
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.14/day in the week to Aug 27 → 14.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Framed for the murder of the Prince and sentenced to death by the Crown, you've been living in the shadows ever since. After barely dodging an attempt on your life, you find the assassin's contract that raises many questions - was it just misfortune that you were framed? Or is there more to it? Determined to find the answers, you journey back to the very place you escaped.
Slowly but surely, you will lead a rebellion against your homeland's oppressive Sovereign to victory, uncovering the truth of your family's secret along the way. The bells shall ring for freedom once again!
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Your recruits will help you build up the resources and might needed for a stand against the Crown. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

Survive and Explore - Gather, hunt, build and craft! Collect and manage resources in a harsh world to survive, and journey through the land for its secrets and adventures! The Crown and its Royal Army is not the only foe in the kingdom…

Conquer and Expand - Work your way up from a small camp to becoming the leader of a great rebellion. Improve your relations with the settlements, grow your armies, and liberate regions from the Crown to strengthen your cause. Gain followers with unique knowledge along the way and find new resources to further the technologies of your towns.

Resource and Town Management - As you free the villages from the oppressive influence of the Crown, build, manage, and upgrade your own outposts and towns with the help of your recruits. Organize your workers and train the strongest soldiers in the kingdom to grow the rebellion.

Skill-Based Directional Combat - Choose your equipment from a variety of medieval weapons and armor. From swords and axes to heavy mauls and polearms, and bows, choose your unique style of fighting and hone your skill in directional combat.

Army Command - Lead your armies into battle, commanding your squads and formations, and employ cunning tactics to your advantage. Equip and train your troops the way you want it, and control them on the battlefield to prove your skill and might.

Deep Progression - Improve your own skills in combat and survival, train your soldiers and see your workers become master craftsmen. Each new recruit will bring unique knowledge to the table, from crafting better arrows to building advanced structures in your town, so choose wisely. Opportunities for growth are endless!

