
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
Modeled estimate, not a reported figure. How we estimate →
About

Framed for the murder of the Prince and sentenced to death by the Crown, you've been living in the shadows ever since. After barely dodging an attempt on your life, you find the assassin's contract that raises many questions - was it just misfortune that you were framed? Or is there more to it? Determined to find the answers, you journey back to the very place you escaped.
Slowly but surely, you will lead a rebellion against your homeland's oppressive Sovereign to victory, uncovering the truth of your family's secret along the way. The bells shall ring for freedom once again!
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Your recruits will help you build up the resources and might needed for a stand against the Crown. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

Survive and Explore - Gather, hunt, build and craft! Collect and manage resources in a harsh world to survive, and journey through the land for its secrets and adventures! The Crown and its Royal Army is not the only foe in the kingdom…

Conquer and Expand - Work your way up from a small camp to becoming the leader of a great rebellion. Improve your relations with the settlements, grow your armies, and liberate regions from the Crown to strengthen your cause. Gain followers with unique knowledge along the way and find new resources to further the technologies of your towns.

Resource and Town Management - As you free the villages from the oppressive influence of the Crown, build, manage, and upgrade your own outposts and towns with the help of your recruits. Organize your workers and train the strongest soldiers in the kingdom to grow the rebellion.

Skill-Based Directional Combat - Choose your equipment from a variety of medieval weapons and armor. From swords and axes to heavy mauls and polearms, and bows, choose your unique style of fighting and hone your skill in directional combat.

Army Command - Lead your armies into battle, commanding your squads and formations, and employ cunning tactics to your advantage. Equip and train your troops the way you want it, and control them on the battlefield to prove your skill and might.

Deep Progression - Improve your own skills in combat and survival, train your soldiers and see your workers become master craftsmen. Each new recruit will bring unique knowledge to the table, from crafting better arrows to building advanced structures in your town, so choose wisely. Opportunities for growth are endless!

Story and Roleplay - As you expand your armies and influence across the land, unravel your family secrets and learn the truth behind the terrible death of the Prince you were accused of murdering. The mysteries of the kingdom await…
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'll come back when the AI voices are gone. They're truly horrendous, it would be better just reading text. Rest of the game is great.
Game started good if a little buggy (to be expected as early adopters) but the decision to leave the paying PC players behind and port to console is shameful. Yes I understand the economics of "fleece the early adopters so we can grow the console market" BUT not when it means all your efforts are for console players, all your fixes are for console players and there is next to zero new content for your original players WHO BANKROLLED YOU! So if you want a game you can complete in 170 hours go for it - BUT in my case that means a further 390 hours or doing eff all waiting and hoping against hope that Donkey Crew and Snail Games remember who supported the game from the outset. Snail Donkey would be a better company name!!!!
