
Dive into the cyberpop world of Beat Souls! Dodge and dance your way to a high-score in this intense rhythm action game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Joguinho de ritmo simples com mecânicas interessantes, você tem que pular, desviar e coletar as notas (amarela ou azul) que vão vindo e conforme vai progredindo vai ficando mais treta de acompanhar, as músicas só tem duas dificuldades Normal e Hard e o jogo tem uma espécie de modo "infinito" que vai ficando mais treta conforme você sobrevive. O visual é agradável, pra quem procura algo diferenciado, as músicas não são lá grande coisa mas é legalzinho o jogo recomendo.
色々と惜しいゲームです。 自キャラの左右移動、オプションの左右移動、ジャンプ、オプションの色変更の操作があります。 自キャラはA/Dキーで移動、オプションは→←キー、ジャンプはスペースキー、オプションの色変更は↑↓キー。 先ずフィーバータイムが目に悪過ぎるので、各種色調の調整機能があると良いでしょう(ある程度軽減設定可能)。 イージーモードが無いので音ゲー初心者に遊べるのは難易度4,5まで(5から難易度が跳ね上がる)。 難易度6からは地獄のような難易度です。これが7以上になった時どうなるのか…考えたくもありません。(7は寧ろ6より簡単でしたが8は地獄でした) ビーマニタイプの音ゲーよりも遥かに難しいかも知れません。 兎に角、反射神経と状況判断能力重視の音ゲー。リズム感よりもそっち。 ノーツの獲得音が高音域の鈴?の音で固定されてるのもマイナス。 低音のドラム音とかあっても良いかもですね。 後は、曲が終わった時に「STAGE SELECT」にカーソルを合わせてほしいです。 標準で「PLAY AGAIN(再度遊ぶ)」にカーソルが合わせられているので面倒臭いです。 もう暫くアプデを待って、その辺が改善されたら人にもオススメできます。 しかしながら、このゲームをやった後にビーマニタイプの音ゲーをやると苦労します。 ノーツを避けようとしたり、ジャンプしようとしたり… 混乱すると思いますよ。 遊ぶなら適度にした方が良いです。 内容と価格の釣り合いが取れていないのも気になります。 STEAMでは50円~300円弱+シーズンパスDLCでやり込める良ゲー、神ゲーの部類の音ゲーが結構存在します。 これは斬新ではありますが、音ゲーとしての評価は低いです。リプレイ性も弱いです。 ゲームは「もっと遊びたい!」と思えるようにしないと駄目です。音ゲーは特にそうです。 自分は体調が良い日なら基本的に音ゲーは一日50分~数時間は遊びます。 ですが、このゲームはそんなに長時間遊びたくはなりません。 先ずLv6以上は難し過ぎてまともにプレイできる楽曲が少ないですからね… 自分の様に年老いて反射神経、状況判断能力が衰えた老兵には辛いのです。 何とか眠そうな女児のステージは全クリしましたが猫又っ子のレベル7が意味不明過ぎます。 どうやって避けたら良いのか、どうやってノーツを取ったらいいのか解りません… 先ず曲調がリズムに乗り辛いというのもあります。 PS. ゲーム内エフェクトは楽曲プレイ中に設定のエフェクトセッティングでオフに出来ました。大分眼の負担が減りました。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
キャラが可愛く 曲もまあ、よし普通にいいゲームなので買っても損はないが、ちょっと高いのでセールまで待つのもありだと個人的には思う、そして音ゲーの要素が少し薄いかな ソウルキャッチ以外は音に乗ってるというより避けゲーかなー
Had some good ideas... executed them very poorly. Unlocking every song individually is not my idea of fun. Some songs are not in sync with the rhythm. Game is interminably bright. Few songs I could tolerate, and the ones you have to play through to unlock, are all variations of vaporwave, take that as you will. I will happily admit I paid for it via a bundle... and their heart's in the right direction (especially compared the Pretty Girls franchise they typically belt out, not saying anything bad about those but they're just... there) but the amount of effort... It's lacking. If this is that developer turning over a new leaf and actually making something unique and that doesn't just have okay art to gawk at, may I suggest you put in just a smidgeon more effort to convince? You have me... but it needs a lot of work. Considering the bit I could tolerate to play before my eyes were begging me to stop, may I suggest you start with not blinding the player, then move on from there?
Beat Souls is a console ported Guitar Hero ripoff with a garish, ugly colour scheme and "innovative" gameplay in that you have these two blobs on either side of you and you need to move them around to collect things off the 5 Guitar Hero bands that flow down at you. And you need to jump over some hazards. Whatever. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. Because this is a console game, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. In an attempt to excuse the low quality of delivery here, the game makes a big point of having a nice soundtrack (I don't think it's that good). If the business plan for a game is to compete with Spotify, which is free and has effectively unlimited music, all of which is better than the music here, it's failed before it even started. Gamers can listen to the Spotify for free. A game cannot be seen as recommendable just because it competes badly with listening to the radio or to MP3s. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game only ever reached a peak player count of only 10 players. This is a pitiful enough number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. PC gamers just don't like console crap. Beat Souls has the laughable, insulting price of $12 USD, for which you could easily get any number of older AAA games, let alone the sheer number of free games available on Steam. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
遊戲整體是好玩的,雖然節奏上有點www 但我想指責一個點...就是這遊戲的成就... 等級30這個成就有點太鬼畜了...一場最高經驗值500[9等包含以上的譜] 然後你每次升等 需求經驗+1200....(我沒注意從幾等開始但我1X等的時候就注意到她每次提昇都是這個數字.. 如果這遊戲是打算以長期經營的情況下...一直都有新歌曲,或著有開放工作坊有讓玩家做譜給人玩的情況下..我覺得這個經驗值是合理的.. 但你這些歌曲數量要我們打5百次以上歌曲實在是吐血....而且還是限制在經驗最大化的效益上... 為了全成就要持續打12小時以上重複歌曲說實話是會很難受的,讓我回想起手遊的音樂遊戲拚排名的惡夢= =
Gostei do jogo, tem muitas musicas e niveis de dificuldade. Nao achei o tutorial, mas a lista de controles me ajudou. Acho que poderia ter mais açao. Daria nota 4/5
네 눈이 매우 아프고 최면걸리는 느낌입니다. 보다보면 10분이 1시간처럼 느껴지는 피로감을 주는 저주가 있어요. 조심하시고 자신이 썬글라스가 있다면 하시길 바랍니다. ㅎㅎ
So far a good game tho jumps are a bit funky to time imo
i love this game, idk why there's so many negative reviews - yes it';s very bright but u can edit the settings so it's less flashy if u want to. i find all the songs are funky and the variation of difficulties of the levels is good,, i really like the art style and the quite unique way that this rhythm game works.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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