
Beastro is a cozy culinary adventure where the fate of the world rests on what's for dinner! Farm and gather fresh ingredients, tackle cooking minigames, and create tasty recipes to fuel the Caretakers for deckbuilding battles as they seek to save the world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Palo Pori is a beautiful and peaceful village of artisans and tastemakers. Beyond the village’s protective wall, darkness has begun to stir. Ravenous monsters have claimed the land and threaten to sink their teeth into this final morsel of hope and happiness.
Play as Panko, a young, talented chef, helping to run the local eatery. When Panko’s teacher goes missing, a mysterious visitor arrives with warnings of the dangers beyond the wall. It's up to Panko to step up and take over the restaurant and tend to the ingredients and patrons. But that’s not all, Panko also finds himself serving the Caretakers, brave adventurers, sent to save the world. In this adventure, preserving peace starts in the kitchen!


In Palo Pori, fresh is best! Gather ingredients and resources, care for animals and grow your own fruit and veg to build up your very own cozy town to table restaurant. Forage for wild herbs and unlock new seeds to grow to expand your meals.

Chop, flip, and sizzle your way through mouthwatering mini-games as you whip up delightful dishes for the townsfolk. Good food is always better with company, so work hard to improve your cooking and experiment with ingredients, to keep your patrons happy.
Tailor your restaurant to the tastes of your community, develop new meals, progress your know how through a skill tree and adjust the decor to increase your restaurant’s appeal.

You’ll also need to feed the hungry Caretakers; these brave denizens of the land will venture out into the wilds to fight the ravenous monsters threatening the peace of Palo Pori. Each Caretaker hails from their own flavour region, affecting their own tastes and preferences: some like it bitter, some like it sweet and some are just looking to fulfil their craving of the day! Craft thoughtful meals and balance the flavour profiles to boost their spirits, sharpen their skills, and unlock new abilities. Because let’s face it… Who can save the world on an empty stomach?

Now it’s time to put your meal to the test! This is where taste meets tactics. The dishes you serve will build your Caretaker’s deck – each ingredient unlocking a card. And once they’ve eaten, they’ll venture into the wilds to fight the monsters. Upon their return, they’ll recount their journey and play out their battles through a charming puppet theatre sequence. They might even bring you back some MONSTEROUS ingredients from their ventures. Fight the monsters in turn-based deck building combat, inspired by traditional trick-taking card games. Outplay the monsters, by matching their flavour magic or neutralising it with a balancing card. Add an enhancing card to power up your moves! Your magic can turn the tables!
Utilize the unique effects of your ingredients to put your enemies to sleep, blow away their cards, and more, but watch out, you’re not the only one with special abilities. If you’re not paying attention, you might get burned.
In this food-based fantasy adventure, it’s time to give peas a chance! - Are you ready to get cooking?
Unlock the magic in food.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
餐廳經營結合牌組組合的玩法,利用食物來當卡牌的數值與能力效果很有趣。 角色模樣活潑可愛,遊戲中的角色我都蠻喜歡的~ 遊戲步調比較慢,大多時間都在於捨取素材,經營餐館。
[h3] Things I like: [/h3] - There is a lot of variety in the gameplay due to the employment of multiple archetypes; ranging from resource gathering & restaurant management, to Mario-Party-style minigames & a full-on RPG combat system. - The combat system & flavor system are amazing. The hexagonal relationship among flavors has been well thought-out and is a creative way to blend the story with the core gameplay. The card-based combat loosely reminds me of Magic: The Gathering, but still feels unique and provides an addicting challenge. - The tutorials go into complete detail to explain how the game works, leaving little room for ambiguity whilst also not sounding too bloated. That's how tutorials should be! - Just as with the combat system, the story is unique and its worldbuilding has been well thought out. I like the idea of a world where denizens are based around flavors and the magic system is likewise. - The characters are cute, funny, and full of personality. Even the livestock NPCs (e.g., delishkens, fenpires) make the game feel alive. - The art style is great. Clearly some furries were in charge of this--only [b]they[/b] know how to make anthropomorphic creatures look this good. ;3 The way color is used is also good. - The music is great and fits the environment & atmosphere. The same can be said of the sound engineering, which fit the actions & creatures they're assigned to. - The game's price is appropriate. - The dev team has been quick to fix bugs. Many of said bugs have been minor, which is a rare sight to see from an indie studio. [h3] Things I don't like: [/h3] - The game is too short. [b][u]I'd happily pay for a story expansion![/u][/b] - There are too few regions to explore and the maps do not have enough variety/randomness to them. Earlier maps, like the Marshlands, eventually feel too easy & predictable to justify returning to. Maybe consider implementing a procedural generation system? - There are too few venture caretakers to choose from; [spoiler]only three to be exact: Oyshi (Umami), Azur (Sweet), and Kalan (Bitter). There was a missed opportunity to have six caretakers from each of the six flavor realms, but Colsi (Sour) and Sunna (Salty) do not get to be venture caretakers, and Pokosh (Spicy) straight-up becomes an antagonist. [b][i]Frankly, it looks a lot like the devs were (or are) planning to have Sunna, Colsi, and Pokosh be venture caretakers, but had their roles demoted due to time constraints. I hope they reconsider and give them fighting roles for the player to control in an expanded story. [/i][/b][/spoiler] - Because of the above bullet point, some characters don't get as much character development as they deserve. [spoiler]Sunna, for example, has such an uninteresting personality and so little involvement both story-wise & gameplay-wise that I forgot his name when writing this review, and struggled to look it up because apparently other players don't remember his name either--I don't even remember his sex, so I'm assuming male. Colsi feels a little bit more involved because his blunt and "I'm gonna go take a nap" personality is more memorable & unexpectedly hilarious.