IF they fix the major problems it will be one of the best games of its genre. It is in a completely playable state, however problems like below makes the game a big meh at the moment: First and foremost: Game is a colossal click fest. Killed a deer? gather all 27 pieces one by one through clicks. Building anything? 10.000 clicks. It literally hurts your hand tendons and joints to play this game and devs should seriously consider "hold mouse" settings. Now, wear presets are tedious. Even if you do the micromanagement of every single item, villagers will straight up ignore it anyway. Only companions and guards try to equip what you ordered them, villagers say "not my problem" and stay with the poorest equipment and bags available at the day 200 of the game and you have to GO TO EVERY SINGLE ONE OF THEM to make sure they equip the right things, you cant look at their inventories from afar. Logistics is a nightmare, if two warehouses can store the same item, villagers will spend their entire time taking those items back and forth between those warehouses while nothing gets done in village. you can try priority system but guess what? That will get ignored too. I set a crafter to 0 priority for animal handling. But it still did butcher deer all day while there were crafts waiting. Oh that said, you never know which worker does a workstation needs. There are gatherer hubs with drying racks outside. Set an outside camp, assign some gatherers, but you will never receive dried berries. Because appearently they need a crafter/cook to take raw mats from storage and hang them. And it doesnt write which skill does anyone use to at what efficieny until the worker is ALREADY there. You can put limits to storages, and you will need them too since you will get a meaningless amount of feather and stone from daily work so all your storages will be overflowing with feathers but guess what, the storage I set a hard limit of 300 feathers currently sits on 1000 feathers and nothing else can be stored properly now. Reminder, each villager has average 10-20 inventory space so good luck dealing with that amount. There are "outhouses" to dispose of these items but for some reason they have a capacity of 100 so you cant even get rid of unwanted items in bulks. Construction is a whole new world of pain in the *** because appearently devs wanted realism, and oh boy realism they did give, you install every, literally every single piece on a construction one by one through clicking on white dots. 90% of the game is white dot clicking simulator. "but dont you have workers for construction?" yeah except they are busy with delivery for cooking stations despite having 0 carrier priority and 1 construction priority. That said you may be lucky in your main village, but while building an outpost again, you have to pick all your men one by one, look at their inventories to make sure they have their hammers, then send them to the new outpost but what is it? There is no Construct building order for companions! you have to keep them as villagers and you just pray they decide to work on that construction. For some reason devs are hyperfixated on sound acting and AI complaints, but game has much bigger problems than that. I really want to recommend this game, I do, but it isnt fun. It is like a second job you work at.
Add 'Report Bug' button to the regular in-game pause menu, otherwise very stupid and pretentious to have us fix your alpha state (current trashcan ai voice actor, full of typos, endless boring dialogue, clunky, ui disappearing, TLDR- garbage) game for free and backing out to report issues every single time. Do NOT buy this at current state, unless you're a bored masochist like me... Get to work, bois, you got dis <3
I want to suggest this game, i really do. But right now? this is a prime example of an smaller dev studio using EA to publish a knowingly unprepared game with no intent to deliver. There's a lot i enjoy about Bellwright, so much so i cant list everything, so it pains me that the mark was so thoroughly missed for this game. And it pains me more that after two years the issues remain the exact same (according to other reviews on this platform) Here's The issues that matter: -Combat is INTENDEDLY utter ♥♥♥♥♥♥♥, and the Devs have openly admitted to keeping it that way. "Colony Sim" is not a exuse for a poorly made ripoff of Bannerlord combat that manages to completely flop in all ways Bannerlord flew. Enemy AI, the block system which only works 50% of the time, attacks that feel like moving in water and the complete lack of basic movement like a dodge or disengage means that fighting more that one starved vagrant at a time is a quick path to a early grave. -Beyond player combat, Villager combat is entirely a numbers game. The AI has zero tactical thought; so battles quickly devolve into blobs of swinging weapons where the side that wins is almost always the one that has more attacks to stun-lock the enemy with. And with a seemingly endless and unstoppable tide of bandit patrols, you're almost always outnumbered. -Weapons and Armor have a grand total of ♥♥♥♥♥♥♥♥♥ on the outcome of a battle; the player and their villagers will always have a smaller healthpool than whatever you're fighting, even if you've spent multiple hours outfitting them with heavy armors and "powerful" weapons; a sword in your hands might tickle a bandit, in theirs, it can one shot you through a gambeson or chain. -The construction system is designed to be challenging... and by that i mean you're challenged to come up with a reason it was designed this way. just download a mod that speeds up construction, you'll not be ashamed once you attempt a single T2 building. -Villagers, in classic colony sim tradition, will do the stupidest possible things, from running directly into combat with a patrol of heavily armed brigands to not making the resource you've set to highest priority because they're busy hauling wood to a stockpile 500m away you've forbidden them from. The AI problems extend to enemies too, who will bumrush you with no thought for tactics or reason. this only works because there's often a shocking two enemies, who will immediately enter a attack pattern that makes it impossible to block their swings. -Many more issues that have less core relevance but manage to piss you off in ways you didn't think were possible. If you'd not like to read that, it's put simply this way: Every single challenge you will face in Bellwright is artifically produced by poorly designed systems. 4/10. Buy on 50%+ sale, not for the 30$ this studio claims their Unpolished EA game is worth
Denim jeans front pocket ahh type of inventory size. 0 thought behind these devs brains. Truly remarkable. If you go outside right now irl, you can put more rocks in your pocket than your character. And who's bright idea to not let player stack materials in their inventory while the main focus of your early game is all about resource gathering and exploring?? I know why, these devs spawn their loot and resource and never play test their own game before. how sad. DO NOT BUY OR PLAY THIS GAME AT IT'S CURRENT STATE! IT'S MISERABLE AND TEDIOUS.
