
Behold is a 2D twin-stick shooter in a dark fantasy setting! Barbarians, insane wizards, total despair and bloody pieces.You are playing as a monster who is stuck between two armies.
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Languages: English
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[H1]You are a Beholder, a frightening hellish creature dragged from the bowels of the earth by magic. Your hunger knows no bounds and it’s up to you to prove that to the mortal wretch who summoned you to this plane. This twin-stick shooter will have you blasting waves of soldiers with a variety of power that are randomly selected by a dice roll, eating to keep your health up, and avoiding sword strokes and a hail of arrows in order to survive.[/h1] https://youtu.be/jzmYhSR7DiI The “story” campaign in Behold! Is a bit misleading because there’s no actual story to speak of behind the gratuitous violence that the game presents. You are given a brief tutorial that suggests that you have been summoned into this protective magic circle by the man outside it and then you are told how to shoot your eye lasers and how to eat to recover HP. After that - surprise, surprise - you are encouraged to break free and kill the man who summoned you, after which an entire kingdom is after your bulbous, floating head. The story must be played through in one sitting and death results in a game over screen that presents your score and then you are returned to the brief tutorial. You can skip it, by the way, at any time by simply leaping out of your prison and eating the puny human. It took me too long to figure that out and my impatience/insolence earned me an achievement to boot. The game is best played with a controller. You can shoot your eyebeams using the back triggers, leap then smash into the ground with right button, and eat using left button. You kill enemies through a combination of laser blasts, ground pounds, and devouring. Two of your five outer eyes are available to you at one time and both can be fired simultaneously. They can be aimed in any direction and can be repositioned while firing. To prevent such versatile weapons from being too overpowered and to keep gameplay varied, Toster12D3 made it so that the elemental attribute of your blasts are tied to a dice roll. The elements are as follows: freeze, kinetic, doom, fire, and fear. Leaping and eating are also on a timer and both provide you with a way to avoid enemies/do damage and recover health/do damage respectively. There is a brief pause after you depress the back button, during which your D-20 will roll and the name of the ray type will appear and then you’ll be able to fire for a few seconds before having to roll again, which serves as a cooldown period and prevents you from firing will-nilly. This dice roll isn’t only thematically sound, it forces you to strategize your carnage a bit. As you progress through the waves of enemies in the story mode, you unlock upgrades for your Beholder. None of them are quite explained, so it’s a matter of trial and error to figure out what combinations work best. Behold! Is quite strong thematically. The pixel art is grungy and the BGM is hard metal. Well-suited to murdering bunches of people. .Pros. [list][*] The price is fair for what you’re getting. [*] Gratuitous violence is satisfying. [*] Leaderboards. [*] The game is strong thematically. [/list] .Cons. [list][*] Repetitive gameplay [*] Repetitive sound effects. The music was fine, but the frequent cries of the men I slayed grated on my nerves. [*] If you’re not a fan of in-your-face metal, the looping track will drive you crazy. [*] Upgrades aren’t adequately explained and therefore feel pointless. [*] There’s a “story” mode but not much story. A bit of narration could have easily fixed this and broken up the repetitive gameplay to some degree. [/list] .Bottom Line. For the price, I can't say this isn't worth a couple of hours of your time. The game knows exactly what it wants to be and it does it well enough--just as long as you're okay with repetitive gameplay and sound effects. It has leaderboards for the more competitive gamers to see how they stack up against the community as well and for some that will be enough to keep trying for that high score. [code]If this review/EAR helped you, please give it a thumbs-up. For more reviews like this one follow the [url=http://steamcommunity.com/groups/gamingwithNtK/curation]NeedtoKnow Gaming Curator[/url] page <3[/code]
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Hours played at review time, across 21 reviews with recorded playtime.
Wow just wow, this is my experience with this game! Click READ MORE for more. https://youtu.be/uSZNnx6ZSQ0 I bought this with the hopes of RPG, which it is not... but its amazing The CHAOS I love it, it's a wasd movement mouse aiming insanity shoot with limitless enemies flying at you! Curse, burn, doom, freeze your foes and kill them all until you are slain! There is no description I can put here to explain this game. But here are the pros and cons as always! Pros - CHAOS!!!! - DEATH!!!! - DESTRUCTION!!!! - Simple controls! - Kick ass music! - Compete for high scores! - Insane amounts of creatures and monsters - Easy to learn impossible to master! - Eat people for health! Cons - Need more powers - No upgrades (stronger powers to fight ever increasing power mobs?) - Same map - Same music This game is simple yet an insane amount of fun and chaos! Despite the limits of what it is this game could expand into something insane! I can see Co-Op same computer and Counter-Op, More maps more storyline I could see this becoming even more chaos!!!! I give this a big thumbs up!
