
Bell Kingdom is a 3D platformer, jump inside of dreams and explore the weird worlds within.
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Bell Kingdom is a 3D platformer. Everyone in the kingdom has fallen asleep thanks to a wicked witch. Only Bell has the magical ability to dive into people's dreams, explore the weird worlds within and find inside the Hope Bells that can shatter the sleeping spell and free everyone from their slumber.
Bell Kingdom is a 3D platformer heavily inspired by 64-bit era 3D platformers. Explore a castle full of levels, with every boss you defeat you will unlock more of the castle to explore.
Jump, double jump, stomp, bounce and swim to explore a variety of dream worlds. And if any enemies get in the way, Bell can stomp on them or use her spin attack to beat them up!
In addition to the levels you'll have to conquer to progress through the castle, there are plenty optional levels to find and explore, some more hidden than others. Explore the castle to find and beat them all!
Take some time to relax with some minigames! Race against seahorses, play some golf, maybe a board game, who knows what is around the next corner!
Bell Kingdom has a variety of options so you can tailor the difficulty to your comfort level. Extra health, more damage to bosses, adjust minigame difficulty or activate a slow down mode.
New feauture: You can now unlock new costumes every time you defeat a boss!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
A 3d platformer made with love and respect and easy to get into so try it out!
Full Disclosure: I'm a friend of the developer. This is a 3D platformer and a collectathon primarily, with a light-hearted story of a princess exploring the dreams of her subjects and the royal family to find a way to break the curse of the witch that put them asleep (apparently this involves collecting lots of dream bells). Short pros and cons first, then a bit more detail on the important points: Pros: + Actual focus on platforming challenges at about a satisfying mid-level range of difficulty, with a few more difficult levels here and there + Surprising amount of varied minigames and level types (more than I'd expect from a modern 3D platformer) + A lot of different collectathon challenges + Due to the bell collection mechanic, can beat the game while skipping sections that you don't want to deal with + Cute handdrawn style Cons: - While the controls feel good and responsive, the character's air control is limited, making platforming high-commitment (could be a + for some people) - Lower level art assets - Textboxes and UI elements are a bit simplistic - Some of the writing is fun; a lot of it is not the best (usually not an issue as there is very little actual dialogue, so this is limited to NPCs describing quests and such) Estimated completion time: If you're really good at platforming and exploring, I think you can get through this in about ~10-15 hours. More towards 15-20 if you are being completionist about finding all secrets and beating all levels. Longer version: I'm not really into collectathons, but I really like platformers; there's a lot of modern platformers that focus on combat mechanics and exploration rather than the actual challenge of platforming itself, so I always appreciate when a game actually makes you do challenging platforming (not necessarily hard: this is not an overall difficult game) as a main focus of its gameplay, so this is a huge plus for me. The level variety in terms of architecture is also pretty good, featuring your basic sprawling multi-directional landscapes, disappearing fields of platforms, lava & ice stuff, rotating architectures and spiralling upward "tower" levels, etc., but there's also some quite unusual ones such as [spoiler] levels where you must follow along a spotlight in the dark, levels that rotate the geometry, mazes, invisible white planes that have to be navigated(!) to unlock seeing some of its features, etc. [/spoiler] The game features 4 boss battles, each of which has quite a few attack patterns that they select to do via RNG (so you have to get used to what the boss can do overall to get comfortable at beating them - which I like). Aside from the bosses, combat is simplistic: you have a spinning attack, and the few enemies in the game aren't too crazy in what they do. Nothing too special, but also not the focus of the game. Collectathon missions come in 2 varieties: one usually involves having to figure out how to traverse the level while collecting 64 coins or 5(6?) red rubies and then finding your way to where the bell reward spawns; the other kind involves doing a minigame or quest challenge and is far (!) more common (about a 70-30% minigame to just collecting things ratio): [spoiler] There's casino games, timed mazes, races, being shrunk onto a roleplaying boardgame, fetch and activation quests, ice-skating - a lot of stuff! [/spoiler] The main con for me is the air control - not the responsiveness of the controls, which is quite good by all measures. Basically you have a jump, a stomp that can be used as a fast fall, and a double jump; the double jump however can only minimally affect your jump direction, meaning you cannot really use it to save your ass most of the time - it's primary use is slight air control and to gain more distance. I do appreciate that this means you have to be a bit cleaner with your jumping in general, but I prefer my double-jumps to allow for more air-control, and this game doesn't have that. In terms of platformers, I'd rate it thusly: Difficulty: (10 would be something like Wings of Vi, Bunny Must Die! Chelsea and the 7 Devils, Ghosts'n Goblins on NES) 4/10: most modern 3D platformers tend to be on the 2-3/10 scale imo. Platforming User Experience: (10 would be something like YuuYuu Jiteki no Yuukarin, Here Comes Niko!, Newer 3D Marios after Mario64) 6/10: The minimum I would expect from a good platformer, but since that's rarer these days, I think that's a huge plus. Platforming level and challenge variety: (10 would be something like Reverse X Reverse, Battle Toads or Super Mario Bros. 3) 8/10: While there's not a lot of precision platforming at all, there is a ton of unusual platforming challenges in a large amount. I prefer precision platforming, but was never bored and had to do some things I've never been forced to do before - great! Overall game fun: 8/10 - I had a good time!