多くの人にはおすすめできないゲーム アプデで古いセーブデータが使えなくなったので最初からプレイしてるものの、さすがにこのゲームを2周やるのがキツくて投げそう まず最初に言っておきます このゲームでは基本的に、苦労に見合った楽しいゲーム体験は提供されません それでも買う場合にオススメの遊び方 ・一緒に遊べる友達を3人用意するもしくはmodを使う ・オプションを以下の通り変更する 襲撃の頻度:低い 襲撃の戦力:簡単 奪還隊の出現頻度:低い 奪還隊の戦力:簡単 食料の腐敗速度:25% 装備の損耗速度:25% 食料は爆速で腐るし、修理コストは比較的高く設定されています また、これに限らず必要に応じてオプションをいじることも大事です ・序盤に鹿を狩る時は射撃ダメージ400%にしてクイックセーブする 皮が必要なのに鹿をワンパンするのは相当難しいので 終わった後は元に戻しましょう ・序盤のイノシシは避けるか射撃ダメージ400%で先手を取る 序盤の鬼門が狼というレビューが多いですが、真の初心者殺しはイノシシです 貧相な装備でこいつに出会うと確実に殺されます。まず逃げることもできません ・革紐がある程度集まったら襲撃を無効にする このゲームの戦闘が全く面白くないことに加え、山賊は無限に巡回してくるため また、襲撃はバグでスタックしがちです 普通にプレイすると複数拠点を持つのがデフォなんですが、すべての拠点で別々に襲撃カウンタが進みます つまり、拠点が増えてくると連日の襲撃で何もできなくなります 序盤こそ1人で対処できますが、ある程度進むと挙兵から撤収で1日が終わります もしそこまでプレイしていたら挙兵に時間がかかる理由も自ずと分かると思います ・襲撃や奪還隊が川などにスタックした場合、移動などを挟み条件を変えてセーブ・ロードを繰り返す これにより彼らが再移動したり、意味のわからない場所にテレポートします テレポートした先がオブジェクトの場合、再スタックする可能性があります 放っておけば良いと思うかも知れませんが、彼らを放置したまま翌日になると防衛失敗扱いです ・川岸など意味のわからないところに盗賊が1人スタックしている場合、放っておく 重なって1人に見えるだけで10人以上スタックしてるケースが多々あります 川岸スタックの場合はこちらから近付くとスタックが解除されるので普通にボコられます ・住人がスタックした場合は諦めて放っておく プレイヤーからできることはありません。諦めて待ちましょう ・水中に敵がおり、一生戦闘BGMが終わらない場合はセーブ・ロードする 高確率でファストトラベルも使えない状態になっています ・未解放の村や武装商団の近くでは戦闘しない 中立NPCがキル取った敵からは何もドロップしません 必死にチマチマ削ったところで彼らにキル取られて全てが徒労に終わります なんならこっちの攻撃が彼らにヒットし、ボコられます 少なくとも後半までは ・未解放の村に山賊が迫ってきている場合、山賊から距離を取る 山賊がプレイヤーを狙っているとき、何かがバグって村の盗賊が全員敵対します 一度こうなると、序盤では諦めてそうなる前のデータをロードする以外の解決方法がありません 序盤エリアではパッドストウで稀に発生します ・物乞いは勧誘しない 彼らは許容できる範囲を超えた無能です まあいらなくなったら追放できますけど ・tier2斧を制作しても、通常の木はtier1斧で切る 良い斧には硬木を切る機能しかありません。