
Embark on an emotional first-person narrative adventure where you control the story—and affect its outcomes—with your real-life blinks. With this innovative technique you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Aug 22 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 21.2Kreviews | 98% | — | $3.5M |
| $5.24−65% | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
随着故事的脚步,眼睛越来越酸胀,已经很难坚持完一段剧情不眨眼 ——于是真实就从眼前不断溜走,而我们对此无可奈何 最后被完全误导了,甚至还挺喜欢那个故事——因为我对自己想象的画很满意 可是我完全看漏了!看漏了一切!非常彻底地! 甚至被打回原形后,仍困惑于幻象的人生为什么不完整、主角为什么突然如此无力,在一片迷茫中丝毫没有意识到真相已来(感谢摆渡人海底捞 完美地沦落为简介中“拥有不切实际的期待”并且无能为力于“应对随之而来的失落与懊悔”的那种家伙 但是这段体验依然惊艳,不完美是这个游戏的思想内核之一,非常满意
非常好的创意,坚持不眨眼也算玩法,练习着能控制自己的凝视时间也算正反馈。 人脸出屏幕或者明暗变化似乎也被判定为眨眼,因为识别错而错过剧情就很难受。好在召回率比准确率好些,在较大范围内眨眼基本都能捕捉到,很少漏掉。还有个问题是,因为有闭眼机制,所以其实靠眯住不睁眼可以蒙混过眨眼判定。 挺不错的故事,即使是一事无成的十一年,至少给家人留下了快乐和希望,还给了孤单的朋友陪伴和安慰。陪完床看最后的场景有点PTSD。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $1.99−80% |
| 52ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在游戏开始的时候,我只认为这只是一个温馨小故事 但急转直下的剧情让我肃然起敬,结尾回忆与现世(并非现世界)彻底升华了主题 非常好游戏,使我大感动(严肃观看谢幕表) 非常建议游玩
STAY
这真的很好玩!!!就是流程短了些
so good
挺简单的故事,但叙事手段很高超
no game has ever made me sob this hard. 10/10 never touching it again.
I'm not crying, you're crying.
The next time someone tries to tell you that video games have no substance or are the worst form of media, humbly turn their attention to this game. The game is made to be played with a webcam, tracking your eye movements and blink rate to move through the story. It give you the option to use it without this feature. I chose to go without and the game didn't lose its impact for sure. The story is engaging, especially with its unique gameplay elements. Its highly immersive, and as a result its easy to feel for the characters, which made it all the more devastating as the story progressed. The voiceovers and audio in the game were really well done, which added extra calmness during the high points and darkness for the low. The game is short and can be finished within two hours, but don't let the short runtime deter you. The story is masterfully told and would have fallen flat if it had been extended for length's sake. I bought the game on sale for a few dollars and I didn't feel like I wasted time or money which other short games tend to do. This is my personal take, your mileage may vary. But I liken this game to What Remains of Edith Finch. You are living the life of another human being through their eyes, heartache and all. And like Edith Finch, I was a total wreck by the end. As the credits rolled for the game, I sat for a bit and sobbed. And like Edith Finch, the game and story will stick with me for a long time. If you're looking to play a game for an escape, this is not the one to turn to. However, if you are looking for an EXPERIENCE, this is it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
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