
Beat the Humans is the turn-based tactical strategy game. Here you lead an army of aliens against invaders from the human race. Collect your squad, protect planets, strengthen your army with equipment and look for allies if you want to survive and win.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Beat the Humans is the turn-based tactical role-playing game. Here you lead a squad of aliens against invaders from the human race. Your choices as well as the tactical and combat skills of your soldiers will determine whether the free races of the galaxy will be able to resist the superior force of the human army.
On the space map the squad under your command will have to thwart enemy attacks. The help of allies is also important! Capture and defend planets, rescue civilians or destroy monsters on abandoned asteroids. By engaging in combat, you take control of your squad directly. Use abilities, explosives, melee and ranged weapons and the destructive power of combat robots in turn-based combat to destroy the enemy.
Assemble and upgrade your squad from a customized set of generated heroes.
Fight in complex turn-based battles, combining skills and using the battlefield situation to your advantage.
Control the galactic system, taking advantage of enemy vulnerabilities in time.
Collect artifacts that give you an advantage in battle.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They should rename this game : "Howard Stark vs Space orcs" Because that's what the game is. Clone army of humans that look like Ironman's dad fighting space orcs. You being the orcs.
怎么说呢,我算是喜欢这款游戏 但是 我希望武器可以做出差异化,特别是近战 比如斧子可以打范围攻击,锤子可以击退,剑增加护盾之类的 我就不退款了,权当支持一下,希望越做越好
*Beat the Humans*, developed and published by Dochungryest, takes a familiar tactical strategy framework and flips its perspective in a way that feels immediately refreshing. Instead of defending humanity, players step into the role of an alien force resisting human expansion, giving the game a slightly subversive tone that sets it apart from more traditional entries in the genre. While this narrative inversion is intriguing, the game ultimately leans more on its mechanical execution than its storytelling, delivering a straightforward but engaging tactical experience that emphasizes accessibility over complexity. The gameplay is built around turn-based squad tactics, with players commanding a group of alien units across a series of missions that test positioning, timing, and resource management. Each battle unfolds on a grid-based battlefield where cover, movement range, and ability usage play crucial roles in determining success. The structure will feel immediately familiar to anyone who has played tactical strategy titles before, with a clear emphasis on calculated decision-making and risk management. What makes it approachable is how quickly it communicates its systems—there’s very little friction in learning how everything works, and the game does a commendable job of introducing its mechanics without overwhelming the player. This makes it especially inviting for newcomers who might find more complex strategy games intimidating. As the campaign progresses, players gain access to a wider selection of units and equipment, allowing for some degree of customization in how missions are approached. Different weapons and abilities can be combined to create varied playstyles, whether that means focusing on aggressive close-range tactics or maintaining distance with ranged attacks. However, while the game offers these options, it doesn’t always fully capitalize on them. Certain strategies tend to feel more efficient than others, which can subtly discourage experimentation. Over time, players may find themselves gravitating toward a handful of reliable tactics rather than exploring the full range of possibilities the game presents. One of the more noticeable aspects of *Beat the Humans* is its pacing. Early missions feel engaging and purposeful, with a steady introduction of new elements that keep the experience moving forward. But as the hours pass, the structure begins to show its limits. Mission objectives don’t vary dramatically, and the environments, while visually appealing, lack the diversity needed to sustain long-term excitement. This repetition doesn’t immediately diminish the enjoyment, but it does gradually reduce the sense of progression and discovery that is often key to keeping tactical games compelling over extended play sessions. Visually, the game punches above its weight with a detailed pixel-art style that gives both characters and environments a lively, expressive quality. Animations during combat—such as attacks, explosions, and environmental interactions—add a satisfying layer of feedback that reinforces the impact of each action. While the overall aesthetic is consistent and polished, the limited variety in locations means that the visual experience can start to feel familiar after a while. Even so, the presentation remains one of the game’s stronger points, helping to elevate what is otherwise a relatively modest production. The narrative, while conceptually interesting, remains largely in the background. The idea of playing as aliens resisting human forces has plenty of potential, but the game doesn’t delve deeply into its world or characters. Story elements are present enough to provide context for the missions, but they rarely take center stage. As a result, the experience feels more mechanically driven than narratively rich. For players primarily interested in gameplay, this won’t be a major issue, but those looking for a more immersive or story-heavy experience may find it lacking in depth. In the end, *Beat the Humans* is a solid entry-level tactical strategy game that delivers satisfying turn-based combat within a streamlined and accessible framework. It doesn’t attempt to reinvent the genre, and its limitations in variety and depth become more apparent over time, but it succeeds in offering a polished and approachable experience that can be enjoyed in shorter bursts. Its unique premise and clean presentation give it a bit of personality, even if it doesn’t fully explore its potential. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Saw this one awhile ago and immediately got excited for it. Unfortunately I missed the launch but as soon as I saw it was released I picked it up. As expected I have really enjoying it so far. Its already got alo amount of content for the low price point and what is there overall seems pretty polished. Honestly feels like what I typically would expect from a game twice it's price. Feels like there is a decent space for different tactics and the variety in enemies and scenarios pushes you to play a bit differently. So far it feels fairly well balanced from limited playing and has a good sense of progression. Any negatives so far I would put down to just nit picks or probably just not have playing it enough yet to get a good grasp on things. Normally I would wait longer before reviewing but I already love it and want to do as much as I can to help it succeed. Super excited to see where this one goes! Keep up the great work!
