
Beastro is a cozy culinary adventure where the fate of the world rests on what's for dinner! Farm and gather fresh ingredients, tackle cooking minigames, and create tasty recipes to fuel the Caretakers for deckbuilding battles as they seek to save the world.
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About
Palo Pori is a beautiful and peaceful village of artisans and tastemakers. Beyond the village’s protective wall, darkness has begun to stir. Ravenous monsters have claimed the land and threaten to sink their teeth into this final morsel of hope and happiness.
Play as Panko, a young, talented chef, helping to run the local eatery. When Panko’s teacher goes missing, a mysterious visitor arrives with warnings of the dangers beyond the wall. It's up to Panko to step up and take over the restaurant and tend to the ingredients and patrons. But that’s not all, Panko also finds himself serving the Caretakers, brave adventurers, sent to save the world. In this adventure, preserving peace starts in the kitchen!


In Palo Pori, fresh is best! Gather ingredients and resources, care for animals and grow your own fruit and veg to build up your very own cozy town to table restaurant. Forage for wild herbs and unlock new seeds to grow to expand your meals.

Chop, flip, and sizzle your way through mouthwatering mini-games as you whip up delightful dishes for the townsfolk. Good food is always better with company, so work hard to improve your cooking and experiment with ingredients, to keep your patrons happy.
Tailor your restaurant to the tastes of your community, develop new meals, progress your know how through a skill tree and adjust the decor to increase your restaurant’s appeal.

You’ll also need to feed the hungry Caretakers; these brave denizens of the land will venture out into the wilds to fight the ravenous monsters threatening the peace of Palo Pori. Each Caretaker hails from their own flavour region, affecting their own tastes and preferences: some like it bitter, some like it sweet and some are just looking to fulfil their craving of the day! Craft thoughtful meals and balance the flavour profiles to boost their spirits, sharpen their skills, and unlock new abilities. Because let’s face it… Who can save the world on an empty stomach?

Now it’s time to put your meal to the test! This is where taste meets tactics. The dishes you serve will build your Caretaker’s deck – each ingredient unlocking a card. And once they’ve eaten, they’ll venture into the wilds to fight the monsters. Upon their return, they’ll recount their journey and play out their battles through a charming puppet theatre sequence. They might even bring you back some MONSTEROUS ingredients from their ventures. Fight the monsters in turn-based deck building combat, inspired by traditional trick-taking card games. Outplay the monsters, by matching their flavour magic or neutralising it with a balancing card. Add an enhancing card to power up your moves! Your magic can turn the tables!
Utilize the unique effects of your ingredients to put your enemies to sleep, blow away their cards, and more, but watch out, you’re not the only one with special abilities. If you’re not paying attention, you might get burned.
In this food-based fantasy adventure, it’s time to give peas a chance! - Are you ready to get cooking?
Unlock the magic in food.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beastro is, overall, a short but fun game. Generally lasting somewhere between 8 to 24 hours (depending on how many sidequests you're doing, whether you're trying to 100%, and how good you are at deckbuilders), but having thought and love put into every detail, it is an enjoyable experience. The style is lovely, cooking and gathering are satisfying to do, and the combat is simple but unique. People who are experienced with deckbuilders may find the combat easy, but I find that the unique puppet visuals and combat method make it satisfying nonetheless. I should mention for everyone's sake that you cannot continue a save file after defeating the final boss. Similarly to some Zelda titles, once you win against the final boss, you can't play the game on that file anymore. I haven't reached this point yet myself, but I have seen other reviews that report this, and wanted to make sure I warned of this too. Back to the positives now. The characters are fleshed out, and the designs are fitting and fluid. Nothing feels forced, and the world feels alive. I like the story and the messages present throughout it. It is a game that makes you think about the importance of both caution and open-mindedness, as well as the topic of how and when one must atone for misdeeds. It's well made and makes you think about these nuanced topics that don't have one clear answer (among other topics, of course). I would 100% recommend this game to all those who love cozy titles, as it is ~10 hours of relaxing, cozy bliss. In short: Pros: - Aesthetically pleasing and soft style, easy on the eyes and yet filled with detail - Satisfying cooking, gathering, and fighting minigames/mechanics - Good story that runs deeper than anticipated and has a lot of substance - Love and thought put into the detail in every second - Achievements and sidequests that can give you a bit more playtime should you choose to complete them - No rush, time passes only when you decide it should (for example, by opening the restaurant or going to bed) - Little to no mandatory filler - Unique card battle method Cons: - Quite short, especially for a cozy game - Battles can be quite easy for experienced deckbuilders - Gaining money or resources can feel repetitive at times - Map layouts are not randomized, so going through previous areas can get old quickly
