
Embark on an emotional first-person narrative adventure where you control the story—and affect its outcomes—with your real-life blinks. With this innovative technique you will fully immerse yourself in a world of memories, both joyous and heartbreaking, as your whole life flashes before your eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Aug 22 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.9Kreviews | 98% | — | $3.5M |
| $5.24−65% | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
特别新颖的游戏方式,内容也值得我们思考!!!
Best game I have ever played 10/10
This game, hands down has been the best indie game I've ever played in my life, throughout the entire story, just the way things were introduced, to the characters you meet throughout Benjamins life were absolutely beautiful. It was really immersive and I felt like I WAS him, I related deeply to some parts of the story because of similar experiences I went through as a kid which only deepened my love for the game, there's just so much i could say about this game and the things, the theme it portrayed and taught but I doubt it'd even fit here Overall 10/10 I loved every second of it, one of the few story games I've played that made me cry.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $1.99−80% |
| 52ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very emotional and deep game. A whole lot different from other story games.
Incredible experience, lowkey wept give it a go :)
[b]Gameplay:[/b] While it's difficult to calibrate the sensitivity perfectly, I still like the mechanic of playing the game by blinking/closing your eyes. It really adds to the experience. While I haven't tested the setting where you don't use the blink-mechanic, I appreciate that it's there. On my second playthrough I was very close to using it as I got a bit frustrated with the camera being both too sensitive and not sensitive enough at the same time. [b]Story:[/b] Short and sweet, takes 1,5-2,5h to play through depending on how stubborn you are and how dry you're willing to get your eyes. If you like emotional stories that make you bawl your eyes out (I do), this is an excellent one! <3
用matebook14的雷霆仰角摄像头通关了该游戏,有时眨眼识别会失效,得重新校准,让人恼火。玩法很有创意,跟叙事的结合也比较好,毕竟视觉是人类五感之中信息通量最大也是最主要的一感,贯穿了人的一生。 1.5小时的游戏时长,讲了一个不算复杂,甚至有点俗套,但比较完整、感人的故事,考虑到主角11岁小男孩的设定,尚未拥有丰富的人生经历,也难以设想复杂的未来,以及要照顾玩家眨眼交互所带来的疲劳感,这个时长大概还是比较合适的。 剧情方面感觉还是不够完善,比如前后两次的记忆未形成足够强大的戏剧冲突(第一次回忆还可以更加美好,现实的回忆可以再补充一些主角为身边人带来的平凡的幸福的内容),比如第一次回忆的部分内容超出了普通11岁小男孩的认知(他怎么能考虑到艺术与商业的冲突?他甚至都未曾进入过社会),还有不明白为什么要设计小奶猫被狼咬死的剧情(换成拍照时发现一只漂亮的鸟飞着飞着突然坠落,也是可以的吧?) 总的来说是一部瑕不掩瑜的作品,推荐游玩。 评分:★★★★
...
It's a short narrative experience, its a beautiful story and I absolutely cried. It hits in the feels. 10/10 It's a nice reminder that amazing game experiences aren't always AAA titles with the best graphics or the deepest systems.
Phenomenal piece, great writing, voice acting and story telling. The blink mechanic is something to get used to but it was great fun! You don't need to have a cam to play the game, you can play without one too, don't miss out on this game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
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