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I was willing to put up with the imprecision and the almost impossibility of turning correctly when you jump because it was a cool concept and reminded me a bit of Super Mario Galaxy, but the lava level is just straight up the worst level design I could think off and I knew that was gonna be reprised later, so no. Because it's not difficult, because you do not only have to put up with the random and badly implemented jump mechanic that makes you fall into lava at random, but platform in lava don't respawn so you HAVE to know where to go beforehand to take all collectibles needed for a challenge or you will have to restart the entire level every time, so no it doesn't involve skills. A shame quitting because the game was interesting but it has decided to go the worst way possible so... And I can say that the lava level was so badly designed that for once I appreciated an ice level more than a lava one... and I almost always hate ice levels
This game was a lot of fun! Each level has something new to offer. The first time i fought each boss really knocked me down but it was fun to learn the mechanics of them all. Tons of fun little mini-games that range from tests of skill, to knowledge, to just a bit of fun. A few of the bells are too hard to find, even with hints, but you can complete the game without every bell, some are only available after the defeating the final boss for the first time. Still trying to find the last 2 bells. Unrelated: I think airman got defeated with the release of this game.
A lot of really good ideas/cool levels. A lot of heart went into the game. I hope to see more stuff like this. The dark level is worth the price of admission and I normally hate dark levels. My only complaints are that some of the secrets are a little too well hidden and the character feels clunky to control especially in midair. The [spoiler] painting level [/spoiler] level is also insanely cool. The bosses have a pretty good variety of attacks and are all fun. The difficulty curve is a bit all over the place. Some minigames take 10 tries and some 1. I got this for 5$ on sale but I'd recommend it at full price. Really cool and looking forward to see what Blackmoth Entertainment does next. The character art in the journal + the small bios are really neat too. This game really nails the set dressing especially in the [spoiler] dnd level [/spoiler] If you like mario or 3d platformers in general you're gonna have a really good time with this game.
Bell Kingdom is a 3D Platformer that harkens back to a simpler time - where Life-like graphics, AI and pay walls were nowhere to be seen. It also happens to be one of my favourite gaming experiences of the year and totally caught me off guard. It takes me back to a time where I’d sit in front of the TV for hours. Exploring an interconnected hub world and levels just for the fun of it and for the reward of progression and satisfaction. Temper your patience when you go into this game. You aren’t going to move at the speed of light. You are going to die in 1 hit when you touch the lava. You are going to have the jank of slightly awkward platforming. But you’re also going to have buckets of charm, fun worlds, NPCs and just oodles of collectibles and secrets. There’s no upgrades, no skill trees, no convoluted combat system - just good old fashioned platforming. I was blown away when this game booted up. The hub world is so nostalgic. A giant sprawling castle and gardens that unlocks with the more bells you collect. Complete with hidden passages, mausoleums and Easter eggs. It is familiar in its game design but unique and well polished enough to stand on its own two feet and wear its inspirations on its sleeve. The charm and attention to detail was the thing that I wasn’t expecting. A mirror that reflects your image in it as you run about, a wardrobe full of the identical dress you are wearing. Your big sister’s favourite rock band posters plastered on the walls. You get the point - the developer really put their all into crafting a cosy and detailed world and it totally shows and makes the experience even more immersive. On to the gameplay - as others have mentioned - the focus of this game is platforming. Not combat, not puzzles especially - platforming. And that’s a great thing for me. Its levels have a degree of verticality to them and precision platforming that can make segments tricky. You (intentionally) lack the moveset of say SM64 - you literally have walk, sprint, ground pound, jump and double jump. But your move decisions are high stakes and you will fall down in segments and lose lives. This again - I believe - is drawing on inspiration from those early PS1 platformers that had very limited movement and pixels! I like it a lot, I think it fits perfectly with the game design and style and I was really hooked. It felt very very rewarding completing a tough segment and then jumping to collect a big shiny yellow bell. Really satisfying stuff. The levels are so great. I loved the playroom level with changing geometry and gravity. The game level was also so creative and detailed - one of the most unique levels I’ve ever seen - complete with an actual original board game with its own rules and lore. Shout out to the soundtracks too, these sounded straight out of the 90’s and were super catchy. There is so much love and detail jammed into Bell Kingdom. It really caught me off guard. The screenshots and trailer only really scratch the surface. It was a 10/10 for me and I’m excited to return to it in the future and see what projects the developer starts next! Do not sleep on this!
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