どの斧を使っても木を切るのに必要なヒット数は一緒です これはそういうゲームです ・丸太は無限に集める 自分できこっていたら丸太集めシミュレータになるため、住人に集めさせましょう 本当に無限に使います。ていうかほとんどの植物無限に使います ・防衛体制が整うまでは、住人の「その場を守る」のチェックを外す チェックしたままだと序盤エリアですら無駄死にします このゲームの戦闘は数こそパワーですが、数人程度の住人では意味がありません それを上回る数の山賊が無限にリスポンし巡回してるのでただただ疲弊し、いずれ死亡します ・1個目の村を解放した時に徒労感が達成感を上回っていた場合、残りの村も同じようなものなのでゲームクリアです 誇張抜きでどの村でもお使い+アイテム提出+山賊討伐をこなし、村長に貢物をあげ、村に建築をした後、代わり映えのしない盗賊達を駆除するだけです
ai generated slop in the intro and npcs. hire voice actors and artists or dont have npcs be voiced at all
[h1] 好好好又玩到实验性游戏了 [/h1] 首先游戏优化非常差,你真他妈得更新优化了 低画质就是他妈一坨 我他妈还以为要搓玻璃玩和平英精呢 我本以为进入游戏能带给我的是及其新奇的体验, 那确实带给我了 1.你的防御系统,什么叫他妈逼的不会右键瞬间弹反要手动防御方向的,没有盾和食物加血你他妈就是从复制中心走出来的动员兵 2.你的生态系统,那他妈叫鹿吗?那他妈是森林法拉利,前期逼着你玩远程,不然你就玩近战揍狼玩,对吧?在前期你的认知里,狼就是你的食物来源,兔子砍不到,鹿又不想追,那现在好了,遇到3只成群的狼群大狗嚼嚼嚼该怎么办呢?跑?前期没有加特别多的体力去跑,要么战要么你就被咬成蜂窝煤 3.你的武器系统,我打了个方便的mod,让敌人的掉落物更多,你以为是投机取巧?你就看着吧,他妈的一个二级营地玩近战的没有方便的mod你看你会收获什么,几十个金币?你他妈连套甲都没有人家门前养的野狼指甲缝里的泥防御等级高,你指望去揍几级?逃课吗?骗你的,巡逻队一脚给你踹死,你近战没有盾就是等死,你猜猜看呢,就像我朋友说的,你他妈就是穿60的甲也他妈一人一刀6000,防你妈熏制的烂逼里面去了?前期你告诉我什么近战武器能打的过二级?你能扛下来?那好,阁下要是试试5个人围着你,他妈的连个破木版盾都做不出来,你想称霸?你他妈舔人家机霸! *1.我是玩弓箭的,就这么说吧,弓兵就他妈不是给近战底气,而是他妈弓兵没有近战就是一坨屎,怎么你还想村庄招人啊?指望着他妈一帮4-5级的近视眼瞎几把射箭玩?弓兵也就是他妈给狩猎营打杂的,想带兵啊?骗你的出家门就被狼咬死了,你猜这个村民为什么是神射手而不是长枪兵?什么意思呢?? *2.我朋友玩近战,一人一刀玩的相当恼火,强盗:“欸,我一刀我一刀我一刀我一刀我一刀最后还是我一刀“,还他妈骑兵连冲锋呢?你的350耐久盾已经爆啦!还穿甲?骗你的一刀你就得睡觉,还搁那玩魂游?连他妈膝盖都没有,就是蹲不下,不能暗杀,那你让我造小型匕首的意义素在....一人高的城墙说爬就爬,跟他妈指甲盖大小的石头被绊住拖困不了 说白了,我前期实在是气不过,就他妈自己一个人一边死一边去搜尸,不然前期就是被压着打的份,偶尔得叫朋友来吸引火力,不光是近战追着人打,你弓兵哥更是pvz的香蒲,50m内绝对统治力的基岩版小白 4.你的人物/翻译,我没招了,为什么在什么样的画质下,你的人都能丑的跟他妈直肠拉出来的一样难看,怎么捏好看就怎么实机丑。我他妈眉毛呢?