
Beat the Humans is the turn-based tactical strategy game. Here you lead an army of aliens against invaders from the human race. Collect your squad, protect planets, strengthen your army with equipment and look for allies if you want to survive and win.
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About
Beat the Humans is the turn-based tactical role-playing game. Here you lead a squad of aliens against invaders from the human race. Your choices as well as the tactical and combat skills of your soldiers will determine whether the free races of the galaxy will be able to resist the superior force of the human army.
On the space map the squad under your command will have to thwart enemy attacks. The help of allies is also important! Capture and defend planets, rescue civilians or destroy monsters on abandoned asteroids. By engaging in combat, you take control of your squad directly. Use abilities, explosives, melee and ranged weapons and the destructive power of combat robots in turn-based combat to destroy the enemy.
Assemble and upgrade your squad from a customized set of generated heroes.
Fight in complex turn-based battles, combining skills and using the battlefield situation to your advantage.
Control the galactic system, taking advantage of enemy vulnerabilities in time.
Collect artifacts that give you an advantage in battle.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Довольно быстро понял что не буду в неё играть. В игре отсутствует внятное обучение, хотя и не сказать что оно очень нужно так как всё просто. Но самое забавное не в этом, а в том что при попытке начать новую игру кнопка обучения никуда не пропадёт, даже если вы его уже прошли, и в настройках её убрать нельзя, на кой чёрт оно вообще находится отдельно, загадка. Баланс напроч сломан, и с одной стороны ок так как рогалик, но здесь ни уровней сложности выбираемых нет и снаряга на старте рандомная, единственное условие то что у вас 2 оружия на ближний бой и 1 на дальний, броня и вовсе максимально рандомная. Однако снаряжение толком и не влияет что говорит о том что нужно делать ставку не на качество, а на количество, но не тут то было со стартовым капиталом вам даже на подержаные жигули не хватить не то что на полноценно укомплектованного бойца, конечно можно взять пару бомжей, но максимум на что они будут способны это подбежать к врагу и забрызгать его своими кишками. Снаряга стоит очень дорого однако оружие дальнего боя по ощущениям полный мусор на большой урон можете не расчитывать, А цена это маразм какой то 2 стартовых предмета длинный и короткий меч абсолютно ничем по статам не отличаются, но длинный меч стоит 70 а короткий 30, какого хрена такая разница у 2 одинаковых предметов мне не понятно. И вообще учитывая что в игре дальше не так уж и много всего это не то что для рогалика за 250 рублей мало, это и для обычного то рогалика мало. Так же при каждом выходе в главное меню и запуске игры у вас будет слетать язык. Верните деньги!
*Beat the Humans*, developed and published by Dochungryest, takes a familiar tactical strategy framework and flips its perspective in a way that feels immediately refreshing. Instead of defending humanity, players step into the role of an alien force resisting human expansion, giving the game a slightly subversive tone that sets it apart from more traditional entries in the genre. While this narrative inversion is intriguing, the game ultimately leans more on its mechanical execution than its storytelling, delivering a straightforward but engaging tactical experience that emphasizes accessibility over complexity. The gameplay is built around turn-based squad tactics, with players commanding a group of alien units across a series of missions that test positioning, timing, and resource management. Each battle unfolds on a grid-based battlefield where cover, movement range, and ability usage play crucial roles in determining success. The structure will feel immediately familiar to anyone who has played tactical strategy titles before, with a clear emphasis on calculated decision-making and risk management. What makes it approachable is how quickly it communicates its systems—there’s very little friction in learning how everything works, and the game does a commendable job of introducing its mechanics without overwhelming the player. This makes it especially inviting for newcomers who might find more complex strategy games intimidating. As the campaign progresses, players gain access to a wider selection of units and equipment, allowing for some degree of customization in how missions are approached. Different weapons and abilities can be combined to create varied playstyles, whether that means focusing on aggressive close-range tactics or maintaining distance with ranged attacks. However, while the game offers these options, it doesn’t always fully capitalize on them. Certain strategies tend to feel more efficient than others, which can subtly discourage experimentation. Over time, players may find themselves gravitating toward a handful of reliable tactics rather than exploring the full range of possibilities the game presents. One of the more noticeable aspects of *Beat the Humans* is its pacing. Early missions feel engaging and purposeful, with a steady introduction of new elements that keep the experience moving forward. But as the hours pass, the structure begins to show its limits. Mission objectives don’t vary dramatically, and the environments, while visually appealing, lack the diversity needed to sustain long-term excitement. This repetition doesn’t immediately diminish the enjoyment, but it does gradually reduce the sense of progression and discovery that is often key to keeping tactical games compelling over extended play sessions. Visually, the game punches above its weight with a detailed pixel-art style that gives both characters and environments a lively, expressive quality. Animations during combat—such as attacks, explosions, and environmental interactions—add a satisfying layer of feedback that reinforces the impact of each action. While the overall aesthetic is consistent and polished, the limited variety in locations means that the visual experience can start to feel familiar after a while. Even so, the presentation remains one of the game’s stronger points, helping to elevate what is otherwise a relatively modest production. The narrative, while conceptually interesting, remains largely in the background. The idea of playing as aliens resisting human forces has plenty of potential, but the game doesn’t delve deeply into its world or characters. Story elements are present enough to provide context for the missions, but they rarely take center stage. As a result, the experience feels more mechanically driven than narratively rich. For players primarily interested in gameplay, this won’t be a major issue, but those looking for a more immersive or story-heavy experience may find it lacking in depth. In the end, *Beat the Humans* is a solid entry-level tactical strategy game that delivers satisfying turn-based combat within a streamlined and accessible framework. It doesn’t attempt to reinvent the genre, and its limitations in variety and depth become more apparent over time, but it succeeds in offering a polished and approachable experience that can be enjoyed in shorter bursts. Its unique premise and clean presentation give it a bit of personality, even if it doesn’t fully explore its potential. Rating: 7/10
Aucune traduction et franchement moche et sans saveur. Je ne recommande pas, on est plus en 1990 pour voir ce genre de jeu. Sérieusement. Remboursé.
clearly not finished, there is not a lot of content but realy fun a lot of promis.
Honestly, I feel like if the game was actually polished, proper tutorial, tooltips, etc... it would have been an enjoyable experience. As it stands, it's a no from me.
Not a particularly extensive game, but it's not that expensive of a game in the first place. A very fun tactical RPG. Various other reviews complain about the lacking of the tutorial. While I would not disagree with that, I would say that the game is not a particularly complicated game. Trying something on one playthrough and realizing that it's a bad strategy and then having to modify on the next is pretty entertaining. That being said, I would say replayability is a bit limited, but again, for the price it's not going to break the bank.
quick and simple to play and easy to understand for those that wanna play a space orc
a great idea, but the follow through isn't there for me. I wish luck to the creator in their endeavors but I can't back it.
前期稍微有点难度,可以适当通过故意输几场度过前期,中后期就没什么难度了,全员近战配传送基本可以1-2回合结束战斗。。打到第九十颗星球还没看到项链。。。希望继续完善吧
Видно что делал один человек и руки его из жопы. Не стоит своих денег
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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