[/spoiler] - Personally, I do not find flavor crystals useful because adding flavor without adding a card naturally reduces the amount of cards one has access to. I can see how some strategies might rely on a small hand, but for me, more cards = more options. - At the time of writing, the most major bug I've experienced is an ongoing visual bug where characters instantly switch to their next animation with no transition, sometimes causing jiggle/spring bones to bounce all over the place and clip with other parts--a phenomenon most often observed with Kalan's hat and Azur's skirt. It makes animations feel jerky & unfinished. - The game uses Unreal Engine. We need more devs courageous enough to make their own engines instead of relying on other people's broken ♥♥♥♥. - There is a missed opportunity to have custom colors for cosmetic items. - There is a GIANT missed opportunity for additional voice acting. Only the intro features voice acting whereas the rest of the game is purely written dialogue. Why not do what Gears for Breakfast did with [b]A Hat & Time[/b]: have actors voice all of the written dialogue? That would be awesome! Heck, the guy voicing Panko in the Beastro trailers would be a great fit to bring back for the whole game! - There is no multiplayer. I can imagine ways a peer-to-peer PVP mode could be made. [h3]Overall:[/h3] This game deserves praise for its innovative gameplay, original story, and lack of major bugs. There's definitely room to expand the story & gameplay, and I hope the devs capitalize on it with future updates.
A fresh take on a cozy game. Gather ingredients and take care of your small farm. Prepare meals for the townies, cook up a special dish for your hero and send them on an adventure. Based on the flavour profile of the dish, you build a card deck to use in a turn based combat. While the town area you get to explore, garden, fish and gather ingredients is rather small, you will soon begin to favour higher value ingredients, opting out of running the same collecting route every day. The game is well paced, hitting a sweet spot with its run time before it becomes boring. I thoroughly enjoyed the combat and the story even if it landed on the simpler side.
I bought this game instantly, because I'm a furry who loves cozy games, and have been wanting a furry cozy game that I actually can play without struggling too much and relax with, and THIS game delivers that for me! I love it so much! From the characters, to the art style, to the gameplay! Gosh I LOVE the turn based battle gameplay so much! The fact that it's based on food tastes etc in a game about being a chef is litterally purrfect!^W^
Good enjoyable game, a bit campy but cute. Art is lovely. Greatly enjoy the combat. Didn't really experience any bugs. [Pros:] Good game overall. Has a bit of everything i love, puzzles, fishing, good story. LOVELY art. The characters are well written, most of have their own clear motivation for the things they do. [Cons:] Game is a big bogged down in it's own way. There is A LOT to do in order get through missions. There is a bit of EVERYTHING in the game. In order to collect the resources around the town you have to walk there and everything is separated around. In some cases it doesn't even make sense and you can't change that. You get a lot of quality of life stuff way too far late in the game, such as someone who can help you collect things, the automatic watering system for the garden. And there is no endgame content so you wind up with having collected a ton of resources that can't even used used. The game doesn't really have a balance around the collection of resources. You collect indigents in order to make recipes to earn money, but you also use them to power up your fighters in a number of different ways. So you go through a number of common resources very quickly but by the end of the game you wind up with a bunch of resources you think you might need to use, but can't by the end. [Bugs:] Only noticed two bugs, both visual. One is when collecting teeth from the sweet foxes as their little den during the day, sometimes it doesn't seem like they get picked up. The sound breaks and the character's animation doesn't seem to process correctly. Then there is a visual bug with the bug in Crystal Coast. The one that looks like a peacock. The game either lags or skips the whiffing animation when missing. Seems to happen with all characters, i only did it with Kalaan, and Suvan. But i noticed when they whiff either the game lags or there is some kind of weird interaction where the animations don't play out. NEEDS ENDGAME CONTENT [DLC potential:] There is a bit of DLC potential. Right now there are only three fighting characters but by the end you could easier include 3 more. If things were a bit more streamlined with collecting things the combat by the end should be the main focus. There is potential to have a system similar to Escape from Everafter by having the Spice, Salt, and Sour, caretakers be supports to any of the combat character like, Bitter, Sweet, or Umami and you could have an endless mode where resources expire because of extreme weather and have the characters fight off monsters that are rampaging or something. Doesn't really need more store, could add a bit but overall it's a pretty complete story. Loved the game, a bit miffed there isn't anything to do at the end of the game.