我她妈的奶子呢?不说什么开玩笑的性压抑,我跟雄性的区别只是因为我有个B?整个中世纪的女的都是他妈的对A?都是他妈的长一双跟没进化的眼睛一样吗?是,你是领主,是,这是第三人称越肩视角,不用看脸,我他妈能不能有个他妈面具!丑就别让我看!他妈的神他妈雄性雌性,制作组的翻译让豆包做的?还他妈什么野猪矛?那他妈169的长度能是他妈的打野猪的吗? 5.你的招兵和发令界面,好好好,最大的来了,不论是步兵还是弓兵都是排排站,是没有队形吗?最让我不满的就是弓兵和弩兵 *1弓兵用长弓之前的弓还好,之后简直就是灾难,弩兵更是傻逼,眼神不好的鸡哥就被自己的人射中后背,鸡巴的隔着玩排队枪毙这一套是吧,射不中就被贴脸等死,然后被他妈剁成臊子,谁他妈想出来的站地上拉弦的,是拉不动得借外力,我他妈看你几十磅的长弓不玩的挺好吗,怎么,换成是弩箭就不行了?你他妈这么严谨怎么不设计一个装填等级或者力量等级加成呢?你他妈弓和弩的上箭的时候,你的近战爹已经到你脸上揍你了,反抗?等死就可以了 感觉这个游戏有没有远程都没有关系,跟朋友玩不知道成就感在哪,人家就是能告诉你你的弓兵就是不行,再他妈几级也是大剑两刀的事儿,而且为什么!为什么!为什么!他妈的傻逼制作组不能让军队边打边撤!怎么?他妈的一定要都死了才算荣耀?我的弓兵设置了hold模式就他妈焊死在地板上了,是打算拿他妈用贫弱的近战去对付一个60防护的双手大斧的重甲兵吗? *2近战更是,堆在一起,被攻击高的强盗在外围一刀一刀燃烧刀,细细的剁成臊子,其他的在后面看戏,等一个死了接着隔中世纪森林里的北京地铁打架,急的你只能看着你的2b救援被野猪,狼,巡逻队,棕熊一人一下整死在半路上,谁他妈告诉你这么做游戏的?你们工作室那前作宏观扮演整也挺好么,怎么到微观扮演的时候就拉跨了?没有快速传送部队的mod你就看吧,养一只军队刺杀女王?你他妈还没进城就被当成路边一条踹死了,人均暴食,他妈的近战是他妈的跟近视,暴食这些特质绑定了是吗?而且他妈最傻逼的来了,为什么战斗中不他妈能给鸡哥打绷带呢?就一定要打完才行?打完了那绷带的意义在哪?当他妈逼的裹尸布用吗?人均:“只要你给我饭你就是我领主,你要是一个小时不给我吃饭而且一个小时之内没有亲自一个个给我塞背包里,我就逃跑,什么领不领主,我要吃饭饭!!!啊啊啊啊!!”你就等着你的军队因为没有一个个喂饭军心涣散的吧,什么?在家补充?你觉得我是什么干什么的?他妈的我的身份是他妈带兵打仗的,不是他妈的炊事班+战斗人员+副官+奴隶+伐木工,我他妈100个小时啥他妈没干净他妈换一次装备就给人选装备了,什么仓库补充,补充好了,都他妈几点了?还出去个鸡巴,打夜战?一帮近视眼的近战招来人畜不分的砍我吗? 6.最傻逼的来了,盖房子要自己一个个手动的敲,我他妈即是领导军队的,又得是盖房子的?他妈的还得出去打猎养活一帮乱射箭的傻逼弓箭手和他妈逼只会卡住让人曹寺的近战吗?研究我还不能研究?我他妈前期实现不了自动化我他妈找谁?垃圾时间真他妈逼的多,还什么第二个岛屿?两个人上船就是他妈闪退,房主进来后,房客必然在黑恩登复活点复活并吞掉所有装备,我他妈意思是只有帐篷能他妈保存出生点是吗?你他妈的寒冷buff做出来是干嘛的,提醒我穿太少了?你他妈倒是扣血啊?♥♥,没懂,你他妈要做真实就他妈用你游前期最难找,最傻逼的大麻和亚麻布做厕纸啊,衣服也是雷霆,他妈的还穿模,你穿给谁看?市民衣服是何意味呢?玩上扮演游戏了?你他妈除了自己觉得美美嘟,强盗该来还是要来,“任务要的呀”整个任务下来,村庄一解放谁他妈跟傻逼一样给你们做任务?