Story and Roleplay - As you expand your armies and influence across the land, unravel your family secrets and learn the truth behind the terrible death of the Prince you were accused of murdering. The mysteries of the kingdom await…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.6Kreviews | 80% | — | $22.5M |
| $19.79−34% | 1.2Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't recommend this game. The AI voices are bad enough but the combat is terrible. The movement isn't good either. The whole game feels like it was coded by AI and the developer wasn't even checking to make sure that things worked properly. I put my campfire underwater which was funny but there are just too many things that don't make this game fun. Controller support is lacking and when you get a "popup" in the game you can't even use the controller to close it. The menus are awful as well.
as fun as it is, it takes FOREVER to progress, the second furnace takes a special fuel source thats so far away through so much enemies, and the armor and weapon upgrades are so small in their noticable damage and defense that I'm wondering why I spent so long making it, I get that winter months are supposed to suck but they are so boring, the tweakable in game settings are mssing some QoL options, like running speed, or stackable items in inventory, or horses to travel (travel speed)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #96, worst PL #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $29.99 |
| 873ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'll come back when the AI voices are gone. They're truly horrendous, it would be better just reading text. Rest of the game is great.
The game description does not disclose that they use AI art in the NPC stores. The dialogue writing doesn't feel like a human wrote anything, the NPCs circle around each topic explaining pretty much the same things with each option available. It feels like talking to them can be a huge waste of time unless you're just trying to pick up a quest (which still makes you do the circling topics). The gameplay itself is very fun, but only if you enjoy a grindy game. The building mechanics are tedious to do yourself at the beginning, but your villagers help out as you get more in your town. NPC pathing is strange, I've had a travelling caravan clumped up and stuck out in a field near my town for days now.
Game started good if a little buggy (to be expected as early adopters) but the decision to leave the paying PC players behind and port to console is shameful. Yes I understand the economics of "fleece the early adopters so we can grow the console market" BUT not when it means all your efforts are for console players, all your fixes are for console players and there is next to zero new content for your original players WHO BANKROLLED YOU! So if you want a game you can complete in 170 hours go for it - BUT in my case that means a further 390 hours or doing eff all waiting and hoping against hope that Donkey Crew and Snail Games remember who supported the game from the outset. Snail Donkey would be a better company name!!!!
IF they fix the major problems it will be one of the best games of its genre. It is in a completely playable state, however problems like below makes the game a big meh at the moment: First and foremost: Game is a colossal click fest. Killed a deer? gather all 27 pieces one by one through clicks. Building anything? 10.000 clicks. It literally hurts your hand tendons and joints to play this game and devs should seriously consider "hold mouse" settings. Now, wear presets are tedious. Even if you do the micromanagement of every single item, villagers will straight up ignore it anyway. Only companions and guards try to equip what you ordered them, villagers say "not my problem" and stay with the poorest equipment and bags available at the day 200 of the game and you have to GO TO EVERY SINGLE ONE OF THEM to make sure they equip the right things, you cant look at their inventories from afar. Logistics is a nightmare, if two warehouses can store the same item, villagers will spend their entire time taking those items back and forth between those warehouses while nothing gets done in village. you can try priority system but guess what? That will get ignored too. I set a crafter to 0 priority for animal handling. But it still did butcher deer all day while there were crafts waiting. Oh that said, you never know which worker does a workstation needs. There are gatherer hubs with drying racks outside. Set an outside camp, assign some gatherers, but you will never receive dried berries. Because appearently they need a crafter/cook to take raw mats from storage and hang them. And it doesnt write which skill does anyone use to at what efficieny until the worker is ALREADY there. You can put limits to storages, and you will need them too since you will get a meaningless amount of feather and stone from daily work so all your storages will be overflowing with feathers but guess what, the storage I set a hard limit of 300 feathers currently sits on 1000 feathers and nothing else can be stored properly now. Reminder, each villager has average 10-20 inventory space so good luck dealing with that amount. There are "outhouses" to dispose of these items but for some reason they have a capacity of 100 so you cant even get rid of unwanted items in bulks. Construction is a whole new world of pain in the *** because appearently devs wanted realism, and oh boy realism they did give, you install every, literally every single piece on a construction one by one through clicking on white dots. 90% of the game is white dot clicking simulator. "but dont you have workers for construction?" yeah except they are busy with delivery for cooking stations despite having 0 carrier priority and 1 construction priority. That said you may be lucky in your main village, but while building an outpost again, you have to pick all your men one by one, look at their inventories to make sure they have their hammers, then send them to the new outpost but what is it? There is no Construct building order for companions! you have to keep them as villagers and you just pray they decide to work on that construction. For some reason devs are hyperfixated on sound acting and AI complaints, but game has much bigger problems than that. I really want to recommend this game, I do, but it isnt fun. It is like a second job you work at.
plz dont waste your time as i did the voice acting is all AI the combat is very stiff to the point its boring and lack luster dont get me started on the building it takes forever once you unlock anything that requires a hammer the game needs mods to be enjoyable save your money till its cheap then it might be worth it
マナーロードやFarthest Frontierの世界に入りこんだ感じのゲームでとてもよい。 村人の管理もMedieval Dynastyのような適当に設定しておけばいい感じに動いてくれるもの良い。 お友達がいなくても楽しめた。
Add 'Report Bug' button to the regular in-game pause menu, otherwise very stupid and pretentious to have us fix your alpha state (current trashcan ai voice actor, full of typos, endless boring dialogue, clunky, ui disappearing, TLDR- garbage) game for free and backing out to report issues every single time. Do NOT buy this at current state, unless you're a bored masochist like me... Get to work, bois, you got dis <3
Denim jeans front pocket ahh type of inventory size. 0 thought behind these devs brains. Truly remarkable. If you go outside right now irl, you can put more rocks in your pocket than your character. And who's bright idea to not let player stack materials in their inventory while the main focus of your early game is all about resource gathering and exploring?? I know why, these devs spawn their loot and resource and never play test their own game before. how sad. DO NOT BUY OR PLAY THIS GAME AT IT'S CURRENT STATE! IT'S MISERABLE AND TEDIOUS.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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