
A call for help within a mysterious messaging app. Someone lost and wandering through a forest in a faraway place. And their destiny in your hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A call for help within a mysterious messaging app. Someone lost and wandering through a forest in a faraway place. And their destiny in your hands.
Beek: How I Became a Familiar Spirit and Everything After That is a text-based narrative experience from the creators of Nekojishi. Featuring dozens of branching paths, multiple endings, and CG's to unlock!
Help Beek seek a way home, and face the darkness of this world with strength and courage.
Genres
Engagement
Reviews
优化及时,按照约定改好评,不过那个前路无尽怎么达成呢
游戏还不错。美术,音乐都不错,就是存档有点反人类。好结局如童话故事般美好。喜欢轻松愉快剧情的人可以试试。
关于游戏剧情:剧情长度大概在3.4小时左右(看完所有剧情和成就)内容还挺少的,但作为一款14.4元购入的游戏而言,是还可以接受的长度。 目前有一个成就的要求是把游戏内的选项全部选一遍,可能需要不少时间。 游戏剧情还是比较简单的,由于篇幅的限制,Beek和两位毛茸茸之间的感情线非常非常的简单,甚至可以说几乎没有,这点让我很遗憾。同时,玩家在游戏中扮演的角色更像是一位旁观者而非主角,因此在故事高潮阶段的情感冲击并不是很强烈。 关于游戏存档:存档的逻辑有些混乱,我自己的存档自己有时都找不到。而且,载入存档的速度很慢,需要从游戏的主界面开始点击。似乎读取存档并不是回到存档的时间点,而是重开了一把游戏?空存档的数量有点太少了,只有十多个,刷成就会稍微有点不方便。希望可以优化一下。 关于游戏画面:画风还是很精美的,但画师可能不太会画兽人(?)有几张cg的脸有点奇怪,但瑕不掩瑜吧。 关于游戏音乐:音乐很好听,高潮部分的音乐非常好的渲染了紧张的气氛。 关于游戏优化:这个跳过时间真是太重要了,但我都二周目了,给一个跳过后续剧情至下一个选项呗。而且游戏的成就名称是不是有些混乱,Steam平台上的成就名称和游戏内不一致。 不管怎么说,游戏本身质量还是不错的。 至少这个游戏确实有大结局而不是烂尾不是吗 :) 最后,希望制作组可以再接再厉,继续推出其他的VN类游戏,我会好好期待的ヽ( ̄ω ̄( ̄ω ̄〃)ゝ 以及,维普和艾克罗都好可爱 ///OwO///,主角...主角也是个人类。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 32 reviews with recorded playtime.
读档会把这个档删掉
I wanted to like it, but the idea of a phone conversation is just not that good. Interesting, yes, but not that good. The story advances too slowly, and if you miss a message then it gets all screwed up. Sure, checking in every 10 hours doesn't sound that bad, but something came up one day and I missed one, so off the rails it goes. Adding a timeshift just feels like a bad bandaid. The experience is still shallow. Also, the idea of not being the isekaid one/the one that gets the husbando and forced to be an onlooker is just... certainly one of the ideas of all time.
Good Game
补票了,算作怀念过去了,流程过短和剧情太少仍然是硬伤,但是实时交互还是很有意思的
维普嘿嘿嘿想吃
「你还好吗?」
启蒙,补票,好游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $1.1M | 1.8K | 89% | $17.99 | |
| $17K | 35 | 97% | $20.04 | |
| $8.7K | 21 | 62% | $19.99 | |
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| $2.1K | 109 | 63% | $0.99 | |
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| $2K | 59 | 80% | $1.99 | |
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