Such a whimsical take on an adventure rpg! The characters are so fun to meet and the game loop works (mostly) well. Choosing the recipes and cooking for caretakers, then getting to play through their adventures is so fun! I love finding new ingredients when exploring and unlocking better recipes/cooking tools. Honestly I think the game could do without the resource collection in town (maybe just tired of every game having farming and fishing now). Haven't finished yet but I am so excited to see how it all wraps up! I actually really love the story <3
I enjoyed this game, it is nice introduction into this genre of game, i liked the story, the main casts and the village there are few things which i hope creators will see Kalan (the bitter one) ability is OP - allowing nearly infinite redraw until needed combination, so it is a bit cheesy having only Kalan during last episode is a bit.. weird, i would think we could pick anyone we enjoyed last zone was a bit unenjoyable - it was directly boss, would think there would be big gauntlet before that with more lore atleast some stuff didnt pop up nearly at all - for example Hoop fish or that lasture thingie - never used them, because there were way better stuff to use stackshrooms - i met poison ability only like three times through the whole game burning - changing of sweet ingredients to more powerful - it is interesting ability, but it never popped up - i think it is supposed to help with last fight, but kalan infinite redraw just solved that
Beastro is a really fun game, but I wish the game was longer. I hope the game gets a DLC in the future.
I don’t normally write reviews, but I felt it was important to share how much I enjoyed this game. Initially, I picked it up as I thought the art style was nice, and I was looking for a more cozy game to play. I was blown away by how much I liked it, so much so that I decided that I wanted to get all the achievements in the game, which is something I seldom do, especially if I find getting them tedious. It combined some of my favorite things, rougelites and card games, through a very unique system of combining ingredients in an inventory-style puzzle to assemble your decks while balancing out the flavors for more particular caretakers as well as the regions you will be exploring. Having a bit of Stardew Valley vibe as you tend to your crops, caring for the animals, fishing, collecting all sorts of things around town, and upgrading your equipment before transitioning into a restaurant phase. I do wish it provided a little more information on certain recipes, and that the cooking mini-games were more advanced, as they felt random at times. It would also have been fun to include some of the new versions of cooking mini-games used when learning to work with new ingredients. It is still super engaging, and I was enjoying cooking and putting meals together so much that I put off completing the game for a decent amount of time. I even just enjoyed running around town gathering items, really taking my time to explore every nook and cranny, which could be easily done as the cycles of the day do not change unless you transition into them, making it feel like you can take your time without stressing. Overall, I really enjoyed Beastro and would highly recommend it to those interested in a game of this nature.
I really liked this game! Beat it in about 18 hours and kinda wished it kept going with new regions to explore and new restaurants, but I also very much appreciate it for what it is and how much work went into creating it. It did get repetitive towards the end, but I actually quite enjoyed the day being broken up into 3 parts where you first forage/harvest, then you run the restaurant, and then deck-builder adventure at night. Putting together the meals for the denizens was one of my favorite parts - playing with the flavors to build a good card deck was fun! I also like how the game got easier on "the grind" parts as you went along...I'm guessing that was created so we could just enjoy the play elements of the game and not have to work so hard, haha! If you like light farming sims with harvesting and foraging, cooking games, deck builders, animals, and cute story lines - you'll likely enjoy this game.
EXTREMELY GOOD GAME!! I bought this in a bundle with another game I was interested in, and I am so so glad that I played through Beastro's storyline. A heartwarming tale of found family and joy in grief. The cooking mechanics were fun, if not a bit challenging, and the way combat was done to collect ingredients was such an original concept. The art is the cherry on top of a sundae of a game.