This game oozes lots of charm but ultimately is a slog to play through during the "daytime" cycle of gathering items/tending crops/cooking. It really is unfortunate because the actual "battling" is engaging, though the day cycle is just too boring and repetitive. Also the balance doesn't really make sense because I'm faced with bosses that are weak to an element that I do not have yet for some reason, and sounds like I'm forced to fail until a certain new character comes which has the exact element? This has happened basically twice so far and stopped me from playing. Hopefully one day they make some QOL improvements or speed up the day cycle to auto gather/cook and such because until then there's other better games to play.
[h1] Величайшие приключения начинаются на кухне [/h1] Сначала кажется, что это просто милая история про котика-шефа, но постепенно игра открывается с гораздо более интересной стороны. Боевая система со вкусами заставляет думать, подбирать сочетания и менять подход под разных противников. Игра не перегружает сложностью ради сложности, но при этом регулярно предлагает новые задачи, благодаря которым не приходится постоянно действовать по одному и тому же шаблону. [b] Отдельно хочется отметить атмосферу [/b] : тёплый визуальный стиль, приятную музыку, харизматичных персонажей и собственную уникальную вселенную. Чувствуется внимание к деталям и любовь авторов к своему проекту. [b] Из того, что показалось мне менее удачным [/b], отмечу большое количество беготни по городу и рутину, связанную со сбором ресурсов. Со временем это начинает утомлять и отнимает довольно много времени, а возможность делегировать такие задачи появляется лишь ближе к концу игры. Если бы подобные облегчения открывались раньше, темп прохождения был бы заметно лучше. Несмотря на это, Beastro — одно из лучших и наиболее приятных игровых впечатлений для меня в этом году. Это достойный инди-проект — полноценный, интересный, увлекательный, со своим лицом и собственной уникальной вселенной. Именно таким, на мой взгляд, и должен быть хороший инди-релиз. [b] Моя личная оценка — 7,5–8 из 10. [/b] Определённо рекомендую тем, кто ценит душевные приключения, необычные игровые механики и игры, сделанные с искренней любовью.
ローグライクデッキ構築ジャンルも味覚にまで波及してきたか… 料理人としての主人公が料理で戦士をパワーアップさせる(デッキ構築) 味による属性相性でカードバトル(カードのプレイ、コンボ) 料理と食材の配置(インベントリ管理?そのラン中は変更不可) 着想は面白いが、システムがあまりにシンプル過ぎて深みがない。 バトルの演出はイラスト人形劇、これはよくできていると感じた。 しかしテンポが悪い、倍速も無い。ドパヲヂにはちょいとキツい。 さてこの料理に関しても材料を集める必要がある。 ゲーム内の一日のサイクルがあり、日中の活動/日没後の活動/冒険(バトル)… これらを繰り返してストーリーが進んでいく。 冒険でもそれなりに素材は集まるが、戦闘以外のコンテンツで集めることが求められてくるのだ。 一日が始まって、村を巡回して素材を集めて家畜の世話してプランターに水やりして釣りして…、夜にしかポップしない素材もあるよ♡ それでいて一日に集まる素材にも上限がある。 少しずつ出来ることが増えていくのも楽しみではあるが、単調さとテンポの悪さに虚無感が勝ってしまった。 ゲームの雰囲気は全体的に可愛い。 …かと思いきやメインキャラ以外が無表情過ぎる。 ストーリー、ローカライズの影響かわからんけど駆け足だな? 総評 ストーリー★★★☆☆ キャラ世界観★★★★☆ ローグ要素★★★☆☆ 実績全解除まで完走できたので楽しめはしたと思うのだが、どのパートもストレスを拭いきれなかった印象 ゲームレビューとしてはギリ(義理)高評価、だが人に勧められるかと言われると苦しい。
Best game I played in 2 years, wish it was longer
this game is actually incredible i had so much fun the entire time
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Table Manners: Physics-Based Dating Game | $259.7K | 514 | 58% | $17.99 |
| Agatha Christie - Hercule Poirot: The London Case | $259.5K | 296 | 57% | $29.99 |
| Frogmonster | $259.8K | 600 | 96% | $19.99 |
| Masterplan Tycoon | $259.8K | 741 | 74% | $11.99 |
| Don't Be Afraid | $259.5K | 984 | 82% | $9.99 |
| Nikoderiko: The Magical World — Director’s Cut | $259.8K | 400 | 85% | $29.99 |