
You’re a state-installed landlord in a totalitarian country. Place listening devices, steal and sneak into your tenants’ apartments. Use what you uncovered to report anyone capable of plotting against the state. You MUST! But WILL you?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][i] "Я просто хочу заранее обратить внимание, и сказать важную вещь о нашей семье..а..ммм... — [b]♥♥♥♥♥ нашу семью[/b]"[/i][/h1] Имея интересную задумку и начало, «Beholder» по итогу оказывается фактически ни на что не способной: местное тоталитарное государство — просто шутка, пустышка; геймплей за стукача сводится к куче мусорной бюрократии, не представляет интереса сам по себе и не даёт уникальных, запоминающихся ситуаций. Вся игра буквально сводится к случаям а-ля: "Произошёл ♥♥♥♥♥♥ — собери кучу денег в ограниченные сроки", причём без предупреждения, зачастую без нормальных способов поднять бабла здесь и сейчас, и так раз за разом. А между этими моментами — лишь сплошное уныние.
我真的想当个好人,但我哪有的选。
У меня умерла все семья,а потом зашел в бехолдер
反乌托邦游戏,偷偷写举报信栽赃陷害也很有趣,可是当个好人救不了家人
遊戲裡常常讓人感受到兩難,如果想要保全家人,就必須放棄良心寫很多勒索信,甚至還要趁房客外出時偷藏違禁品在他們的房間裡,房客也可能因為被勒索太多到破產,不得不搬走。 看到出國的"好"結局裡,卡爾的家人們都洋溢著幸福快樂,可是我想,當他想到自己現在擁有的安逸都是用別人的家破人亡換來的,卡爾心裡的黑暗過往也成了他另一個囚籠。
simulador da lei ECA digital
游戏的题材和玩法都很不错,都是我太菜了。 游戏难度比较大,尤其是玩到要攒一万二的时候,果断退出了。 这一点就压力很大,玩着太不轻松了。玩游戏就是放松的嘛。
- Daughter died because of a desease(i had no money) - Son got shot in bank robbery(because i had no money) - Got fined 5,000$ - Lost all money i had(who could've guessed) - Almost got fired - Wife couldn't handle it and hanged herself - before getting to the end got fired around 4-5 times - got to the end - got publicly executed(and fired) 10/10. A very realistic game that showed me how bad of a father figure, husband and employee i am.
I have to admit this is actually a good game. But I don't recommend it to many people. The core is really good on the anti-utopia concept. Playing is immersive. But the entire visual and storyline, as long as the pace of gaming, all give me a feeling of pressure - it is too stressful for me as a game. I feel like the game is in the direction of leading me to hopelessness and despair. To reach a good end, it is actually very difficult. I have to give up at some point. But it is still a very nice social engine game I would say. Maybe I should watch some stream players' walkthrough video instead. I like the game, but just don't like playing it myself.
The first time I played Beholder was a few years ago. Recently, I picked up the game again to hunt for all the achievements. That was when I started appreciating the game all over again. Beholder is a game where you play for a government that only does what it feels like doing. Your choices either contribute to the current regime or help the resistance. Every choice has an impact on the story to some extent, which I find incredibly impressive. Getting all the achievements does require some puzzling: who should you evict and who shouldn't get evicted. The DLC acts like a prequel to the main story, where you have to prevent yourself from... no longer being needed in society. I can wholeheartedly recommend this game for both a relaxing afternoon of gaming and for an achievement hunt.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, Russian*, French*, German*, Simplified Chinese*, Italian*, Traditional Chinese*, Japanese*, Polish*, Spanish - Spain*, Portuguese - Brazil*, Dutch* +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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