I found this game very enjoyable. Took around 10-12 hours, lots of save points, as well as points during a "day" that you could pause and pick right back up where you left off with a clear idea of what to do next. I would recommend this game to anyone who has a busy schedule, or who can only put an hour or two during an evening and save a big sink hours into session for the weekend.
タイトルロゴまで日本語版を作っているくらい翻訳がしっかりされていて、ゲームシステム面も料理ではそれぞれの風味同士を合わせることでの相乗、軽減効果や食材ごとのサイズ、風味の強さ、カード数値、特殊効果などを考慮して料理を作るのがパズル的な面白さがあって楽しかった。ただストーリーがそこまで長くないので後半に解除したレシピや集めた食材を使う機会が少なかったので欲を言うとボリュームがもう少し欲しかった。主人公のパンコがかわいい。
[h1] An adorable gardening-deckbuilding fusion of Inscryption and Animal Crossing [/h1] I was really looking forward to this game, and I had a great time playing it. Although it’s not perfect, it’s a lovely experience and I’d recommend it, with certain make-or-break caveats depending on your taste. You’re told you can prep as much or as little as you want for the combat, but 10+ minutes of the same prep before you even enter the restaurant (and build your deck) feels mandatory for every single day, especially for rarer ingredients and especially at the start of the game. I wasn’t super bothered by it, but I also play in 30-90 minute bursts; it can definitely feel tedious if you play for multiple in-game days in a row. There’s way more emphasis on the gardening and prep work than the deckbuilding aspect. You have one chance a day to build a deck. If that’s your cup of tea, this gardening-deckbuilder might be great for you! However, if you’re looking for a gardening-DECKBUILDER, I don’t think you’ll enjoy it. The combat is more about winning flavor rock-paper-scissors and having bigger numbers instead of tailoring your build and effects to a unique style. I also intentionally left out “cooking” in the gardening-deckbuilder fusion description. The cooking takes way less time than any other part of the game. Compared to prep’s 10-15 minutes and combat’s 10-20, your daily cooking takes less than 2 minutes. Even though cooking is literally core to the story, in gameplay, it feels minimally impactful. You make all your patrons’ foods in one go and spend 60 seconds delivering them all, and then that’s it. The only other game mechanic with cooking is ingredient Tetris for the caretaker. In the game’s current state, the replayability is pretty limited. The maps never change, so you’ll almost always get exactly what you expect every time you venture out. It can get pretty repetitive. I hope more content gets added in the future, even if not an official story mode! All that being said, I do really like the game. It’s very much a cozy game with relaxed vibes and an adorable aesthetic that I really want to see more of. It has its flaws, but they aren’t deal-breakers for me and don’t majorly inhibit me having a good time. I’ve also made a quick list of my pros and cons. Pros: - Adorable art styles and designs for the characters (with some minor personal customization available) - Unique gameplay loop and mechanics - You can pet the animals - Cute story - I love that every food has its own 3D render. It’s always a treat to cook something new and see it come to life before serving it Pro or con, depending: - Heavy emphasis on gardening and caring for your animals - Maps are the same every time; no random generation - 3 playable deckbuilding characters Cons: - Extremely limited replayability - You’re locked out of your save after finishing the game* (there are workarounds by continuing at your last save and losing the final battle, but this isn’t clearly stated) - No way to save besides returning home in puppet show combat. I lost 20 minutes of progress after getting soft-locked for no reason after a regular enemy combat. I feel like you should at least be able to save your progress at mid-map campsites, even if you want to continue on the adventure. - Gathering ingredients in town can be very tedious, especially since navigating the town can feel confusing (the map isn’t helpful when you don’t know what direction you’re facing) - Helpful features such as ingredient fetching are easily overlooked or difficult to locate in town - The dialogue system is a bit buggy and doesn’t always show the correct character - Most townspeople have very little characterization and are more set dressing than people. All they do is repeat one line and order food. Considering how small the town is, I was expecting a bit more substance from the limited characters we have.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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