当他妈传令兵在一个村子里跑?怎么?你们他妈的是自闭症还是他妈没有声带?哦对了,还有那傻逼ai配音,什么正式版上线?快他妈得了吧,我他妈没有mod和朋友拉着我玩早他妈就退坑了,300fps过一段时间就卡成30fps,希望您的优化一直一样烂哈,最好他妈别修!什么他妈一把弓箭要搓他妈4分钟,一套板甲搓6分钟这种数不胜数,挂机的时间比打架的时间多,还有什么鬼的冬天无法采集资源,怎么我他妈就这么该死?就该他妈的这么忙?就该他妈每天就没有有意思的事件?还说注重剧情?我他妈压根看不下去,谁他妈看你那跟ai小作文一样的文本,说的是人话吗?浮躁?你他妈指望自己跟宫崎老贼一样碎片化叙事?你他妈做的到吗?我全文看下来只知道主角是被驱逐,建家园成为新领主,什么狗屁女王跟我有鸡巴关系?我只想知道他们他妈的长矛能不能给我一矛戳死,能不能给我爆装备?你他妈既然注重战斗又注重剧情,你哪个都没做好 对我来说评分有10/10,但分开给 1分是战斗. 1分是建造和制作巨他妈耗时间和恶心冗长的垃圾时间 1分给屎一样的画质和巡逻队无意义的战吼和巨他妈难听的红脖子女 1分给糟糕的老寒腿bug/军队原地不动等死的bug/寻路糟糕的ai 1分给他妈及其糟糕的军队编排 1分给他妈你们这个制作组不给mod制作者的工具 1分给他妈傻逼任务和脸上涂油的npc和人物建模 1分给他妈最傻逼的优化 1分给他妈傻逼制作组还能活蹦乱跳的更新新bug和所谓meme 1分给你他妈逼里的近战和他妈的所谓的内容更新 唯一好的点就是什么都缝了一点,只有找齐了mod再玩才算好游戏,其他?你就玩吧,一玩一个不吱声 万一我绷住了呢?
This game is literally my dream game come to life. It is a terrific fusion of both city builder and RPG, I find the fast travel system to be absolutely ingenious, and I like how to combat is similar to mount and blade. All that aside: Get rid of the AI. I can not under any good conscious recommend this game otherwise. If any developers are seeing this, I understand that professional voice acting will be coming in the future, however the game is perfectly playable without AI voices that both are morally bankrupt, and also terrible quality wise. Just get rid of the AI. It is not that hard. You even have an option to turn it off, just make it turned off by default, and remove the ability to turn it on at all. A perfect solution. Get rid of the AI.
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