
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Przyjemna gierka / Cool game
so far ive had a few issues but overall its pretty well done for a 1.0 release imo i have a few issue like roads having issues and not connecting or snapping together if a building is nearby for some reason but granted if the road is placed then a building will snap on just fine so you have to do road then build not the other way around. My cursor will move tweak and jitter around sometimes when placing things during winter i have not had it happen at any other point only when its winter and its not entirely consistent either witch is odd and sometimes units or workers will just stand there and do nothing with units you can individually click them to get them moving and fix it but for workers i cant seems to fix them unsure why but overall its fun and granted its a 1.0 so im not gonna be too harsh on it there is some bug/issues but i thinks its fun and not too bad when you can fix/do a little workaround for almost all issues i did have it crash 1 time and its when i has a giant wall and placed about 20ish towers around it just froze and crashed has not happened to me so far at all except the 1 time which was probably my fault but thats my honest take and experience so id try it for yourself and give it a go. (TLDR sorry for it being all over and a mess but wanted to put it all out there and not leave anything out)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 149ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its gud. But my wife's jealous of the sheep.
還可以
Divertente, ma breve
The AI pathfinding needs to seriously improve for this game to actually be good. I have about four hours in for the glaring issues to become clear. The mouse has become broken, being spaced about 5 cm to a random direction. I almost lost because my troops all converged on a single spot because gates closed at night and then got stuck on a hospital tent. now I built a section of market stalls along a road and villagers no longer managed to pathfind in that general cardinal direction. Besides this the game is missing a campaign. There's a tutorial section followed by either free-play on three slightly different starting setups or sandbox in which there's no enemy invasions. Honestly, I figured there would be atleast a short campaign. These seems like pretty glaring issues fora v1.0 release, ngl. If the devs end up reading this, feel free to hit me up. Let's fix this. The game is very good. Got the game for €13,06 on sale. I'm 50-50 on if it's worth. If these issues don't get fixed, it's definitely a scam.
One of the best city builders i have played that incorporates armies and enemies
GREAT
Really fun pick up and play, not too much to learn. Smalls bugs seem to be fixed quickly. A few nice upgrades would be to set priority to workers when building etc. Overall well worth the price.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4K | 56 | 89% | $8.99 | |
| $1.4K | 7 | 57% | $6.99 | |
| — | 0 | — | — | |
| $700 | 2 | 100% | $10.99 | |
| $0 | 32 | 94% | Free | |
| $0 | 0 | 92% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 2.9K | 75% | $31.99 | |
| $3.7M | 15.9K | 96% | $9.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 5.2K | 90% | $24.99 |