
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game looks like scam. 1.0 version is just around the corner and game has only mode with random seed to play. Also transaltion looks like from google translator. At least use GPT.
Really well made Tower defense game, Daytime is preperation/City mangement, nighttime is fighting off baddies. Its got some good things to make that more interesting though, like towers to destroy which will spawn some bosses the next wave, overall a great game. Couple issues though, once you get a big city (Like a 1/4th the maps size) troops do start getting confused on how to move around, especially if you have hills around. Second troop issue is if they get hit by a catapult and dont fall off the wall, they get stuck there. No moving them, no teleporting home, they are like ghosts. BUT dont let that discourage you, its an amazing game thats very worth your money.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 149ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a cozy city builder tower defense game. Why I don't recommend it is it is too cozy. You are tasked with destroying 4 towers on the map to win the game. There needs to be a reward or a buff when breaking towers. Right now, it just makes the game harder by buffing the enemy's nightly raid. Currently, the game does not feel like a 1.0 release. There are no dynamic events in the game to keep it exciting once the city is walled in. The content feels too low for the price. If it was half the current price then I would have no complaints.
Firstly, the game is extremely buggy and is not in a 1.0 state. The pathfinding for walls is extremely unfinished and frustrating. I spend too much time having to micro manage individual units blocking doorways when dozens of archers are needing to get by, only for another to decide to block the door. Secondly, the lack of a grid, or at least of the zones purchased being in a more realistic not jaggedy pattern. Its not just ugly, but impractical and stupid. Its bad programming and ruins the game. Lastly, there is no depth. Its far too simple when there are similar games that offer more for the same price or less.
I'm in love with this mix of cozy meets city builder meets strategy game. If there will be a good tutorial at the 1.0 release, will recommend to my friends who need something more casual than Manor Lords.
Becastled is a cozy mix of base-building and tower defense with a charming medieval vibe. Perfect for a few casual strategy sessions.
Game is currently unplayable. Ive played since the early demo and the game has never been more broken. the UI is harder to read now, as it is partly transparent and smaller. troops must be moved one tile at a time if you place walls. Why would you place walls though, as enemies can just walk through them. I play on difficulty 8, and it is nearly indistinguishable from difficulty 5. I thoroughly love this game, and will continue to check on it, but right now it is not playable.
I've got 232 hours in on this game and I've been playing it for years. It is a seriously fun casual game. There have been glitches sure, but they just keep improving it. I can't wait for 1.0. It has been the best and by far longest early access game I've ever played. Given whats going on in the world its just amazing. Slava Ukraini
A great strategy game with beautiful graphics and lots of ways to play
Did realize this game has no campaign. It has a sequence of 5 quick tutorial missions, then it's free play/sandbox only after that... The core mechanics could be interesting, but there's little unique or groundbreaking here, and the lack of any story is really disappointing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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