | 3.3K | 90% | $6.99 |
| Fortified | $721.2K | 1.7K | 75% | $14.99 |
| Eiyuden Chronicle: Rising | $721.7K | 2.5K | 86% | $14.99 |
| Ys VI: The Ark of Napishtim | $721.8K | 1.5K | 90% | $19.99 |
| Sigma Theory: Global Cold War | $721.9K | 1.4K | 76% | $17.99 |
| Partisans 1941 | $722.1K | 8.7K | 82% | $4.49 |