Honestly this is a very simple game. But simplicity does not equal boring. The game is basiclly a fun little twin stick shooter with chaotic and metal feeling to it's gameplay. It's not complicated and it's not hard to understand. It's just simple fun. The game is incredibly cheap, so thats all i could ask for <3
Bought the game and was going to stream it. After 15 minutes of screwing with my mouse, I was unable to get the retical to move. I was stuck shooting in one direction. Tried using a controller since it states it has full controller support, wouldn't accept inputs. There are no settings in-game you can change or modify relating to controls. Might be an interesting game, just not currenlty playable for me. Possibly check it out once some updates happen.
This game is good cheap fun. You play as a beholder, a most fearsome D N D monster, summoned by a wizard to help one of two armies immersed in a never-ending struggle. The wizard must have done something wrong, because you slip your bonds and then the fun starts. The game is simple, survive as long as you can. It is a twin stick survival arena game. Fire, freeze, kinetic, curse and fear beams are your weapons. Oh, and you can eat people to replenish your health. Like I said, good cheap fun.
Warning: I may be biased as I received this game for free - there was a small giveaway at the release. This review is long and in disorder due to me expressing naked impressions. As a foreword, I must say I am in awe. I've never yet realised that we are spoiled. Spoiled by unfiltered cheap indie crap made by people who have no idea what a game is, that made us unwilling to search for nuggets like this game. We are spoiled by AAA games, that cost much and yet bring all the same things over and over again because we tolerate it and are slightly amused by high production values. This game is what gaming was when I first became a gamer, evolved and better. You see, for a small price the devs ask you receive two games, that will last forever. The trailer and the store page fail to capture the full greatness of Behold! Yeah you are shown a twin stick shooter, sure there is mayhem, adrenaline filled combat, waves of enemies, elements of randomness. It is just a quarter of what you get. Devs who have made this are either blind not to promote the masterpiece or are humble geniuses waiting to be recognised. You see, if you watch someone play it - you will never know this game for what it really is. To the stranger watching it - it is a Crimsonland-like in a different setting and alternate pace. This onlooker will also deem it kind of limited and will think that this game exhausts itself quite quickly. Let me explain what it is without spoiling any fun for you. Firstly the devs made a great move - they've only included a tutorial for controls, not how to properly use them in combat. It makes every playthrough a research, a learning session to become a better player. Your monster is limited - it shoots five kinds of fast reloading rays which produce different effects on the enemies, you can shoot two at a time or alternate between them. Every time the rays are chosen randomly, so you always have to adapt, as not every ray is useful in every situation. You can jump and smash enemies underneath you. this ability has an AoE and a kind of slow recharge rate. It can get you places fast (sometimes very, very wrong places) or help you clear stacks of enemies. You can also eat enemies one at a time, chewing quite some time, regaining a token of HP and becoming vulnerable - you have to get close to swallow an enemy, but if a second one touches you, while you are chewing - it is a hit, and you can't withstand much of those, and, and while you are fast you have to deal with a significant deal of inertia. You can also use power-ups to gain temporary benefits and perks - mutators that make you trade one advantage for another, gained after a while in the game. You see - this game is hard. It is fun to play mindlessly, blazing rays at squishy enemies, listening to their screams and stomping crowds. But few enemies and minibosses (I think I've already seen them all, but whatever) and composed in waves that start providing big challenge very soon. Yes, there are not too many kinds of foes, but the combination of their abilities and numbers always makes this a game of puzzles with urgent decision making. You start feeling weak, you start to play tactical. There are two game modes here story and arcade, both of which are great. Story mode is a game, where the devs are unleashing pre-constructed balanced waves at you, providing you with space to learn basic and advanced tactics without simply telling you them. As you progress further and further you start getting familiar with game concept and how it works at a pace the devs want you to go at and it is a great pace, always challenging and fun. The Arena mode is random at its best. You just never know what the game will throw at you, and it is always fun to try and resolve this mess. Yes there is just one Arena, just a few enemies, kind of enough abilities to deal with them, but for me it is more quick strategy game, rather then just a bloody shooter, and I feel I will be trying to beat it again and again as soon as I have time. The graphics are great, they don't exploit pixel art, they are really good and stylishly designed on themselves. Animations are cool too. Though I am not a fan of heavy music - it gives you a needed rhythm. The gameplay is really great. I can't wait to get home and go at it again. I hope you found my review useful.
an interesting idea for a gae, it should still be in early access, store page says full controller support none of my controller settings worked properly even the keyboard commands and shortcuts would not work correctly. this title still needs alot of work before i can really be playable. Its a good price but still needs TONs of work to be playable and controller or even keyboard friendly. for now i have to not recommend this game as is. I'll have to refund it for now since theres no controller / keyboard support or ingame settings to make it playable for me.