Random Scuffed Games #228 https://twitch.tv/DitoMido Aktuelle Spielequeue: https://rsg.ditomido.de Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: anyNudel Gute Idee, schlechte Ausführung. Im Training bzw. Tutorial wird quasi gar nicht erklärt wie das Spiel zu spielen ist. Was ich aber herausgefunden habe: Es gibt sozusagen Aktionpunkte - ähnlich wie ganz runtergebrochenes D&D. Mit desen können wir uns Bewegen, Angreifen, Blocken? Nachladen etc. Allerdings gab es charaktere sozusagen Angeheuerte, welche sich nicht wirklich bewegen ließen, und generell habe ich einfach nicht verstanden wann und wie ich meine Einheiten bewegen konnte. Umso blöder war es, wenn bei meiner Fernkampfeinheit direkt vor der Nase ein Gegner war, ich aber meine Fernkampfwaffe deswegen nicht benutzt und mit der Faust zuschlagen musste für minimalen Schaden. Gleichzeitig kann der Gegner alle Einheiten wie in einer Initiativeliste nacheinander agieren lassen, während man selbst immer nur einen Charakter Steuern kann, und die eigenen Mates somit zu Kanonenfutter werden. Selten wurde ich so miserabel in ein Spiel herangeführt, was schade ist - denn eigentlich hat es gutes Potenzial. Aber die erste halbe Stunde hab mich bereits so immens die Haare raufen lassen, dass mir die Lust am restlichen Spiel dabei vergeht. Fixed das Tutorial, oder führt die Leute vernünftig ran, weil für mich und alle die Zugeguckt haben, war es schlichtweg ein Rätsel wie das Spiel gespielt werden soll. Rating: Dito: 2.2/5 Chat: 1.95/5 Gesamt: 2.08/5
前期稍微有点难度,可以适当通过故意输几场度过前期,中后期就没什么难度了,全员近战配传送基本可以1-2回合结束战斗。。打到第九十颗星球还没看到项链。。。希望继续完善吧
Музыка не очень то соответствует игре как по мне, геймплей скучноват, система рогалика подходит но не делает почти ни че го, нарисовано хорошо, надеюсь что будете процветать.
[h3]SNAPSHOT[/h3] Repetitive tactics game where the numbers keep going up [h3]OVERALL - 3.5 / 10[/h3] [h3]PROS[/h3] + basic gameplay loop is there [h3]CONS[/h3] - but there's nothing beyond that [h3]FULL REVIEW[/h3] Gonna keep this simple as there isn't a lot to say here - the game is essentially the same in the first combat as it is for every one after that. You buy basic equipment that conveys almost no mechanical difference and can continually grind for as long as you want as it appears the game has no end to it whatsoever. If you feel like paying $5 to play the same combat over and over again then this might be the one for you.
Aucune traduction et franchement moche et sans saveur. Je ne recommande pas, on est plus en 1990 pour voir ce genre de jeu. Sérieusement. Remboursé.
quick and simple to play and easy to understand for those that wanna play a space orc
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