In-Game cursor does not move and actual cursor is hidden and not bound to window. Controller support is very shoddy with no option to keybind. Game looks fun but is unplayable in this condition.
The Basics: Nice pixel art, rocking music, funny sounds, satisfying death animations :) Xbox 360 controller works nicely. The game should run on any toaster of your choice. The Gameplay: You are a monster which breaks loose between two armies, your task is to survive by wiping out said armies. Waves of diverse enemies will be thrown against you ranging from several kinds of melee guys to archers to mages and (mini)bosses like giants, minotaurs etc. You will shoot 4 kinds of rays (picked randomly, 1-2 at a time) with different effects to kill stuff. Furthermore you can jump granting you invincibility while in mid-air and crushing enemies beneath you when you come down (has a cooldown). Finally you will eat enemies whom you touch replenishing your health by 10 each time (again beware the cooldown). Powerups lying on the ground shake things up from time to time, providing fire trails, insta kill explosions, extra health etc. Short breaks between stages allow you to choose one of 4 random perks like a freeze explosion on jump landing or more health per 'meal'. The Modes: Story mode has 4 levels, every level consists of several stages with a set pattern of waves which will loop upon completion. Level 1 includes a tutorial. Survive as long as you can to challenge the highscores. Arcade mode has random waves and no scoring (kinda counterintuitive). Just kill stuff and relax ;) The Verdict: I'm having fun with this. Rocking music, death, blood and destruction all over the place and tactical, score based gameplay to accompany. You need to learn to manage the cooldowns on your jump and nom abilities and take advantage of the different kind of rays. The price is just right to recommend it to anyone looking for some juicy arcade action.
Right now, sadly, I can't recommend this game. As others have noted, there appear to be some control issues that are only affecting certain people/systems:- My mouse (Razer Naga with fully up-to-date Synapse software) won't move the targetting recticle. This immediately makes mouse + keyboard play impossible. I've tried it with my Xbox pad unplugged just to be sure, but it still doesn't work. And speaking of the gamepad... The right stick DOES move the recticle, joy! But you have to hold it in a direction to aim, otherwise it snaps back to being on top of you. This wouldn't be a problem, except the game is hard-coded to use A and B to fire the two beams. I don't know about you, but it really doesn't feel right to me to have to hover my right hand over the pad with my thumb on the stick and a finger on each of those two buttons. In fact it chuffing hurts after a while. This would be easily remedied by allowing the user to rebind the controls, but alas, such is not possible. And the M+K issue would still need resolving anyway, as there's no need for this to be gamepad-only. Plus, you can't navigate the menus properly with the gamepad, so right now it's stuck in a messy no-man's-land where I need both inputs to achieve something but can't practically do anything. Also, I have two screens, and the game insists on starting on the wrong one, with no way to move it as it immediately goes fullscreen. It's not the biggest issue in the world, but I've not had that issue with any other game I can recall. One problem I have had with other games, which is also present here, is the mouse not being locked to the game area. Not helpful in a fast-action game like this to have it suddenly switch to the desktop because things have gotten a bit frantic... (though it does at least seem to pause when it loses focus). So, to the dev, please address the following: Get the mouse to move the recticle reliably, for everyone; Allow users to remap the controls, or as an absolute minimum, move the fire controls to the Xbox pad triggers; Clean up the gamepad input so you can use it to navigate the menus properly; Either give the user some option for choosing which screen to run on, or make it start up in a window and add a full-screen toggle in the options; Lock the mouse to the game area for multi-monitor setups. I apologise to the dev if any of this sounds overly harsh (especially as the game seems to work fine for the majority of people, so there's something about certain setups that must be causing it...), but that's born of frustration; I can see there's a good game in here, it just needs saving from some issues. I'm not going to refund it, as I'm hoping that these problems will indeed be sorted, resulting in a fun short-burst time-killer with some interesting depth. I'll update this review if and when that occurs.
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